Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ( #3074 )
* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
1 year ago
Ray
1b4634702c
Minor tweak
1 year ago
Ray
3a841ac130
REVIEWED: `GenImagePerlinNoise()`, clamp values #3071
1 year ago
Ray
f31df7521a
REVIEWED: `GenImagePerlinNoise()`, no change
1 year ago
Ray
51387dfbfb
tweak
1 year ago
Ray
a3e78c5453
Update README.md
1 year ago
Ray
fe6973a4f6
Update README.md
1 year ago
Ray
76e39e502c
Update rtextures.c
1 year ago
Ray
3a3e672804
UPDATE: miniaudio v0.11.12 --> v0.11.16
1 year ago
Ray
c3f049fd74
review formatting
1 year ago
Le Juez Victor
675efbda3b
Fix Android app freeze after calling CloseWindow() ( #3067 )
Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
1 year ago
Ray
e17cf9ecd7
REVIEWED: Formating
1 year ago
Pixel Phobic
3f8ef4e05f
Updated (rcamera) To Add Analog Stick Cam Controls ( #3066 )
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
1 year ago
Crynux
3438325e7d
Update rmodels.c; free fileData for LoadModelAnimationsGLTF ( #3065 )
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
1 year ago
Gamer-Kold
6b92d71ea1
Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using ( #3060 )
* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045 )"
This reverts commit de748dfffe
so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
1 year ago
hamyy
26a3536958
GetCurrentMonitor() bugfix ( #3058 )
* GetCurrentMonitor() bugfix
* GetCurrentMonitor() bugfix
1 year ago
lesleyrs
818312683e
update cmake example project ( #3062 )
* update cmake example project
* off is the correct one
1 year ago
Michael Scherbakow
cc17a7656c
Update build.zig be be able to build with current zig master ( #3064 )
1 year ago
JupiterRider
5978358e58
Update BINDINGS.md ( #3053 )
1 year ago
Ray
452e3b494c
REVIEWED: `GetCollisionRec()`
1 year ago
manuel5975p
af4b97a301
Update GetCollisionRec ( #3052 )
* Update rshapes.c
Add a much more efficient GetCollisionRec implementation
* Update GetCollisionRec
Replace macros with ternary operators
1 year ago
Ray
152262dbfc
Update cgltf.h
1 year ago
Ray
fe595d60f7
Remove trailing spaces
1 year ago
Kenta
81e2c97095
Update BINDINGS.md ( #3050 )
Update C3 binding to use Raylib version 4.5
1 year ago
Shoozza
204c6765bd
Fix vs code project ( #3048 )
* Modify remove trailing whitespace
* Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project
1 year ago
Scott Helvick
05e71f990c
Version bump for CL bindings ( #3049 )
1 year ago
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded ( #3044 )
1 year ago
Gamer-Kold
de748dfffe
Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) ( #3045 )
Co-authored-by: Talha Qamar <qamartalha@proton.me>
1 year ago
Ray
5573f0f1c7
REVIEWED: Ligthmap example
1 year ago
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
1 year ago
Ray
a48bb6e1ed
ADDED: Comment to clarify raymath semantics
1 year ago
Ray
fc56940055
REVIEWED: `ExportDataAsCode()`
1 year ago
Ray
3a21301724
ADDED: Comment about Matrix conventions
1 year ago
Ray
7d68aa6869
REVIEWED: Modules description layout
1 year ago
Ray
a4a5a798bd
Update rlgl_compute_shader.c
1 year ago
star-tek-mb
ed2caa1277
fix for latest zig master ( #3037 )
1 year ago
Ray
59596e4266
Update rcore.c
1 year ago
Thiago P
66f0de2807
WingBGI now leads to the correct website! ( #3033 )
The old link led to an unregistered site (http://www.codecutter.net/tools/winbgim/ ). The actual domain has changed to (https://winbgim.codecutter.org/ ).
I checked the wayback machine, it's the same site, take a look: https://web.archive.org/web/20190421035959/http://www.codecutter.net/tools/winbgim/ .
1 year ago
Le Juez Victor
662dfad670
Correction of values used only once in GenMeshCubicmap ( #3032 )
* Correction of values used only once in GenMeshCubicmap
The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function.
* mapWidth and mapHeight removed from GenMeshCubicmap
mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
1 year ago
kolunmi
98cb7a19a1
ensure distance is greater than 0 in CameraMoveToTarget ( #3031 )
1 year ago
Ray
e2996f167e
Update rtextures.c
1 year ago
Ray
64f2f86d32
Update rtextures.c
1 year ago
Ray
6472928cf1
REVIEWED: `ImageDrawRectangleRec()` #3027
1 year ago
Ray
ac2e9cd00f
REVIEWED: Update `CORE.Input.Touch.pointCount` #3024
1 year ago
Chris
b9b045cdd8
Update BINDINGS.md ( #3026 )
1 year ago
Ray
838fc7e303
REVIEWED: Some old TODOs
1 year ago
Dor Shapira
05af08080e
Update BINDINGS.md ( #3023 )
update raypyc version to 4.6-dev
1 year ago
Dan Bechard
2d04dd8b88
Fix off-by-one error in CheckCollisionPointRec ( #3022 )
Checking `<= x + w` causes off-by-one error where `CheckCollisionPointRec` will return true at the same time for two rectangles rendered right next to each, but which don't overlap (e.g. when making a 2D tile editor). This is clearly not what was intended.
1 year ago
Mingjie Shen
7b7c0c83ef
Fix offset used before range check ( #3021 )
This use of offset 'i' should follow the range check.
1 year ago
Soutaisei
535680668b
Update BINDINGS.md ( #3017 )
Update Kaylib to Raylib version 4.5
1 year ago