|  Ray | 765a31597a | Update CHANGELOG | 4 years ago | 
				
					
						|  raysan5 | 70a2118c49 | REMOVED: `rnet.h` It was not working properly... recommended to use `nbnet` instead. | 4 years ago | 
				
					
						|  raysan5 | b02e737074 | Update raygui.h | 4 years ago | 
				
					
						|  Ray | fdb7cd0587 | Update HISTORY.md | 4 years ago | 
				
					
						|  raysan5 | bba035c20c | Minor type tweak | 4 years ago | 
				
					
						|  Ray | be361ed3dc | Update README.md | 4 years ago | 
				
					
						|  Ray | 8c0f9c7f5a | Update miniaudio.h | 4 years ago | 
				
					
						|  Ray | 8abba960c7 | Review comments | 4 years ago | 
				
					
						|  Ray | 8649032428 | Update comment | 4 years ago | 
				
					
						|  Ray | 6e8387468f | Update CHANGELOG | 4 years ago | 
				
					
						|  Ray | 27987f3fe6 | Update README.md | 4 years ago | 
				
					
						|  Ray | ef32377336 | Updated Notepad++ raylib intellisense functions | 4 years ago | 
				
					
						|  AKDev | a2b69c0905 | removed raylib-d (#2091) Because the repository and the author's GitHub profile doesn't exist anymore | 4 years ago | 
				
					
						|  Ray | 1fac09d0f4 | REVIEWED: example: Compute shader Game-of-life | 4 years ago | 
				
					
						|  Astie Teddy | f090f5444c | Add Conway's Game of Life compute shader example. (#2088) * Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes. | 4 years ago | 
				
					
						|  Peter0x44 | 2bb4d36c43 | Add missing file extensions for drag-and-drop support (#2090) | 4 years ago | 
				
					
						|  Ray | b7240d6a36 | Update raygui.h | 4 years ago | 
				
					
						|  Ray | 65076464d5 | REVIEWED: KeyCallback() Register keys independently of the actions | 4 years ago | 
				
					
						|  Ray | 72758de6ea | Reviewed warnings | 4 years ago | 
				
					
						|  Ray | 25642cff36 | Update comments for OpenGL 4.3 | 4 years ago | 
				
					
						|  Ray | cd61463d23 | Update README.md | 4 years ago | 
				
					
						|  Ray | 0171bdfb9c | Update raylib.pc.in | 4 years ago | 
				
					
						|  Jeffery Myers | daeccd03ac | Fix VC warnings for examples (#2085) | 4 years ago | 
				
					
						|  Jeffery Myers | 086f76ba7a | Fix warnings in raylib build (#2084) | 4 years ago | 
				
					
						|  mandar1jn | e5cdfab97d | made it so the cmake workflow runs on cmake related changes (#2083) | 4 years ago | 
				
					
						|  mandar1jn | affb707dd9 | fixing the library so the workflows compile (#2082) | 4 years ago | 
				
					
						|  mandar1jn | 4c497779a2 | Updated workflow files (#2079) * Updated workflow files
* added the manual trigger to the android workflow | 4 years ago | 
				
					
						|  TheSergey496 | 08441e8b2d | When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. (#2081) | 4 years ago | 
				
					
						|  Ray | d02310e8ce | Update README.md | 4 years ago | 
				
					
						|  raysan5 | 62965aa6d7 | Comments tweaks | 4 years ago | 
				
					
						|  raysan5 | 04a4efb591 | Added some comments on `LoadGLTF()` | 4 years ago | 
				
					
						|  raysan5 | c4f0e80895 | REVIEWED: Size of bones id supported, max 255 bones per mesh | 4 years ago | 
				
					
						|  raysan5 | ebee8ba3bb | REVIEWED: `LoadGLTF()` #2075 | 4 years ago | 
				
					
						|  mausimus | 8f5bd3e185 | web: clear resizedLastFrame (#2077) | 4 years ago | 
				
					
						|  Richard Smith | fcc6a61d9e | replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076) | 4 years ago | 
				
					
						|  Ray | ae13f438ba | Update Makefile.Web | 4 years ago | 
				
					
						|  raysan5 | 18db2c4f01 | REVIEWED: `LoadGLTF()` Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet. | 4 years ago | 
				
					
						|  raysan5 | 1fd8052527 | Update raylib.vcxproj | 4 years ago | 
				
					
						|  raysan5 | 6ce38e599a | Remove big asset | 4 years ago | 
				
					
						|  raysan5 | 83b6cd00c6 | Reviewed VS2019 projects | 4 years ago | 
				
					
						|  raysan5 | 1883343944 | Update core_input_gamepad.c | 4 years ago | 
				
					
						|  raysan5 | ebad28d831 | REVIEWED: gltf models loading, reverted to a previous version (with some tweaks) | 4 years ago | 
				
					
						|  raysan5 | befdb5963e | REMOVED: `IsGamepadName()` This function is not required, users can check it with `GetGamepadName()` | 4 years ago | 
				
					
						|  raysan5 | 83cd22ee5a | Minor tweaks | 4 years ago | 
				
					
						|  raysan5 | dd6e006d78 | Reviewed multitouch example #1988 | 4 years ago | 
				
					
						|  Ray | cbeb29d9d1 | Update webassembly.yml | 4 years ago | 
				
					
						|  Ray | 317db34059 | Reviewed to support raygui and physac on building | 4 years ago | 
				
					
						|  Ray | 1d61be5804 | Merge branch 'master' of https://github.com/raysan5/raylib | 4 years ago | 
				
					
						|  Ray | 13bb656a91 | Update Makefile | 4 years ago | 
				
					
						|  Ray | 16f5a04983 | Update webassembly.yml | 4 years ago |