seanpringle
bdd253a66a
clamp ray hit y position to ground plane height ( #1311 )
4 vuotta sitten
Random
7760575d3f
fix emcc warning (-Wparentheses-equality) ( #1310 )
4 vuotta sitten
raysan5
6fb5207694
Update resources LICENSE
4 vuotta sitten
raysan5
67acb0f840
Update audio resources LICENSE
4 vuotta sitten
raysan5
dd5f448f25
Update Makefile Android
4 vuotta sitten
raysan5
0b52c57a24
Update Makefile emsdk paths
4 vuotta sitten
raysan5
d2d50bc60f
Update miniaudio to v0.10.14
4 vuotta sitten
seanpringle
a9d676a5fd
scale perspective top calc for near culing plane ( #1309 )
4 vuotta sitten
raysan5
bf429a0058
Remove conditional __EMSCRIPTEN__
Not required anymore
4 vuotta sitten
Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error ( #1306 )
4 vuotta sitten
raysan5
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
4 vuotta sitten
raysan5
7199dd570f
REVIEW: Pointer lock emscripten API does not work #1241
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
4 vuotta sitten
raysan5
3f4c6fee11
Correct issue when not supporting GIF format
4 vuotta sitten
raysan5
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
4 vuotta sitten
raysan5
fa7799143e
Update miniaudio to v0.10.12, solves #1288
4 vuotta sitten
raysan5
57dc8a91dd
Disable FBO support on OpenGL 2.1 #1290
4 vuotta sitten
Random
86a8f1d5d5
Chromium needs a larger audio buffer ( #1300 )
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150
* changed PLATFORM_WEB to __EMSCRIPTEN__
4 vuotta sitten
raysan5
b4ff6fdde3
Review skybox shaders
4 vuotta sitten
raysan5
956f61cf14
Merge branch 'master' of https://github.com/raysan5/raylib
4 vuotta sitten
raysan5
0877019fb6
Review comment
4 vuotta sitten
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c ( #1305 )
See #1304
4 vuotta sitten
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects ( #1302 )
4 vuotta sitten
Doyle
00fda3be65
Fix incorrect color transform to 255 space ( #1297 )
4 vuotta sitten
Ray
6832da5aa7
Update SPONSORS.md
4 vuotta sitten
Ray
5986eee6ab
Expose additional configuration options
Some internal defines have been exposed in config.h
4 vuotta sitten
Ray
00557df17f
Update SPONSORS.md
4 vuotta sitten
Vlad Adrian
4d71e9b44f
Added new function `DrawTextureTiled()` ( #1291 )
* Implemented DrawTextureTiled()
* Example added
4 vuotta sitten
Ray
eae6e6a828
Minor format tweak
4 vuotta sitten
Ray
5b294b7cff
Corrected issue with OpenGL 1.1 support
4 vuotta sitten
Ray
03846342bb
Update SPONSORS.md
4 vuotta sitten
Ray
ba39a1b304
ADDED: UpdateTextureRec()
4 vuotta sitten
Shylie
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); ( #1289 )
4 vuotta sitten
Ray
be80708d41
REVIEWED: textures_raw_data #1286
4 vuotta sitten
Ray
38530ebf12
REVIEWED: ToggleFullscreen(), issue #1287
4 vuotta sitten
Ray
bd13d4a471
Add missing include
4 vuotta sitten
raysan5
e18c4c1158
REVIEWED: ColorAlphaBlend(), support tint color
4 vuotta sitten
Reece Mackie
6b94ce2204
[UWP] Fix time query precision ( #1284 )
4 vuotta sitten
raysan5
7ed7116e27
REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218
4 vuotta sitten
raysan5
5a862bce29
REVIEWED: ImageDraw(), consider negative source offset properly #1283
4 vuotta sitten
raysan5
da582e2eec
REVIEWED: ImageDraw() #1283
4 vuotta sitten
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 vuotta sitten
Ray
c833644a0e
Update SPONSORS.md
4 vuotta sitten
raysan5
c078640fa5
Commented Fade() macro
4 vuotta sitten
raysan5
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
Probably there is a better way to do this but this is a temporary solution for backward compatibility
4 vuotta sitten
raysan5
589d606000
REDESIGNED: ImageDraw(), optimized #1218
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
4 vuotta sitten
raysan5
32c0a7a135
Small code optimization
4 vuotta sitten
raysan5
bfa6544030
REDESIGNED: ImageResize(), optimized #1218
4 vuotta sitten
raysan5
691c1f9391
REDESIGNED: ImageFromImage(), optimized #1218
4 vuotta sitten
raysan5
ad954dc7ab
WARNING: BIG CHANGE: Move Color functions to texture module
WARNING: Some functions ADDED and some RENAMED:
- RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility]
- ADDED: ColorAlphaBlend()
- ADDED: GetPixelColor()
- ADDED: SetPixelColor()
4 vuotta sitten
raysan5
ec09fea29a
REDESIGNED: ImageDraw(), optimization #1218
Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
4 vuotta sitten