121 Commits (bcd46fb36be8c29afce9c9b5568859618e9ffa88)

Author SHA1 Message Date
  Maicon Santana 69021939e6
fix write_depth.fs glsl120 1 month ago
  Maicon Santana c6d7694286 set glsl100 back to 100 1 month ago
  Ray 9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions 2 months ago
  Ray 8dae39fbda ADDED: Missing GLSL120 shaders 2 months ago
  Maicon Santana 00f7121b1c Increasing maxInterations glsl100 to 255 to match with glsl330 and add glsl120 2 months ago
  Ray 1fadc67fb3 ADDED: Missing resources on some examples 2 months ago
  sir-irk 510dc763e9 adding normal map example 3 months ago
  sir-irk ed509193d9 remving w multiply on the tangent itself 3 months ago
  sir-irk f86295732a fixing shader tangents to be vec4 3 months ago
  Ray cc5739a6d7 REVIEWED: Some PRs formating 6 months ago
  luis605 4960cc74e0 [examples] Reviewed shader view depth 6 months ago
  luis605 e08fc8ab80 Added new example - [shader] render depth texture 6 months ago
  jordan4ibanez 7cae259a6d
Reviewed shaders comment wording (#4793) 7 months ago
  Anstro Pleuton 7bfc8e8ca7
[example] Add shaders_rounded_rectangle example (#4719) 8 months ago
  Ray 7c7b087efb REVIEWED: example: `shaders_deferred_render` -WIP- 9 months ago
  Ray cfbba79bd3 REVIEWED: example: `models_textures_tiling` shaders 9 months ago
  Ray fddfb58f85 REVIEWED: Potential shader issues 9 months ago
  Ray af163ba22a REVIEWED: example: `shaders_julia_set` 9 months ago
  Ray 8e450e4446 Reviewed shaders formating to follow raylib coding conventions 9 months ago
  Ray 62d8969a56 Reviewed shader formating 9 months ago
  Michael d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) 10 months ago
  Ray 6fbf08cc1f
Update pbr.fs 10 months ago
  Ray f9cf684356
Update pbr.vs 10 months ago
  Ray 698bfc48fe
Update pbr.fs 10 months ago
  Ray 0d39e7137b Fix #4527 10 months ago
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) 10 months ago
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 11 months ago
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) 11 months ago
  Ray db8b199363 Reviewed shader 1 year ago
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 1 year ago
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 1 year ago
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) 1 year ago
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 1 year ago
  Ray 34d00d5217 Minor formatting tweaks 1 year ago
  Ray e039a221a3 Review formating 1 year ago
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) 1 year ago
  devdad 9bdc217987
basic PBR example (#3621) 1 year ago
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) 1 year ago
  Ray 21354119cc REVIEWED: `Makefile.Web`, reorganize and add examples 1 year ago
  Jeffery Myers 38205d67da
Remove unused structures from lighting fragment shaders (#3497) 1 year ago
  Justin 3645244f9f
examples/shaders: Add an example for deferred shading (#3496) 1 year ago
  Josh Colclough 975d4154e6
Fix the Julia set shader example (#3467) 1 year ago
  Luís Almeida bc15c19518
Texture Tiling Example - luis605 (#3353) 2 years ago
  Ethan Conneely fc0d132566
Remove e from secondes (#3270) 2 years ago
  Ray 5573f0f1c7 REVIEWED: Ligthmap example 2 years ago
  Jussi Viitala abcbd9817e
Lightmap example. (#3043) 2 years ago
  Ray 54ccb18e87 Update write_depth.fs 2 years ago
  BugraAlptekinSari 4ae0a416f4
Added raymarch example and thumbnail for write depth (#2919) 2 years ago
  Ray 5ba41e4f7f REVIEWED: `shaders_write_depth` example 2 years ago
  BugraAlptekinSari 3cfb9a6e83
[example] Writing into the depth buffer (#2836) 2 years ago