Ray
9c991bd079
Remove example from Android building
5年前
Ray
81d8302d53
ADDED: shaders_basic_lighting
5年前
Ray
55380f8489
Review DEBUG mode
5年前
XiaochuanWang
63e320d405
Update Makefile
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
5年前
Ray
bdbc05c0dc
Review font
5年前
Ray
03720b30a1
Review contributed example
5年前
Ray
ddaa4a304d
Review contributor info
5年前
Codecat
923f4b9bbd
Added waving cubes example
5年前
Ray
434e460c18
Example instructions tweak for clarity
5年前
Ray
a9f33c9a89
Reduce textures size
5年前
Chris Dill
42d57bbe00
Added array bounds check to textures_bunnymark
5年前
Ray
efdc6f87d5
Define standard examples size
5年前
Ray
87774a0a21
Review variables initialization
5年前
Ray
241c4c8d14
Review easings PR
5年前
flashback-fx
bc285f71ed
rename easings_example.c to easings_testbed.c
5年前
flashback-fx
d5f664373d
Move easings_example to its proper place
5年前
flashback-fx
b7d4856745
Add easings example
5年前
Ray
be7e56f51e
Move emscripten web shell to src
5年前
Ray
e6ca2c4ba3
Comment tweaks
5年前
Ray
0027868d1f
Review Makefiles
5年前
Ray
8db2203bcc
Review paths
5年前
Ray
3dfbeb5488
Update core_3d_picking.c
5年前
Ray
b525039e0a
Review ALL examples
5年前
Ray
c1594fa445
Tweaks
5年前
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
5年前
Ray
245cf2400e
Review shader examples
5年前
Ray
970f1e8ff1
examples review
5年前
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5年前
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5年前
Ray
9994f16479
Review build config on web
5年前
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
5年前
Ray
f1ffb3f573
Review shaders for GLSL 100
5年前
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
5年前
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5年前
Ray
998b4180e1
Update example!
5年前
Ray
0b18133e46
Update shaders_julia_set.c
5年前
Ray
d878a0aecb
Update shaders_julia_set.c
5年前
Ray
ab44033ed6
Added new examples to Makefile
5年前
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
5年前
Ray
7eb488a350
Improve support for web building
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
5年前
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5年前
Ray
2edec8ae28
Some example tweaks
5年前
Ray
6804c2189e
new examples: shaders_texture_waves
5年前
hmmmmmmmm
aea3b2df65
Fixed another small comment error
5年前
eggmund
c25154064d
Fixed small error in comments
5年前
eggmund
49a49e492a
Added julia set shader example.
5年前
raysan5
561c486ceb
Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
5年前
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
5年前
Ray
7a23a35eed
Remove broken example: standard_lighting
5年前
Ray
621965cb8c
Move bunnymark example to another module
5年前