Ray
4df7a0f2f8
Added support for OpenGL 2.1
9 年之前
Ray
3468af213f
Reviewing Oculus rendering...
9 年之前
victorfisac
1b0996fb0b
Updated physac header documentation
9 年之前
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
9 年之前
victorfisac
1a8fbe5cf0
Add pthread external library to source...
and add instructions in physac examples to run it successful.
9 年之前
victorfisac
5a1cbb2842
Fix current time value
9 年之前
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
9 年之前
raysan5
c914010606
Correct issue on Oculus drawing
9 年之前
raysan5
d60dc7c2eb
Added Oculus Rift library dll
9 年之前
raysan5
3ce0228206
Move Oculus Rift support to rlgl module
9 年之前
raysan5
0d0f306fc2
Add Oculus SDK LibOVR library to external deps.
9 年之前
raysan5
c25b4cdc69
Move OpenGL extensions loading to rlgl
9 年之前
raysan5
3a5fc0c320
Move global data to implementation
9 年之前
raysan5
3d6be7fd80
Added GetGestureDetected() again...
Required by gestures example....
9 年之前
raysan5
47afda2549
Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
9 年之前
victorfisac
5625c11e99
Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
9 年之前
victorfisac
16609d6702
Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8 .
9 年之前
raysan5
4dae3385c3
Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
9 年之前
raysan5
66ec0b5d82
Oculus tracking correction
9 年之前
victorfisac
7999bbafa8
Make GetTime() public to be used externally
9 年之前
victorfisac
c10c49e44f
Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...
Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
9 年之前
raysan5
27ba7de1e4
Added some comments
9 年之前
raysan5
68a02e567d
Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
9 年之前
raysan5
c46c0fc652
Corrected keywords usage
9 年之前
raysan5
3884716948
Corrected a couple of warnings
9 年之前
raysan5
8de1427803
Remove release files from src directory
9 年之前
raysan5
d63e32a377
Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
9 年之前
raysan5
52b88e0991
Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
9 年之前
raysan5
3e8427799c
Corrected bug on cubemap generation
9 年之前
victorfisac
7b07b68bfd
Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
9 年之前
victorfisac
cbda329bfd
Removed physac old module from Android MK file
9 年之前
raysan5
e2cfc6b838
Reduced physic steps resolution
9 年之前
raysan5
5f4449f0a1
Removed physac functions from raylib header
9 年之前
raysan5
558ec3891b
Converted physac module to header only
9 年之前
raysan5
dcbfb83031
Updated comments...
9 年之前
Ray
99ee26b001
Review const char *
9 年之前
victorfisac
8323f81ab5
Add physac module to android compile instructions...
... and switch from debug build to release
9 年之前
raysan5
70a96fff80
Simplified Oculus integration
9 年之前
Joshua Reisenauer
f0d8c009ae
cleaned things up
9 年之前
Ray
09fa002818
Corrected issue
9 年之前
Ray
ee795150fa
Updated some code
9 年之前
raysan5
ca13c2ed0c
Converted raygui module to header only
9 年之前
raysan5
058af472ea
Converted GLAD to header only
9 年之前
raysan5
3d5a408177
Remove DEBUG flag for raylib lib compilation
...on Android
9 年之前
Ray
9281e477eb
Embed standard shader into raylib
9 年之前
Ray
1bcf500eca
Review fallback mechanism
9 年之前
Ray
522af9f477
Fallback to default shader
9 年之前
Ray
4dada32693
Include GLFW3 DLL
9 年之前
Ray
34aea08ba2
Update to OpenAL Soft 1.17.2
9 年之前
Ray
6b2823775e
Remove OpenAL Soft
9 年之前