raysan5
5f1b4e9474
Updated Lua module
il y a 8 ans
LelixSuper
3d519c7a39
Fix install command of src/ makefile
il y a 8 ans
raysan5
80789e6140
Updated Lua binding
il y a 8 ans
raysan5
055d501345
Corrected bug
il y a 8 ans
raysan5
70ec517fda
Updated some functions
il y a 8 ans
raysan5
5c30e079f4
[rlua] new module: raylib Lua binding
il y a 8 ans
raysan5
735968e685
[rlua] new module: raylib Lua binding
il y a 8 ans
raysan5
8c0bd30fcb
Corrected issue with Music type
il y a 8 ans
raysan5
68d647c1af
Complete review and update
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
il y a 8 ans
raysan5
58d2f70b7e
Review audio module and examples
il y a 8 ans
raysan5
36cf1f7dfd
Improved support for C++
Added compound literals (C99) alternative for C++ compilers that don't
support this feature
il y a 8 ans
raysan5
2dc5f580a6
Removed audio errors register
il y a 8 ans
raysan5
02c456432d
Complete review of audio system
Still some work left...
il y a 8 ans
Bil152
8f7cb6fb19
Code refractoring of music model to be more friendly-user (issue #144 )
il y a 8 ans
raysan5
a008d49230
Corrected some issues to compile with MSC
il y a 8 ans
raysan5
a422e39492
Corrected issue on OSX with High DPI display
Many thanks to Marcelo Paez (paezao)
il y a 8 ans
raysan5
07a375e2d6
Corrected issue with HIghDPI display on OSX
Well, not tested yet but it should work...
il y a 8 ans
raysan5
6d68c78989
Updated log output info
il y a 8 ans
raysan5
4facc03a64
Upload ptheads Win32 DLL
il y a 8 ans
sol-prog
32a671b9da
OS X comaptiblity changes and compiled library
il y a 8 ans
raysan5
76c9e9883d
Update runtime DLL to version 1.6
il y a 8 ans
Ray
5139948ef9
Updated to Oculus PC SDK 1.6
il y a 8 ans
raysan5
af46222b12
Updated
il y a 8 ans
raysan5
0e6b249260
Review outputs by platform
il y a 8 ans
raysan5
5ff9811ea8
Some code tweaks
il y a 8 ans
LelixSuper
de865a9b55
fix small things on 'src/' makefile
il y a 8 ans
raysan5
697e1d4941
Update pthreads library (win32)
This library is only required by physac module to compulte physics in a
second thread
il y a 8 ans
LelixSuper
ebfb1978b8
allow to compile shared version of raylib
il y a 8 ans
LelixSuper
13c56887f1
fix 'external/stb_vorbis.c" compilation
il y a 8 ans
LelixSuper
2272a4722f
restore the original method to compile all modules
This commit restores the original method to compile all modules, but fix
prerequisites.
il y a 8 ans
LelixSuper
94a5fc5c2c
add some explanation of makefile in 'src/'
il y a 8 ans
raysan5
a36cc7075a
Corrected issue on drawing order
il y a 8 ans
raysan5
55b9a2479a
Expose Oculus Rift functionality directly
il y a 8 ans
LelixSuper
d38fb9bda2
fix small things on makefile of 'src/' folder
il y a 8 ans
LelixSuper
6efaa78058
improve the compilation of all modules
il y a 8 ans
LelixSuper
e62c30c8b1
improve 'clean' target of 'src/' makefile
il y a 8 ans
raysan5
bfb5ffedda
Added rlgl standalone sample
il y a 8 ans
raysan5
a05150392a
Added audio standalone sample
il y a 8 ans
LelixSuper
6f335d2c9e
add 'install' and 'unistall' target
The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.
It needs lot of improvements.
il y a 8 ans
LelixSuper
dbec22f2df
restyle Makefile of 'src/' folder and fix targets
il y a 8 ans
raysan5
0fbd48a889
Corrected bug on OpenGL 1.1
Set makefile to default OpenGL 3.3 compilation
il y a 8 ans
raysan5
7959ccd84d
Review some functions, formatting and comments
il y a 8 ans
raysan5
338bb3fd9c
Review variables to raylib naming conventions
Some review work still required...
il y a 8 ans
raysan5
11172118d1
Review comments
il y a 8 ans
raysan5
9d6d68f00a
Support VR mode disable on Oculus device
il y a 8 ans
raysan5
31b64d4689
Updated for GLSL 100
il y a 8 ans
raysan5
22672bc738
Added Oculus functions declaration and comments
il y a 8 ans
raysan5
56ec22f5c9
Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
il y a 8 ans
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
il y a 8 ans
Ray
24c267d324
Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
il y a 8 ans