Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error ( #1306 )
4 年之前
raysan5
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
4 年之前
raysan5
7199dd570f
REVIEW: Pointer lock emscripten API does not work #1241
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
4 年之前
raysan5
3f4c6fee11
Correct issue when not supporting GIF format
4 年之前
raysan5
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
4 年之前
raysan5
fa7799143e
Update miniaudio to v0.10.12, solves #1288
4 年之前
raysan5
57dc8a91dd
Disable FBO support on OpenGL 2.1 #1290
4 年之前
Random
86a8f1d5d5
Chromium needs a larger audio buffer ( #1300 )
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150
* changed PLATFORM_WEB to __EMSCRIPTEN__
4 年之前
raysan5
b4ff6fdde3
Review skybox shaders
4 年之前
raysan5
956f61cf14
Merge branch 'master' of https://github.com/raysan5/raylib
4 年之前
raysan5
0877019fb6
Review comment
4 年之前
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c ( #1305 )
See #1304
4 年之前
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects ( #1302 )
4 年之前
Doyle
00fda3be65
Fix incorrect color transform to 255 space ( #1297 )
4 年之前
Ray
6832da5aa7
Update SPONSORS.md
4 年之前
Ray
5986eee6ab
Expose additional configuration options
Some internal defines have been exposed in config.h
4 年之前
Ray
00557df17f
Update SPONSORS.md
4 年之前
Vlad Adrian
4d71e9b44f
Added new function `DrawTextureTiled()` ( #1291 )
* Implemented DrawTextureTiled()
* Example added
4 年之前
Ray
eae6e6a828
Minor format tweak
4 年之前
Ray
5b294b7cff
Corrected issue with OpenGL 1.1 support
4 年之前
Ray
03846342bb
Update SPONSORS.md
4 年之前
Ray
ba39a1b304
ADDED: UpdateTextureRec()
4 年之前
Shylie
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); ( #1289 )
4 年之前
Ray
be80708d41
REVIEWED: textures_raw_data #1286
4 年之前
Ray
38530ebf12
REVIEWED: ToggleFullscreen(), issue #1287
4 年之前
Ray
bd13d4a471
Add missing include
4 年之前
raysan5
e18c4c1158
REVIEWED: ColorAlphaBlend(), support tint color
4 年之前
Reece Mackie
6b94ce2204
[UWP] Fix time query precision ( #1284 )
4 年之前
raysan5
7ed7116e27
REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218
4 年之前
raysan5
5a862bce29
REVIEWED: ImageDraw(), consider negative source offset properly #1283
4 年之前
raysan5
da582e2eec
REVIEWED: ImageDraw() #1283
4 年之前
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 年之前
Ray
c833644a0e
Update SPONSORS.md
4 年之前
raysan5
c078640fa5
Commented Fade() macro
4 年之前
raysan5
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
Probably there is a better way to do this but this is a temporary solution for backward compatibility
4 年之前
raysan5
589d606000
REDESIGNED: ImageDraw(), optimized #1218
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
4 年之前
raysan5
32c0a7a135
Small code optimization
4 年之前
raysan5
bfa6544030
REDESIGNED: ImageResize(), optimized #1218
4 年之前
raysan5
691c1f9391
REDESIGNED: ImageFromImage(), optimized #1218
4 年之前
raysan5
ad954dc7ab
WARNING: BIG CHANGE: Move Color functions to texture module
WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
4 年之前
raysan5
ec09fea29a
REDESIGNED: ImageDraw(), optimization #1218
Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
4 年之前
raysan5
15bfe44e73
REVIEWED: ImageDraw(), optimizations test #1218
Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format...
4 年之前
raysan5
a6e6a99cb6
REDESIGNED: ImageAlphaClear(), optimized #1218
4 年之前
raysan5
4745ebeed5
REVIEWED: ImageResizeCanvas(), optimization #1218
Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
4 年之前
raysan5
dea0279a74
REVIEWED: ExportImage(), optimized
4 年之前
raysan5
7ef0fb4192
REVERTED: ExportImage() changes
Always using RGBA for now.
4 年之前
raysan5
82f7dd017e
REVIEWED: ImageAlphaPremultiply(), optimization
4 年之前
raysan5
40bc6afdbd
REVIEWED: ImageAlphaClear(), minor optimization
4 年之前
Chang Si Yuan
6264c4901b
Fix wrong height used when using scissor mode with render texture of different height from window ( #1272 )
4 年之前
Chang Si Yuan
73cc33b493
Fix extra memory allocated when updating color buffer in mesh ( #1271 )
4 年之前