raysan5
501ef80bed
Updated camera 2d example
8 years ago
Ray
7ca6397223
Added support for Oculus Rift CV1
8 years ago
Ray
e2173922f0
Update eye render pose with layer data
8 years ago
raysan5
4bc339ea4e
Updated Oculus sample
8 years ago
raysan5
0bc71d84f8
Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
8 years ago
raysan5
2168d8aa1a
Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
8 years ago
raysan5
cafc66a3c1
Rename for consistency with other functions
8 years ago
raysan5
4c9d0f16a5
Comment to avoid warning
8 years ago
raysan5
80b3c4cd2b
Review comments to be value-generic
8 years ago
raysan5
5bcddca5e1
Remove useless stuff
8 years ago
raysan5
c286bea8e1
Remove GLEW dependency
8 years ago
raysan5
4fb3103dfa
Corrected some formatting issues
8 years ago
raysan5
cf6d2e3985
Review coding style to match raylib style
Moved AudioError enum inside audio.c
8 years ago
Ray
7447b3e1da
Merge pull request #123 from kd7tck/develop
mod player
8 years ago
Joshua Reisenauer
cf2975d062
convenient way to combine errors
8 years ago
Joshua Reisenauer
af1eb5453a
I added audio errors
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
8 years ago
Joshua Reisenauer
05f8e83ba9
cleanup
8 years ago
Joshua Reisenauer
21a01ec870
simplified mod
8 years ago
Joshua Reisenauer
ae6adb173b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Joshua Reisenauer
90e1ed2b5e
mod player added
8 years ago
Ray
17878550b1
Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
8 years ago
Ray
7afa0b09ab
Support raygui as standalone library
8 years ago
raysan5
0a27525a4b
Dependencies review
Checking some files to be converted to header-only
8 years ago
raysan5
3e88156817
Ignore invalid warning
8 years ago
raysan5
897179a06c
Corrected some issues on OpenGL 1.1
8 years ago
raysan5
8f91ed81c5
Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
8 years ago
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
8 years ago
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
8 years ago
raysan5
cac2a66deb
Improved library consistency
Functions renamed to improve library consistency
8 years ago
Joshua Reisenauer
78b4494e2b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
8 years ago
Joshua Reisenauer
6ad8323860
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Joshua Reisenauer
9f2fc81df2
update to openal
8 years ago
Ray
8a4e28f81d
Support Android internal data storage
Useful to save small data files (configuration and so)
For bigger files, external data storage should be used (SDCard)
8 years ago
Ray
4b93349db5
Merge pull request #122 from victorfisac/develop
Standard Lighting (3/3)
8 years ago
victorfisac
11cf455fe0
Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
8 years ago
victorfisac
b0a0c5d431
Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
8 years ago
victorfisac
f2d61d4043
Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
8 years ago
victorfisac
0ff26f527f
Added normal and specular maps logic to standard...
...shader and updated example.
8 years ago
victorfisac
5c32cf2095
Add 'dwarf' model normal and specular maps to resources folder
8 years ago
victorfisac
64f6c74c9a
Add normal and specular maps to draw model process
8 years ago
victorfisac
2e26ce235d
Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
8 years ago
victorfisac
ae2d0d4cd8
Delete old example mesh resource file
8 years ago
victorfisac
26833f5aae
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
raysan5
ea5b00528b
Improved render to texture
Support render texture size different than screen size
8 years ago
Joshua Reisenauer
e4e315bbfc
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Ray
27df983ee0
Merge pull request #121 from kd7tck/develop
I made this for some others I am now working with
8 years ago
Joshua Reisenauer
5a041a6af5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
raysan5
3d6696f6c9
Renamed shader variables (more generic names)
8 years ago
raysan5
d53b6f4381
Renamed shader variables (more generic names)
Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders.
8 years ago