|  raysan5 | 93a4b5e851 | Added compiler flag... ...to avoid issue on Arch Linux | hace 8 años | 
				
					
						|  Ray | f78747130c | Merge pull request #345 from JellyPixelGames/fix-typos Fix typo in raymath.h | hace 8 años | 
				
					
						|  Michael Campagnaro | 18bf0ac044 | Fix typo in raymath.h | hace 8 años | 
				
					
						|  raysan5 | 88839b093c | Added function DrawRectangleT() Usefult to draw rectangles using default font texture | hace 8 años | 
				
					
						|  raysan5 | 0169b72bdc | Minor tweaks | hace 8 años | 
				
					
						|  raysan5 | 6369b47f11 | Force OpenGL 3.3 on OSX if selected OpenGL 2.1 | hace 8 años | 
				
					
						|  raysan5 | ae35c37c8a | Corrected game to run on OpenGL 1.1 | hace 8 años | 
				
					
						|  raysan5 | eeca607506 | Review transforms to match OpenGL 1.1 | hace 8 años | 
				
					
						|  raysan5 | 1f310f7d4b | new example added: models_plane_rotations | hace 8 años | 
				
					
						|  raysan5 | 2ec8880197 | Updated stb libs to latest version | hace 8 años | 
				
					
						|  raysan5 | fba117e3cd | Removed old tool Not usable any more, raylib changed internally | hace 8 años | 
				
					
						|  Ray | 7045ceaaed | Merge pull request #342 from define-private-public/patch-2 Make physac work on OS X | hace 8 años | 
				
					
						|  Benjamin Summerton | 71d9426565 | Make physac work on OS X Physac wasn't working on OS X.  It looks like the necessary timing code wasn't being compiled in by the preprocessor.
fixes #340 | hace 8 años | 
				
					
						|  Ray | d071418cba | Added Vector3MultiplyV() To multiply Vector3 by Vector3 | hace 8 años | 
				
					
						|  Ray | 2a263f7b5f | Corrected compilation on OpenGL ES 2.0 | hace 8 años | 
				
					
						|  raysan5 | 17d40b2f37 | Corrected function name | hace 8 años | 
				
					
						|  Ray | c59651bff0 | Update README.md | hace 8 años | 
				
					
						|  raysan5 | c764b3d03e | Some tweaks | hace 8 años | 
				
					
						|  Ray | 1fcca40db5 | Update README.md | hace 8 años | 
				
					
						|  Ray | 98f447f714 | Update README.md | hace 8 años | 
				
					
						|  raysan5 | 072684d276 | Removed webpage from raylib repo Moved to own repo at @raysan5/raylib.com | hace 8 años | 
				
					
						|  raysan5 | b2712b6db7 | Corrected issue on QuaternionFromVector3ToVector3() | hace 8 años | 
				
					
						|  raysan5 | f57367e786 | Implemented some changes | hace 8 años | 
				
					
						|  raysan5 | a766e2c480 | Updated Vector math to new naming | hace 8 años | 
				
					
						|  raysan5 | 3655c6e466 | Renamed Vector*() functions to Vector3*() For consistency! | hace 8 años | 
				
					
						|  raysan5 | 2227742e96 | Corrected bug on texture rotation | hace 8 años | 
				
					
						|  raysan5 | 814f665bc1 | Reviewed features list | hace 8 años | 
				
					
						|  raysan5 | 2fc7bc9504 | Reviewed example with new maths | hace 8 años | 
				
					
						|  raysan5 | cbb134946c | Corrected GetMouseRay() and rlUnproject() Now it works great with reviewed maths | hace 8 años | 
				
					
						|  raysan5 | c756227e11 | Remove BOM from file encoding | hace 8 años | 
				
					
						|  raysan5 | 00d2768bc9 | Corrected bug on MatrixPerspective() Some other tweaks... | hace 8 años | 
				
					
						|  Ray | bee980e90f | Merge pull request #333 from define-private-public/patch-1 Update Makefile in `examples/` | hace 8 años | 
				
					
						|  Benjamin Summerton | c43caeccb6 | Update Makefile in `examples/` We need to grab the OS name before determining what the path should be. | hace 8 años | 
				
					
						|  raysan5 | c6cd07c373 | Some tweaks raymath related | hace 8 años | 
				
					
						|  raysan5 | e52032f646 | Complete review of raymath Now it should be coherent with OpenGL math standards | hace 8 años | 
				
					
						|  raysan5 | 9040526f17 | Adapt to new materials system | hace 8 años | 
				
					
						|  raysan5 | 38d9fcb08e | Moved some functions to raymath Exposed some raymath useful functions to raylib API | hace 8 años | 
				
					
						|  raysan5 | 980d9d4cd4 | rlgl usable as standalone library | hace 8 años | 
				
					
						|  raysan5 | 84aff31973 | MatrixPerspective() angle required in radians Consistent with similar functions in raymath | hace 8 años | 
				
					
						|  raysan5 | 163339991c | Review heightmap example for raylib 1.8 | hace 8 años | 
				
					
						|  raysan5 | 92729662f4 | Additional path check | hace 8 años | 
				
					
						|  raysan5 | 2679c4ae9b | Review mesh loading and textures generation | hace 8 años | 
				
					
						|  raysan5 | 63fd96354e | Simplify a bit GenTexture*() functions Still shader dependant, locations set should be moved out | hace 8 años | 
				
					
						|  raysan5 | 4c06725461 | Removed useless functions SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant... | hace 8 años | 
				
					
						|  raysan5 | 52cd5c6324 | Corrected some issues Corrected compilation for OpenGL 1.1
Review mesh data uploading to GPU | hace 8 años | 
				
					
						|  raysan5 | 0dabb2708b | Reorganized a couple of functions | hace 8 años | 
				
					
						|  raysan5 | 76c6f0b1e6 | Working on PBR system Moved PBR material loading to example, right decision? | hace 8 años | 
				
					
						|  Ray | e8b65422c4 | Merge pull request #329 from define-private-public/328.shared-library-on-os-x Able to make a .dylib for OS X | hace 8 años | 
				
					
						|  raysan5 | d368403a13 | Working on PBR materials, renamed some data | hace 8 años | 
				
					
						|  Benjamin N. Summerton | ba32d6a753 | Able to make a .dylib for OS X | hace 8 años |