Ray
0880be638e
Renamed RayHitInfo variables
8年前
Ray
3bdf367711
Support model.transform
Combine it with transform introduced as function parameters
8年前
raysan5
3c99093aed
Rename variables for consistency
8年前
victorfisac
82577ededc
Comment unused variables from tangent calculations
8年前
victorfisac
4b7ea25603
Remove testing binormals implementation
8年前
victorfisac
0c2a58cf96
Add tangents calculation when loading OBJ file
8年前
Ray
080a79f0b0
Added IsFileExtension()
Replaced old GetExtension() function
Make IsFileExtension() public to the API
8年前
Ray
b7a8a40e71
Work on configuration flags
8年前
Ray
59652c75b4
Review some comments
8年前
raysan5
8f5ff64420
Working on file header comments...
8年前
Ray
05cff44d0a
Improved modules description -IN PROGRESS-
Working in modules configuration flags...
8年前
Ray
c85dfd4bc6
Remove unecessary spaces...
8年前
Ray
37a64df7b9
Move lighting system out of raylib
Lighting is implemented as a raylib example now
8年前
raysan5
658c280669
Lattest PR review
Function names, code formatting...
8年前
Joel Davis
d5d391faaf
Added RaycastMesh function and example test case
8年前
raysan5
d8bf84f118
Added mesh loading functions
8年前
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
Start removing old rRES functions.
8年前
Ray
377dcb025f
Corrected some warnings
8年前
raysan5
f7b706263a
Some code tweaks
Correcting details that pop-up when testing the different platforms
8年前
raysan5
bee283b12b
Some tweaks around
8年前
raysan5
6d1b712a96
Reviewed modules comments
8年前
Ray
4245237892
Corrected SIGSEV bug
8年前
Ray
f16f39e8aa
code tweaks to avoid some warnings
8年前
raysan5
673dcf9436
Comments tweaks
8年前
Ray
8f60996b64
Corrected some warnings
8年前
raysan5
b082807b0b
Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
8年前
raysan5
7f0880a735
Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
8年前
raysan5
a9ab516dae
Formatting tweaks
8年前
Teodor Stoenescu
d0cf19e035
Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
8年前
raysan5
959a228815
Removed useless spacing
8年前
raysan5
852813bdf1
Reviewed formatting
8年前
Teodor Stoenescu
6e20037f7d
Small fix for GenMeshCubicmap()
This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
8年前
Ray
eb9072a2f1
Renamed functions for consistency
8年前
Ray
2f9abe6e13
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
8年前
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
8年前
raysan5
68a02e567d
Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
9年前
raysan5
3e8427799c
Corrected bug on cubemap generation
9年前
Ray
17878550b1
Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
9年前
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
9年前
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
9年前
victorfisac
b0a0c5d431
Added tint color attribute to material data type
It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...).
9年前
victorfisac
f2d61d4043
Remove normal depth
Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute.
9年前
victorfisac
2e26ce235d
Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
9年前
victorfisac
dcd6942ed1
Fix small bug and spacing
9年前
victorfisac
30941c0dd1
Add Draw3DLine function and fixed MLT glossiness import value
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
9年前
victorfisac
30c8058fca
Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
9年前
victorfisac
3fa6fdacf2
Improved MTL loading shininess value
9年前
victorfisac
90c62c4cc0
Fix small warning
Material glossiness is a float type value...
9年前
raysan5
dcf5f45f68
Add lighting system -IN PROGRESS-
Improved materials
9年前
raysan5
7d1d9ff143
Support DYNAMIC_DRAW mesh loading
9年前