4893 Révisions (bbeade636cd8c90e18b7e9e841c20b5f8bd15d94)

Auteur SHA1 Message Date
  Kaluub 9ba0cdbe6d
Fix GetCurrentMonitor comments. (#4812) il y a 1 semaine
  Ashish Bhattarai f1385f3aec
Fix stb_truetype composite glyph scaling logic (#4811) il y a 1 semaine
  sleeptightAnsiC 34159399cf
[rcore] fix crash in InitWindow, due to unchecked result of InitPlatform (#4803) il y a 1 semaine
  Ray 654131799e Minor tweaks il y a 1 semaine
  sleeptightAnsiC a20d9dedf3
[desktop_glfw] fix InitPlatform crash caused by glfwCreateWindow... (#4804) il y a 1 semaine
  Colleague Riley e4dcdfa1f2
update RGFW to 1.6 (#4795) il y a 2 semaines
  Ray 557d071fa2 Reviewed shader loading message il y a 2 semaines
  Ray da8a08006a Added some comments on latest change il y a 2 semaines
  Destructor17 27af359d1c
[rlgl] Preserve texture on mode switching (#4364) il y a 2 semaines
  Ray a979b10966 Minor format tweak il y a 2 semaines
  Rico P 1e2fd94209
fix linkage warnings under windows (#4766) il y a 2 semaines
  Ray 294da26042 Update raymath.h il y a 2 semaines
  Ray fc5ff8db5c Update raymath.h il y a 2 semaines
  Ray a5907bfdca REVIEWED: `MatrixDeterminant()` #4780 il y a 2 semaines
  Mario Nachbaur 85a87baf69
Support `IsWindowHidden()` on web. (#4789) il y a 2 semaines
  Ralph Caraveo 4522ecae1a
[raudio] Fixed memory leak on early-return of WaveFormat func (#4779) il y a 3 semaines
  Colleague Riley c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend (#4783) il y a 3 semaines
  Ray 5ea60dd3ce Minor tweaks il y a 3 semaines
  Ray 32fcfd3549 Minor tweaks il y a 3 semaines
  sleeptightAnsiC 77df0ab1e8
[rcore_desktop_glfw.c] fix: make sure that GLFW uses RL_*alloc macros (#4777) il y a 3 semaines
  Brian E 11090ab6cb
[raylib.h] Added space after comma (#4774) il y a 3 semaines
  vict-Yang b49c079b1d
Fix typo in rshapes.c (#4772) il y a 3 semaines
  Le Juez Victor 2b59e7475f
Implement Android-specific functions (#4769) il y a 3 semaines
  Le Juez Victor c647d33703
Better default values for normals and tangents (VBOs) (#4763) il y a 4 semaines
  mannikim ee946b2f16
use strstr instead of TextFindIndex (#4764) il y a 4 semaines
  veins1 1d87932d93
TextSubtext fixes (#4759) il y a 1 mois
  goto40 6a644b48f0
doc: audio stream processor, number of channels (#4753) il y a 1 mois
  Ray cceabf6961 Formatting review il y a 1 mois
  Ray cfe96931f5 REVIEWED: Formatting #4739 il y a 1 mois
  Nikolas bddb5df0d4
[rmodels] Separate GLTF roughness and metallic channels on load (#4739) il y a 1 mois
  Henrik A. Glass 4f5a20a634
Add missing increments of k in LoadImageDataNormalized() (#4745) il y a 1 mois
  whaley e85ae86f70
[platforms/glfw] fix: allow GetGamepadButtonPressed() to return GAMEPAD_BUTTON_LEFT_TRIGGER_2 / GAME_PAD_BUTTON_RIGHT_TRIGGER_2 if they are pressed (#4742) il y a 1 mois
  sleeptightAnsiC 99dfec070a
[rtext] fix: misuse of cast in GetCodepointCount (#4741) il y a 1 mois
  Eike Decker 1f6de0c507
Replacing hardcoded canvas id references with module variable usages (#4735) il y a 1 mois
  Ray 9789ff123b REVERTING: `emscripten_sleep()` previous removal #4713 il y a 1 mois
  Peter0x44 2492dd3d0a
[build] [Makefile]: Undefine _GNU_SOURCE for rglfw.c (#4732) il y a 1 mois
  Asdqwe f6f31a9f21
[rtextures] Fix `HalfToFloat()` and `FloatToHalf()` dereferencing issues with an union (#4729) il y a 1 mois
  Asdqwe 139de05e9d
[rcore] [SDL2] Fix gamepad event handling by adding joystick instance id tracking (#4724) il y a 1 mois
  Nikolas 49d37b035f
[rtexture] Cubemap mipmap loading improvements (#4721) il y a 1 mois
  Ray 87f17538d0 Reviewed warning on shared library generation for web il y a 1 mois
  sleeptightAnsiC 322ba54c08
Fix(WEB): Makefile: throw an error when trying to build SHARED library (#4718) il y a 1 mois
  Ray 2c50da9a6a REVIEWED: -sASSERTIONS usage by linker #4717 il y a 1 mois
  Ray d48b8afbb5 Update rcore_web.c il y a 1 mois
  Anthony Carbajal 77c509db6e
removed hardcoded sleep (#4713) il y a 1 mois
  sleeptightAnsiC 10d0616d1f
fix(rtextures): TCC not being able to compile due to: 'emmintrin.h' not found (#4707) il y a 1 mois
  Chris 09272e2e11
Updted the comment for SetShaderValueTexture to reflect the difference between SetShaderValue using sampler2d and SetShaderValueTexture is the automatic bind of the texture. (#4703) il y a 1 mois
  Ray 896ff68540 REVIEWED: Text functions usage notes #4704 il y a 1 mois
  Ray 74256943a4 REVIEWED: `MAX_GAMEPAD_NAME_LENGTH` #4695 il y a 1 mois
  Ray 313067d749 Update rlgl.h il y a 1 mois
  Ray 94f261c6d7 Update rmodels.c il y a 1 mois