raysan5
697e1d4941
Update pthreads library (win32)
This library is only required by physac module to compulte physics in a
second thread
8 lat temu
LelixSuper
ebfb1978b8
allow to compile shared version of raylib
8 lat temu
LelixSuper
13c56887f1
fix 'external/stb_vorbis.c" compilation
8 lat temu
LelixSuper
2272a4722f
restore the original method to compile all modules
This commit restores the original method to compile all modules, but fix
prerequisites.
8 lat temu
LelixSuper
94a5fc5c2c
add some explanation of makefile in 'src/'
8 lat temu
raysan5
a36cc7075a
Corrected issue on drawing order
8 lat temu
raysan5
55b9a2479a
Expose Oculus Rift functionality directly
8 lat temu
LelixSuper
d38fb9bda2
fix small things on makefile of 'src/' folder
8 lat temu
LelixSuper
6efaa78058
improve the compilation of all modules
8 lat temu
LelixSuper
e62c30c8b1
improve 'clean' target of 'src/' makefile
8 lat temu
raysan5
bfb5ffedda
Added rlgl standalone sample
8 lat temu
raysan5
a05150392a
Added audio standalone sample
8 lat temu
LelixSuper
6f335d2c9e
add 'install' and 'unistall' target
The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.
It needs lot of improvements.
8 lat temu
LelixSuper
dbec22f2df
restyle Makefile of 'src/' folder and fix targets
8 lat temu
raysan5
0fbd48a889
Corrected bug on OpenGL 1.1
Set makefile to default OpenGL 3.3 compilation
8 lat temu
raysan5
7959ccd84d
Review some functions, formatting and comments
8 lat temu
raysan5
338bb3fd9c
Review variables to raylib naming conventions
Some review work still required...
8 lat temu
raysan5
11172118d1
Review comments
8 lat temu
raysan5
9d6d68f00a
Support VR mode disable on Oculus device
8 lat temu
raysan5
31b64d4689
Updated for GLSL 100
8 lat temu
raysan5
22672bc738
Added Oculus functions declaration and comments
8 lat temu
raysan5
56ec22f5c9
Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
8 lat temu
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
8 lat temu
Ray
24c267d324
Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
8 lat temu
Ray
1733125873
Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
8 lat temu
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
8 lat temu
Ray
bcc2b17701
Rename standard_shader.h to shader_standard.h
8 lat temu
Ray
3922bc27cd
Supporting multiple HMD configurations
-IN PROGRESS-
8 lat temu
raysan5
7cefbd8a94
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
8 lat temu
raysan5
e2a3a52ad6
Edited comment
8 lat temu
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
8 lat temu
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
8 lat temu
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
8 lat temu
raysan5
3fb1c446ea
Corrected issue on RPI on model drawing
8 lat temu
raysan5
8bdd03eeac
Updated Oculus PC SDK to version 1.5
8 lat temu
Ray
2f9abe6e13
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
8 lat temu
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
8 lat temu
raysan5
308fcbb96c
Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
8 lat temu
raysan5
c4922c9e88
Reorganize shaders to respective folders
8 lat temu
raysan5
572936ec65
Added Oculus functions to raylib header
8 lat temu
raysan5
4b444e7cc3
Comment glBlitFramebuffer()
8 lat temu
raysan5
9127b5a57d
Enable/Disable VR experience
8 lat temu
raysan5
8652e644dd
Corrected bug on stereo rendering
8 lat temu
raysan5
6981e2bffa
Get supported videomodes for fullscreen
8 lat temu
raysan5
71ab202295
Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
8 lat temu
raysan5
369b8532c0
Review rlglInitGraphics()
8 lat temu
raysan5
9ee96bea95
Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
8 lat temu
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
8 lat temu
raysan5
b358402cb3
Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
8 lat temu
raysan5
a522b6e23b
Corrected issue with unclosed threads
8 lat temu