devdad
ed075ce357
Unloading PBRMAterial
I forgot unloading PBRMaterial
2 vuotta sitten
devdad
39dac7c5a3
basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
2 vuotta sitten
ubkp
a9ba51aa72
[rcore] Fix `IsMouseButtonUp()` for `PLATFORM_WEB` and `PLATFORM_DRM` ( #3611 )
* Fix IsMouseButtonUp() for PLATFORM_WEB
* Fix IsMouseButtonUp() for PLATFORM_DRM
2 vuotta sitten
ubkp
ab9bddb3bd
[rcore] Fix `IsMouseButtonUp()` and add touch events for `PLATFORM_DESKTOP_SDL` ( #3610 )
* Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL
* Fix coding convention
2 vuotta sitten
Kenneth M
8b33d1eeb9
Fix IsMouseButtonUp() ( #3609 )
2 vuotta sitten
lesleyrs
6b93180130
Fix for free camera mode ( #3603 )
* fix free and fp cam
* revert
2 vuotta sitten
ubkp
d99617d084
[rcore] Fix `IsKeyPressedRepeat()` for `PLATFORM_DESKTOP_SDL` ( #3605 )
* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL
* Fix missing space
2 vuotta sitten
ubkp
984e83c2d0
Fix GetKeyPressed and GetCharPressed for SDL ( #3604 )
2 vuotta sitten
Ray
731b210f51
REVIEWED: WARNING: `LoadFontData()` avoid fallback glyphs
This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character).
It is changed because not all fonts support a fallback glyph.
One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
2 vuotta sitten
Ray
a016b4ded2
REVIEWED: `LoadFontData()`, load image only if glyph has been found in font
2 vuotta sitten
Ray
84ae189953
Create raylib_1024x1024.png
2 vuotta sitten
Ray
26d61875ee
Create raylib.icns
2 vuotta sitten
Ray
8a586249d7
Fix Wrong Makefile flag #3593
2 vuotta sitten
Ray
d0a783e362
Revert "Fix Windows Hardcoding ( #3600 )"
This reverts commit 4ae2af0bcc .
2 vuotta sitten
Ray
5aa84a34ea
Revert "Fix warning while using external GLFW older than version 3.4.0 ( #3599 )"
This reverts commit f1b0d15813 .
2 vuotta sitten
mr sihc
4ae2af0bcc
Fix Windows Hardcoding ( #3600 )
Compiles on Linux & co. now
2 vuotta sitten
Marco Maia
f1b0d15813
Fix warning while using external GLFW older than version 3.4.0 ( #3599 )
Co-authored-by: Marco Maia <marco.maia@iarasystems.com.br>
2 vuotta sitten
Peter0x44
8ae804ff9a
Fix cmake-built libraylib.a to properly include GLFW's object files ( #3598 )
I broke this in PR #3573 by accidentally removing too much
The examples still compiled fine so I didn't notice - my guess is that
cmake was still adding a separate link to glfw manually.
2 vuotta sitten
WIITD
dfb0ca43c5
Update raylib-freebasic binding ( #3591 )
2 vuotta sitten
ubkp
0748dc2d1e
Remove a duplicated loop for PLATFORM_DRM ( #3590 )
2 vuotta sitten
Peter0x44
55e7d1aad1
Expose OpenGL take 2 ( #3588 )
For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
2 vuotta sitten
Peter0x44
ef5069862d
Fix mistake in pr #3572 ( #3587 )
2 vuotta sitten
Ray
e9ddb15d9d
REVIEWED: rlgl function description and comments
2 vuotta sitten
Ray
6b136fac67
ADDED: `ExportMeshAsCode()`
2 vuotta sitten
ubkp
e84099bfd4
Fix CheckCollisionCircleRec() ( #3584 )
2 vuotta sitten
ubkp
bd81bdc24a
Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input ( #3583 )
2 vuotta sitten
Peter0x44
e7a486fa81
Hide unneeded internal symbols when building raylib as an so or dylib ( #3573 )
2 vuotta sitten
RadsammyT
fe53ba80dd
Fix typos in src/platforms/rcore_*.c ( #3581 )
2 vuotta sitten
ubkp
1906f1eddf
Fix SetMousePosition() for SDL ( #3580 )
2 vuotta sitten
ubkp
811abcb19f
Fix rcamera.h so mouse/keyboard and gamepad can coexist for input ( #3579 )
2 vuotta sitten
ubkp
c35c531551
Fix SetWindowIcon() for SDL ( #3578 )
2 vuotta sitten
Emmanuel Méra
fc4b0c9aec
Corrected the path of android ndk toolchains for OSX platforms ( #3574 )
2 vuotta sitten
BLUELOVETH
dfa64f228a
Update raylib_api.* ( #3564 )
2 vuotta sitten
Peter0x44
94aba23ef4
Expose glad functions when building raylib as a shared lib ( #3572 )
2 vuotta sitten
Danil
ada1d0fb8c
BINDINGS: Add Raylib-CSharp-Vinculum ( #3571 )
2 vuotta sitten
Ray
a3a73b9332
REVIEWED: `textures_image_kernel` #3556
Added screenshot
2 vuotta sitten
Steven Schveighoffer
b122270aa3
Fix version info in rlgl.h ( #3558 )
2 vuotta sitten
Chris Warren-Smith
664d22967c
Update bindings for SmallBASIC ( #3562 )
2 vuotta sitten
Jorge A. Gomes
b13f97575b
Updated BINDINGS -> Python raylib-py v5.0.0beta1 ( #3557 )
Co-authored-by: Jorge A. Gomes <jorgegomes83@gmail.com>
2 vuotta sitten
Steven Schveighoffer
d409df0b61
Update raylib-d binding ( #3561 )
2 vuotta sitten
Ray
4dae94821b
Merge branch 'master' of https://github.com/raysan5/raylib
2 vuotta sitten
Ray
299cd9b830
Update rcore.c
2 vuotta sitten
Ray
994c4f4bdf
Update rcore_desktop_sdl.c
2 vuotta sitten
Sergey Zapunidi
ce26e26177
Added missing textures_image_kernel example in web makefile ( #3555 )
* Added missing textures_image_kernel example in web makefile
* Added missing --preload-file for textures_image_kernel
---------
Co-authored-by: zap <zap@physlab.ru>
2 vuotta sitten
Dmitry Matveyev
7e60227720
Update BINDINGS.md for Janet ( #3553 )
This PR updates the bindings https://github.com/janet-lang/jaylib/pull/54
2 vuotta sitten
Auz
ee9b44245f
Update BINDINGS.md for Raylib.nelua ( #3552 )
Bumped version number and updated the link for Raylib.nelua
2 vuotta sitten
Ray
a91ebb7517
Update BINDINGS.md
2 vuotta sitten
Rob Loach
eccfaa5fcf
BINDINGS: Update raylib-cpp support to raylib 5.0 ( #3551 )
[raylib-cpp](https://github.com/RobLoach/raylib-cpp ) supports raylib 5.0.
2 vuotta sitten
Gunko Vadim
67035815aa
Update pascal binding.md ( #3548 )
2 vuotta sitten
MrScautHD
0137efde7a
Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences ( #3546 )
* Add more gltf data formats
* Fix forgot to save bone ids
* Fix misstake
* Fix code format
* Removed useless formats
2 vuotta sitten