devdad
ed075ce357
Unloading PBRMAterial
I forgot unloading PBRMaterial
há 2 anos
devdad
39dac7c5a3
basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
há 2 anos
ubkp
a9ba51aa72
[rcore] Fix `IsMouseButtonUp()` for `PLATFORM_WEB` and `PLATFORM_DRM` ( #3611 )
* Fix IsMouseButtonUp() for PLATFORM_WEB
* Fix IsMouseButtonUp() for PLATFORM_DRM
há 2 anos
ubkp
ab9bddb3bd
[rcore] Fix `IsMouseButtonUp()` and add touch events for `PLATFORM_DESKTOP_SDL` ( #3610 )
* Fix IsMouseButtonUp() and add touch events for PLATFORM_DESKTOP_SDL
* Fix coding convention
há 2 anos
Kenneth M
8b33d1eeb9
Fix IsMouseButtonUp() ( #3609 )
há 2 anos
lesleyrs
6b93180130
Fix for free camera mode ( #3603 )
* fix free and fp cam
* revert
há 2 anos
ubkp
d99617d084
[rcore] Fix `IsKeyPressedRepeat()` for `PLATFORM_DESKTOP_SDL` ( #3605 )
* Fix IsKeyPressedRepeat() for PLATFORM_DESKTOP_SDL
* Fix missing space
há 2 anos
ubkp
984e83c2d0
Fix GetKeyPressed and GetCharPressed for SDL ( #3604 )
há 2 anos
Ray
731b210f51
REVIEWED: WARNING: `LoadFontData()` avoid fallback glyphs
This is a redesign on font loading, missing glyphs are skipped instead of falling back to font `.notdef` special character (usually "tofu" character).
It is changed because not all fonts support a fallback glyph.
One improvement could be allowing users to define a custom fallback character, for example `?` glyph.
há 2 anos
Ray
a016b4ded2
REVIEWED: `LoadFontData()`, load image only if glyph has been found in font
há 2 anos
Ray
84ae189953
Create raylib_1024x1024.png
há 2 anos
Ray
26d61875ee
Create raylib.icns
há 2 anos
Ray
8a586249d7
Fix Wrong Makefile flag #3593
há 2 anos
Ray
d0a783e362
Revert "Fix Windows Hardcoding ( #3600 )"
This reverts commit 4ae2af0bcc .
há 2 anos
Ray
5aa84a34ea
Revert "Fix warning while using external GLFW older than version 3.4.0 ( #3599 )"
This reverts commit f1b0d15813 .
há 2 anos
mr sihc
4ae2af0bcc
Fix Windows Hardcoding ( #3600 )
Compiles on Linux & co. now
há 2 anos
Marco Maia
f1b0d15813
Fix warning while using external GLFW older than version 3.4.0 ( #3599 )
Co-authored-by: Marco Maia <marco.maia@iarasystems.com.br>
há 2 anos
Peter0x44
8ae804ff9a
Fix cmake-built libraylib.a to properly include GLFW's object files ( #3598 )
I broke this in PR #3573 by accidentally removing too much
The examples still compiled fine so I didn't notice - my guess is that
cmake was still adding a separate link to glfw manually.
há 2 anos
WIITD
dfb0ca43c5
Update raylib-freebasic binding ( #3591 )
há 2 anos
ubkp
0748dc2d1e
Remove a duplicated loop for PLATFORM_DRM ( #3590 )
há 2 anos
Peter0x44
55e7d1aad1
Expose OpenGL take 2 ( #3588 )
For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
há 2 anos
Peter0x44
ef5069862d
Fix mistake in pr #3572 ( #3587 )
há 2 anos
Ray
e9ddb15d9d
REVIEWED: rlgl function description and comments
há 2 anos
Ray
6b136fac67
ADDED: `ExportMeshAsCode()`
há 2 anos
ubkp
e84099bfd4
Fix CheckCollisionCircleRec() ( #3584 )
há 2 anos
ubkp
bd81bdc24a
Fix IsKeyPressedRepeat() for PLATFORM_DRM direct input ( #3583 )
há 2 anos
Peter0x44
e7a486fa81
Hide unneeded internal symbols when building raylib as an so or dylib ( #3573 )
há 2 anos
RadsammyT
fe53ba80dd
Fix typos in src/platforms/rcore_*.c ( #3581 )
há 2 anos
ubkp
1906f1eddf
Fix SetMousePosition() for SDL ( #3580 )
há 2 anos
ubkp
811abcb19f
Fix rcamera.h so mouse/keyboard and gamepad can coexist for input ( #3579 )
há 2 anos
ubkp
c35c531551
Fix SetWindowIcon() for SDL ( #3578 )
há 2 anos
Emmanuel Méra
fc4b0c9aec
Corrected the path of android ndk toolchains for OSX platforms ( #3574 )
há 2 anos
BLUELOVETH
dfa64f228a
Update raylib_api.* ( #3564 )
há 2 anos
Peter0x44
94aba23ef4
Expose glad functions when building raylib as a shared lib ( #3572 )
há 2 anos
Danil
ada1d0fb8c
BINDINGS: Add Raylib-CSharp-Vinculum ( #3571 )
há 2 anos
Ray
a3a73b9332
REVIEWED: `textures_image_kernel` #3556
Added screenshot
há 2 anos
Steven Schveighoffer
b122270aa3
Fix version info in rlgl.h ( #3558 )
há 2 anos
Chris Warren-Smith
664d22967c
Update bindings for SmallBASIC ( #3562 )
há 2 anos
Jorge A. Gomes
b13f97575b
Updated BINDINGS -> Python raylib-py v5.0.0beta1 ( #3557 )
Co-authored-by: Jorge A. Gomes <jorgegomes83@gmail.com>
há 2 anos
Steven Schveighoffer
d409df0b61
Update raylib-d binding ( #3561 )
há 2 anos
Ray
4dae94821b
Merge branch 'master' of https://github.com/raysan5/raylib
há 2 anos
Ray
299cd9b830
Update rcore.c
há 2 anos
Ray
994c4f4bdf
Update rcore_desktop_sdl.c
há 2 anos
Sergey Zapunidi
ce26e26177
Added missing textures_image_kernel example in web makefile ( #3555 )
* Added missing textures_image_kernel example in web makefile
* Added missing --preload-file for textures_image_kernel
---------
Co-authored-by: zap <zap@physlab.ru>
há 2 anos
Dmitry Matveyev
7e60227720
Update BINDINGS.md for Janet ( #3553 )
This PR updates the bindings https://github.com/janet-lang/jaylib/pull/54
há 2 anos
Auz
ee9b44245f
Update BINDINGS.md for Raylib.nelua ( #3552 )
Bumped version number and updated the link for Raylib.nelua
há 2 anos
Ray
a91ebb7517
Update BINDINGS.md
há 2 anos
Rob Loach
eccfaa5fcf
BINDINGS: Update raylib-cpp support to raylib 5.0 ( #3551 )
[raylib-cpp](https://github.com/RobLoach/raylib-cpp ) supports raylib 5.0.
há 2 anos
Gunko Vadim
67035815aa
Update pascal binding.md ( #3548 )
há 2 anos
MrScautHD
0137efde7a
Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences ( #3546 )
* Add more gltf data formats
* Fix forgot to save bone ids
* Fix misstake
* Fix code format
* Removed useless formats
há 2 anos