victorfisac
4c43a40788
Update physac examples with fixed timestep method
9 лет назад
victorfisac
77f599885d
Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
9 лет назад
raysan5
3c1be60c66
Updated examples for new physac header-only
9 лет назад
Ray
374e3e7e11
Updated to raylib 1.5
9 лет назад
Ray
904ef0d4be
Adjust to standard example screen size
9 лет назад
Ray
2d90cc59b6
Update distortion.fs
9 лет назад
Ray
5576dea00b
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
9 лет назад
raysan5
b79ede4edb
Added distortion shader to render
9 лет назад
Ray
79a6235811
Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
9 лет назад
Ray
c99fc5108e
Update screenshot
9 лет назад
Ray
ee795150fa
Updated some code
9 лет назад
raysan5
5631f822bd
Reorganized device init/close
9 лет назад
raysan5
b574e105dd
Basic raylib Oculus Rift template for reference
Not functional yet...
9 лет назад
raysan5
501ef80bed
Updated camera 2d example
9 лет назад
Ray
e2173922f0
Update eye render pose with layer data
9 лет назад
raysan5
4bc339ea4e
Updated Oculus sample
9 лет назад
raysan5
8f91ed81c5
Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
9 лет назад
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
9 лет назад
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
9 лет назад
raysan5
cac2a66deb
Improved library consistency
Functions renamed to improve library consistency
9 лет назад
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
9 лет назад
victorfisac
11cf455fe0
Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
9 лет назад
victorfisac
0ff26f527f
Added normal and specular maps logic to standard...
...shader and updated example.
9 лет назад
victorfisac
5c32cf2095
Add 'dwarf' model normal and specular maps to resources folder
9 лет назад
victorfisac
ae2d0d4cd8
Delete old example mesh resource file
9 лет назад
raysan5
ea5b00528b
Improved render to texture
Support render texture size different than screen size
9 лет назад
raysan5
48374c85dd
Some tweaks
It seems there are some problems with DrawLights()
9 лет назад
victorfisac
dcd6942ed1
Fix small bug and spacing
9 лет назад
victorfisac
c320a21f2b
Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
9 лет назад
victorfisac
80eb4f3f50
Remove deprecated phong lighting shaders and example
9 лет назад
Gordon McShane
c0983f3400
fix example
- fix gamepad axis query in example broken by db4585b Improved gamepad support
9 лет назад
raysan5
c9e30f7754
Review struct typedef to avoid pointers for users
9 лет назад
raysan5
bc08271da3
Updated shaders with comments
9 лет назад
Ray
0e29aa2951
Corrected function name
texture2D() is deprecated on GLSL 330
9 лет назад
Chris Hemingway
b62bbb78ed
Fix building examples on OSX
9 лет назад
raysan5
29761c2519
Testing new material usage
9 лет назад
raysan5
ba60918eaa
Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
9 лет назад
raysan5
fd67e31f63
Renamed function for consistency
9 лет назад
raysan5
cc39b4660a
New oculus sample to test...
9 лет назад
raysan5
173529e048
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
9 лет назад
raysan5
17eefed08f
Improved gestures system
9 лет назад
raysan5
c8a30b262d
Updated gestures example
9 лет назад
raysan5
cde2c1aa6d
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
10 лет назад
raysan5
aa22d97983
Simplified texture flip and added comments
10 лет назад
raysan5
4b51248372
Review shader and add comments
10 лет назад
raysan5
1d545449bb
Reviewed shaders and added comments
10 лет назад
LelixSuper
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
10 лет назад
LelixSuper
565b1089bd
Remove duplicate code
10 лет назад
raysan5
06a8d7eb06
Remove old postprocessing system
10 лет назад
raysan5
108055cd62
Updated example to new render to texture system
10 лет назад