Ray
4b79f63d07
new example: shaders_fog
5年前
Ray
81d8302d53
ADDED: shaders_basic_lighting
5年前
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
6年前
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
6年前
Ray
f1ffb3f573
Review shaders for GLSL 100
6年前
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
6年前
Ray
6804c2189e
new examples: shaders_texture_waves
6年前
eggmund
49a49e492a
Added julia set shader example.
6年前
Ray
2ddc4bacba
Example review
6年前
Ray
129703fad1
new example: shaders_texture_drawing
6年前
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
6年前
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
6年前
Ray
6ef1e1d938
new example: shaders_raymarching
6年前
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
6年前
Ray
a1d9c33995
Reviewed models and examples
6年前
Ray
d573a5ad60
Removed dwarf 3d model
Replaced by medieval 3d assets
6年前
Ray San
4fe8e05a7f
Review GLSL 120 shaders
Not tested, could have errors
7年前
Ray
085779707f
Uploaded shaders for GLSL 120
7年前
raysan5
0fc1323c80
Renamed modelviewprojection matrix
7年前
Ray
65e6a6db53
Improved shaders_postprocessing example
8年前
Ray
aba25e9ba3
Move shaders to examples
8年前
Ray
8d3750e36d
Turn transparent pixels to black
8年前
raysan5
4315b82ea7
Replaced some images and updated examples
8年前
Ray
20d205cae5
Working on examples...
8年前
Ray
dd4dd0e87d
Reorganize examples folder
8年前