Ray
434e460c18
Example instructions tweak for clarity
5 yıl önce
Ray
a9f33c9a89
Reduce textures size
5 yıl önce
Chris Dill
42d57bbe00
Added array bounds check to textures_bunnymark
5 yıl önce
Ray
efdc6f87d5
Define standard examples size
5 yıl önce
Ray
87774a0a21
Review variables initialization
5 yıl önce
Ray
241c4c8d14
Review easings PR
5 yıl önce
flashback-fx
bc285f71ed
rename easings_example.c to easings_testbed.c
5 yıl önce
flashback-fx
d5f664373d
Move easings_example to its proper place
5 yıl önce
flashback-fx
b7d4856745
Add easings example
5 yıl önce
Ray
be7e56f51e
Move emscripten web shell to src
5 yıl önce
Ray
e6ca2c4ba3
Comment tweaks
5 yıl önce
Ray
0027868d1f
Review Makefiles
5 yıl önce
Ray
8db2203bcc
Review paths
5 yıl önce
Ray
3dfbeb5488
Update core_3d_picking.c
5 yıl önce
Ray
b525039e0a
Review ALL examples
5 yıl önce
Ray
c1594fa445
Tweaks
5 yıl önce
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
5 yıl önce
Ray
245cf2400e
Review shader examples
5 yıl önce
Ray
970f1e8ff1
examples review
5 yıl önce
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
5 yıl önce
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5 yıl önce
Ray
9994f16479
Review build config on web
5 yıl önce
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
5 yıl önce
Ray
f1ffb3f573
Review shaders for GLSL 100
5 yıl önce
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
5 yıl önce
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5 yıl önce
Ray
998b4180e1
Update example!
5 yıl önce
Ray
0b18133e46
Update shaders_julia_set.c
5 yıl önce
Ray
d878a0aecb
Update shaders_julia_set.c
5 yıl önce
Ray
ab44033ed6
Added new examples to Makefile
5 yıl önce
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
5 yıl önce
Ray
7eb488a350
Improve support for web building
Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
5 yıl önce
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5 yıl önce
Ray
2edec8ae28
Some example tweaks
5 yıl önce
Ray
6804c2189e
new examples: shaders_texture_waves
5 yıl önce
hmmmmmmmm
aea3b2df65
Fixed another small comment error
5 yıl önce
eggmund
c25154064d
Fixed small error in comments
5 yıl önce
eggmund
49a49e492a
Added julia set shader example.
5 yıl önce
raysan5
561c486ceb
Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
5 yıl önce
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
5 yıl önce
Ray
7a23a35eed
Remove broken example: standard_lighting
5 yıl önce
Ray
621965cb8c
Move bunnymark example to another module
5 yıl önce
Ray
8bafe03ee0
Update text_unicode.c
5 yıl önce
Ray
eeef7fdb51
Review example formatting
5 yıl önce
Ray
4c33d38812
Avoid warnings pre-evaluating values
Variable operations inside the functions should be evaluated before the function operations.
5 yıl önce
Ray
2ddc4bacba
Example review
5 yıl önce
Ahmad Fatoum
43bfb979e5
examples: CMake: warn once only about macOS OpenGL deprecation
Otherwise compiling rlgl is too spammy. While at it remove
the now unneeded CheckIncludeFiles.
5 yıl önce
Ahmad Fatoum
2cda760312
examples: CMake: don't build core_loading_thread if no pthreads
The example requires pthreads and now C11 <stdatomic.h>, thus skip it
if either isn't available.
This also fixes the current Travis CI build failure for the
Windows configuration.
5 yıl önce
Ahmad Fatoum
6681fd7df2
examples: core_loading_thread: fix race condition
A plain variable is insuffecient for inter-thread communication. Both the
compiler and the processor may reorder accesses. The compiler could even
cache dataLoaded with the result that STATE_FINISHED becomes unreachable.
Fix this by using C11 atomic_bool, which guarantees sequential consistency.
This fixes #827 .
5 yıl önce
Ahmad Fatoum
53d9beb534
examples: core_loading_thread: use symbolic names for state machine states
And while at it, use a switch clause to make the state machine
structure clearer.
5 yıl önce