seanpringle
cebcdea80f
[wip] MeshNormalsSmooth() ( #1317 )
* MeshSmoothNormals() by average
* wrong comment
* spelling
* use correct function naming convention
4 年之前
raysan5
6ec847a93f
Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290
4 年之前
raysan5
feedf332a8
Issue with render size assignment on RPI/Android #1314
4 年之前
raysan5
642f42bb4f
Reviewed comment in LoadIQM() #1315
4 年之前
seanpringle
bdd253a66a
clamp ray hit y position to ground plane height ( #1311 )
4 年之前
Random
7760575d3f
fix emcc warning (-Wparentheses-equality) ( #1310 )
4 年之前
raysan5
6fb5207694
Update resources LICENSE
4 年之前
raysan5
67acb0f840
Update audio resources LICENSE
4 年之前
raysan5
dd5f448f25
Update Makefile Android
4 年之前
raysan5
0b52c57a24
Update Makefile emsdk paths
4 年之前
raysan5
d2d50bc60f
Update miniaudio to v0.10.14
4 年之前
seanpringle
a9d676a5fd
scale perspective top calc for near culing plane ( #1309 )
4 年之前
raysan5
bf429a0058
Remove conditional __EMSCRIPTEN__
Not required anymore
4 年之前
Random
4de362b405
Updated miniaudio to v0.10.13, fixes emscripten compilation error ( #1306 )
4 年之前
raysan5
0db0e6acd8
WARNING: REMOVED: LoadImageEx()
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
4 年之前
raysan5
7199dd570f
REVIEW: Pointer lock emscripten API does not work #1241
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
4 年之前
raysan5
3f4c6fee11
Correct issue when not supporting GIF format
4 年之前
raysan5
c57323f29c
ADDED: LoadImageAnim() to load animated sequence of images
4 年之前
raysan5
fa7799143e
Update miniaudio to v0.10.12, solves #1288
4 年之前
raysan5
57dc8a91dd
Disable FBO support on OpenGL 2.1 #1290
4 年之前
Random
86a8f1d5d5
Chromium needs a larger audio buffer ( #1300 )
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150
* changed PLATFORM_WEB to __EMSCRIPTEN__
4 年之前
raysan5
b4ff6fdde3
Review skybox shaders
4 年之前
raysan5
956f61cf14
Merge branch 'master' of https://github.com/raysan5/raylib
4 年之前
raysan5
0877019fb6
Review comment
4 年之前
Daniel Jour
2d4956feeb
Fix format-security error in rlgl_standalone.c ( #1305 )
See #1304
4 年之前
Terry Nguyen
871cd1a76a
Free leaked allocations from render objects ( #1302 )
4 年之前
Doyle
00fda3be65
Fix incorrect color transform to 255 space ( #1297 )
4 年之前
Ray
6832da5aa7
Update SPONSORS.md
4 年之前
Ray
5986eee6ab
Expose additional configuration options
Some internal defines have been exposed in config.h
4 年之前
Ray
00557df17f
Update SPONSORS.md
4 年之前
Vlad Adrian
4d71e9b44f
Added new function `DrawTextureTiled()` ( #1291 )
* Implemented DrawTextureTiled()
* Example added
4 年之前
Ray
eae6e6a828
Minor format tweak
4 年之前
Ray
5b294b7cff
Corrected issue with OpenGL 1.1 support
4 年之前
Ray
03846342bb
Update SPONSORS.md
4 年之前
Ray
ba39a1b304
ADDED: UpdateTextureRec()
4 年之前
Shylie
25fb24ba7d
[add] GetMonitorRefreshRate(int monitor); ( #1289 )
4 年之前
Ray
be80708d41
REVIEWED: textures_raw_data #1286
4 年之前
Ray
38530ebf12
REVIEWED: ToggleFullscreen(), issue #1287
4 年之前
Ray
bd13d4a471
Add missing include
4 年之前
raysan5
e18c4c1158
REVIEWED: ColorAlphaBlend(), support tint color
4 年之前
Reece Mackie
6b94ce2204
[UWP] Fix time query precision ( #1284 )
4 年之前
raysan5
7ed7116e27
REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218
4 年之前
raysan5
5a862bce29
REVIEWED: ImageDraw(), consider negative source offset properly #1283
4 年之前
raysan5
da582e2eec
REVIEWED: ImageDraw() #1283
4 年之前
peppemas
0e26d514b8
Fix bug #1270 ( #1282 )
* Fix bug #1270
Added an argument to the shader in order to flip the texture
* Fix Bug #1270
* Fix bug #1270
4 年之前
Ray
c833644a0e
Update SPONSORS.md
4 年之前
raysan5
c078640fa5
Commented Fade() macro
4 年之前
raysan5
afcc584fb6
RE-ADDED: Fade() function to avoid multiple breaking changes
Probably there is a better way to do this but this is a temporary solution for backward compatibility
4 年之前
raysan5
589d606000
REDESIGNED: ImageDraw(), optimized #1218
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
4 年之前
raysan5
32c0a7a135
Small code optimization
4 年之前