943 Révisions (7bc2e922c9a04e9a1bb54088522e0f318feeb17c)

Auteur SHA1 Message Date
  Ray e00d2439b9 WARNING: BREAKING: Consistency renamings il y a 3 ans
  Ray 7e68e733f5 Update models_material_pbr.c il y a 3 ans
  Ray 0565fb9fb6 Update models_mesh_picking.c il y a 3 ans
  Ray 121c689b78 Review code formatting il y a 3 ans
  Crydsch edeaff4bd4
Better collisions (#1803) il y a 3 ans
  Ray 2370af598e Reviewed example: core_split_screen il y a 3 ans
  Jeffery Myers deaa84d28d
Add a split screen example showing render texture use and multiple cameras. (#1806) il y a 3 ans
  Ray 23398f0198 Update Makefile il y a 3 ans
  Ray e991fefb89 Update Makefile il y a 3 ans
  Ray d39d26f275 Update models_loading.c il y a 3 ans
  Ray 9cc2cee936 Update text_draw_3d.c il y a 3 ans
  Ray b359a1575e Update core_3d_picking.c il y a 3 ans
  Ray 1c5de9721a WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781 il y a 3 ans
  Hristo Stamenov 470574517a
Implement vertex color attribute for GLTF and IQM (#1790) il y a 3 ans
  Ray 1c7c8c682c REVIEWED: models_skybox #1792 #1778 il y a 3 ans
  Ray b36422083e Remove headers from shaders il y a 3 ans
  Ray e401d5c48e WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox() il y a 3 ans
  Ray 7b6b87ec5b Update VS2019 project: rlgl_standalone il y a 3 ans
  Gianni Alessandroni a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] (#1771) il y a 3 ans
  Gianni Alessandroni 4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c (#1760) il y a 3 ans
  Lambert Wang e39e45824d
Add RenderPolyLinesEx routine (#1758) il y a 3 ans
  Lambert Wang 2545f62565
Added support for additional mouse buttons (#1753) il y a 3 ans
  Ray b62c86572e REVIEWED: raudio_standalone #1752 il y a 3 ans
  Ray c4eaf0076d Update raylib version il y a 3 ans
  Jeffery Myers b663724293
Generate a mesh in client code. (#1735) il y a 3 ans
  Jeffery Myers 6c518008a5
Fixes for 64 bit typecast warnings (#1733) il y a 3 ans
  Ray f4abc05d62
Update README.md il y a 3 ans
  Ray 8a55c60e47 Update shaders_mesh_instancing.c il y a 3 ans
  Ray dcf52c132f Remove trail spaces il y a 3 ans
  Ray 1161df0ee4 Added screenshots il y a 3 ans
  Ray 715a46277e
Update README.md il y a 3 ans
  Ray 5ef777219a Reviewed templates Makefiles il y a 3 ans
  Stephan Soller 93d3212914
[examples] Added an example for raylib OpenGL interop (#1726) il y a 3 ans
  Stephan Soller 7f1068ef96
Added zoom independent sharp edges to the SDF text example. (#1727) il y a 3 ans
  noloop 8453ff837b
Fix old directories used and windows/linux portability (#1722) il y a 3 ans
  Ray d7b6505f64 Update Makefile il y a 3 ans
  Ray 45c964c1e6 Update core_vr_simulator.c il y a 4 ans
  Ray bafa13f207 Update core_vr_simulator.c il y a 4 ans
  Ray bdc5686e4c Update shaders_julia_set.c il y a 4 ans
  Ray ed96bc6441 Update core_vr_simulator.c il y a 4 ans
  Ray b3f75b91ff REDESIGNED: Vr stereo mode il y a 4 ans
  Ray 84d0d21f23 Reviewed Vr stereo il y a 4 ans
  Ray 71b86bf4d0 REDESIGNED: Vr stereo rendering il y a 4 ans
  frithrah b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. (#1707) il y a 4 ans
  raysan5 46650b5fb1 Reviewed skybox and pbr examples il y a 4 ans
  raysan5 51f3129c5d Reviewed examples il y a 4 ans
  raysan5 ccdf7ff335 REDESIGN: Move GenTexture*() functions to PBR example #721 il y a 4 ans
  raysan5 736d5920c7 Update core_input_gamepad.c il y a 4 ans
  raysan5 cdc3754449 ADDED: Support model normal matrix location #1691 il y a 4 ans
  raysan5 c772de702b REVIEWED: DrawMeshInstanced() matrix computations il y a 4 ans