91 Commits (cb21fe88d3cc10f9c4c5ec83a5ad0a8c90c934da)

Author SHA1 Message Date
  Ray db8b199363 Reviewed shader 4 months ago
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) 4 months ago
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) 4 months ago
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) 5 months ago
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 6 months ago
  Ray 34d00d5217 Minor formatting tweaks 7 months ago
  Ray e039a221a3 Review formating 1 year ago
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) 1 year ago
  devdad 9bdc217987
basic PBR example (#3621) 1 year ago
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) 1 year ago
  Ray 21354119cc REVIEWED: `Makefile.Web`, reorganize and add examples 1 year ago
  Jeffery Myers 38205d67da
Remove unused structures from lighting fragment shaders (#3497) 1 year ago
  Justin 3645244f9f
examples/shaders: Add an example for deferred shading (#3496) 1 year ago
  Josh Colclough 975d4154e6
Fix the Julia set shader example (#3467) 1 year ago
  Luís Almeida bc15c19518
Texture Tiling Example - luis605 (#3353) 1 year ago
  Ethan Conneely fc0d132566
Remove e from secondes (#3270) 1 year ago
  Ray 5573f0f1c7 REVIEWED: Ligthmap example 1 year ago
  Jussi Viitala abcbd9817e
Lightmap example. (#3043) 1 year ago
  Ray 54ccb18e87 Update write_depth.fs 1 year ago
  BugraAlptekinSari 4ae0a416f4
Added raymarch example and thumbnail for write depth (#2919) 1 year ago
  Ray 5ba41e4f7f REVIEWED: `shaders_write_depth` example 2 years ago
  BugraAlptekinSari 3cfb9a6e83
[example] Writing into the depth buffer (#2836) 2 years ago
  gtrxAC c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805) 2 years ago
  Ray 0e5cd442be REVIEWED: Renamed some shaders, fix #2707 2 years ago
  Ray 4b76aa09dd ADDED: `lighting.fs` for GLSL120 Fix #2651 2 years ago
  Ray c6c71fe73c REVIEWED: `DrawMesh()` #2511 2 years ago
  Ray 3879decb9f REVIEWED: example: shaders_mesh_instancing 2 years ago
  Ray 1fac09d0f4 REVIEWED: example: Compute shader Game-of-life 3 years ago
  Astie Teddy f090f5444c
Add Conway's Game of Life compute shader example. (#2088) 3 years ago
  raysan5 2e151408bb REVIEWED: models_yaw_pitch_roll 3 years ago
  raysan5 fec0ce34c5 Remove trailing spaces 3 years ago
  raysan5 f437f7b405 Reviewed makefile and examples building 3 years ago
  raysan5 1b91ac0b0d REVIEWED: EXAMPLE: shaders_shapes_outline 3 years ago
  GoldenThumbs 64e786fe28
Add example shaders_shapes_outline.c (#1883) 3 years ago
  raysan5 7d2845a661 Improve assets license information 3 years ago
  raysan5 30a3dae8a6 Update texel_checker.png 3 years ago
  raysan5 cdc3754449 ADDED: Support model normal matrix location #1691 3 years ago
  raysan5 c772de702b REVIEWED: DrawMeshInstanced() matrix computations 3 years ago
  raysan5 fd3e2fda00 RENAMED: example: shaders_mesh_instancing 3 years ago
  Ray bae423be41 Create reload.fs 3 years ago
  Ray ff6d5c8ddb REVIEWED: shaders_multi_sample2d 3 years ago
  Jeffery Myers 2884b88101
out is a keyword in shaders and can't be used as a variable name. (#1558) 3 years ago
  raysan5 65b299c6cf Replace tabs by 4 spaces 3 years ago
  Ray 7e9028ae08 Update user name 4 years ago
  Ray 8e15dae5ed Review contributed examples 4 years ago
  Ray 8a16348131 Support multiple sample2D on batch drawing #1333 4 years ago
  Ray 37e2d993e7 Updated assets 4 years ago
  seanpringle 4bcddc3b15
[wip] rlDrawMeshInstanced (#1318) 4 years ago
  raysan5 405d3fac0c Corrected issue with floor() #1377 4 years ago
  raysan5 26f6a64a39 NEW EXAMPLE: shaders_hot_reloading #1198 4 years ago