culacant
b129ba09a6
fixed so it breaks
7 years ago
Ray
311d8b92f5
Upload IQM loader project -WIP-
7 years ago
Ray
d0166c9d45
Spacing tweaks
7 years ago
raysan5
ca69068814
Added function: rlCheckBufferLimit()
7 years ago
Ahmad Fatoum
1841afad11
Refactor all #define SUPPORT_* into a config.h
That way, a user needs only to touch a single file to configure what
features raylib is built with.
Include guards are left out intentionally, because config.h should only
be included in source files, not headers.
Later on, config.h can also define the raylib version (#461 ).
7 years ago
raysan5
a0127d8300
Corrected typo
7 years ago
Ray
077bef4286
Support 4 components mesh.tangent data
Added struct Vector4 for convenience
7 years ago
raysan5
7caa3201d5
Improved pixel formats support
- Renamed enum TextureFormat to PixelFormat for consistency
- Added support for pixel format UNCOMPRESSED_R32
- Using GetPixelDataSize() where required
7 years ago
raysan5
b19e155b34
Support UNCOMPRESSED_R32G32B32A32 texture format
7 years ago
Ray San
e8bb53ed35
Corrected issue on OpenGL ES compilation
7 years ago
Ray San
53ad53d051
Manually review previous PR
7 years ago
user
0e18b14605
added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing
7 years ago
user
963551ee6e
added possibility to get modelview matrix from rlgl to be able to send it to shaders
7 years ago
user
69c8fa409a
fixed function declaration differ from implementation
7 years ago
raysan5
02dd4d32b5
Allow custom distortion shader - IN PROGRESS -
7 years ago
Ray San
7057d08369
Review VR functionality
To be more generic and configurable
7 years ago
Ray San
ddea9d68bf
Review VR simulator
Requires some work, distortion shader could be move out of raylib to
example code...
7 years ago
raysan5
e52032f646
Complete review of raymath
Now it should be coherent with OpenGL math standards
8 years ago
raysan5
38d9fcb08e
Moved some functions to raymath
Exposed some raymath useful functions to raylib API
8 years ago
raysan5
980d9d4cd4
rlgl usable as standalone library
8 years ago
raysan5
0dabb2708b
Reorganized a couple of functions
8 years ago
raysan5
d368403a13
Working on PBR materials, renamed some data
8 years ago
Ray
6546474fa4
Manual integration of material-pbr into develop
8 years ago
raysan5
8ca8550739
Removed function reference
8 years ago
raysan5
9f09f6f550
Rename enum LogType names...
...to avoid possible conflicting symbols
8 years ago
Ray
50c887cb0a
Support HDR R32G32B32 float textures loading
8 years ago
Ray
822c2ddad5
Some defines tweaks for consistency
8 years ago
Ray
39732d04ec
Comments review
8 years ago
Ray
d593bd0081
Some code tweaks
8 years ago
raysan5
247da006ae
Rename parameter
8 years ago
Ray
59652c75b4
Review some comments
8 years ago
raysan5
5d1f661661
Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
8 years ago
Ray San
836c1636a2
Remove lighting system from rlgl standalone header
8 years ago
Ray
f164ec80d6
Upload wave collector - GGJ17 game
8 years ago
raysan5
852f3d4fd0
Review comments and formatting
8 years ago
Ray
f1bcfc1352
Corrected bug on GenTextureMipmaps()
texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
8 years ago
raysan5
bee283b12b
Some tweaks around
8 years ago
raysan5
6d1b712a96
Reviewed modules comments
8 years ago
raysan5
9d3ad52160
Removed byte typedef
8 years ago
raysan5
988d39029f
Support textures filtering
8 years ago
raysan5
4ff98f34bb
Function to set texture parameters -IN PROGRESS-
8 years ago
raysan5
d5e0f4e84e
Added notes on vr tracking -> camera update
8 years ago
raysan5
5fecf5c088
Review UpdateVrTracking() and rlglLoadRenderTexture()
8 years ago
raysan5
36f20376e6
Redesigned lighting shader system
9 years ago
raysan5
959a228815
Removed useless spacing
9 years ago
raysan5
16ac468bdb
Remove functions from user exposure
9 years ago
raysan5
5ff9811ea8
Some code tweaks
9 years ago
raysan5
55b9a2479a
Expose Oculus Rift functionality directly
9 years ago
raysan5
bfb5ffedda
Added rlgl standalone sample
9 years ago
raysan5
7cefbd8a94
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
9 years ago