Ray
							
						 
						
							
							
							
								
							
								dcf52c132f 
								
							
								 
							
						 
						
							
							
								
								Remove trail spaces  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								46650b5fb1 
								
							
								 
							
						 
						
							
							
								
								Reviewed skybox and pbr examples  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								51f3129c5d 
								
							
								 
							
						 
						
							
							
								
								Reviewed examples  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								ccdf7ff335 
								
							
								 
							
						 
						
							
							
								
								REDESIGN: Move GenTexture*() functions to PBR example  #721  
							
							 
							
							 
							
							
								
							
							
							Removed functions from rlgl module. 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Jeffery Myers
							
						 
						
							
							
								
								
							
							
								
							
								e48b9a6da1 
								
									
								
							
								 
							
						 
						
							
							
								
								[Examples] Warning fixes (pt 1) ( #1668 )  
							
							 
							
							 
							
							
								
							
							
							* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com> 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								07d82a91c5 
								
							
								 
							
						 
						
							
							
								
								WARNING: BREAKING: RENAMED: camera.type to camera.projection  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								01e28263be 
								
							
								 
							
						 
						
							
							
								
								WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency  
							
							 
							
							 
							
							
								
							
							
							Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								478f4de7ae 
								
							
								 
							
						 
						
							
							
								
								Update models_material_pbr.c  #1571  
							
							 
							
							
								
							
							
						 
						4 years ago  
					 
				
					
						
							
							
								   Artur Mustafin
							
						 
						
							
							
								
								
							
							
								
							
								2f966531a7 
								
									
								
							
								 
							
						 
						
							
							
								
								added missing constants ( #1493 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: funcelot <artur.mustafin@gmail.com> 
							
						 
						4 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								bd512764ff 
								
							
								 
							
						 
						
							
							
								
								REVIEW: example: models_cubicmap_pbr  #1384  
							
							 
							
							 
							
							
								
							
							
							It does not work properly yet but it compiles correctly 
							
						 
						5 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								6da3c1e7c3 
								
							
								 
							
						 
						
							
							
								
								Reverted previous change  
							
							 
							
							
								
							
							
						 
						5 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								6bab884d1d 
								
							
								 
							
						 
						
							
							
								
								Added note on examples not supporting GLSL100  
							
							 
							
							
								
							
							
						 
						5 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								bdcb16e7bb 
								
							
								 
							
						 
						
							
							
								
								Review PR and comments  
							
							 
							
							
								
							
							
						 
						6 years ago  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
							
								
							
								bce2dd1231 
								
							
								 
							
						 
						
							
							
								
								fixed leak with PBR example ( #971 )  
							
							 
							
							
								
							
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								c6d2502bdb 
								
							
								 
							
						 
						
							
							
								
								Review example crashing  
							
							 
							
							 
							
							
								
							
							
							Note this example is not working properly, it still requires some review. 
							
						 
						6 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c661cad692 
								
							
								 
							
						 
						
							
							
								
								Review all RL_CALLOC() calls  
							
							 
							
							 
							
							
								
							
							
							All data should be properly initialized by now 
							
						 
						6 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								37a6f12037 
								
							
								 
							
						 
						
							
							
								
								Unload model shaders and textures  
							
							 
							
							 
							
							
								
							
							
							They are not automatically unloaded when unloading the model! 
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								b525039e0a 
								
							
								 
							
						 
						
							
							
								
								Review ALL examples  
							
							 
							
							
								
							
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								6332bc0398 
								
							
								 
							
						 
						
							
							
								
								Corrected issue with shader loading  
							
							 
							
							 
							
							
								
							
							
							When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading. 
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								245cf2400e 
								
							
								 
							
						 
						
							
							
								
								Review shader examples  
							
							 
							
							
								
							
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								c23ceec338 
								
							
								 
							
						 
						
							
							
								
								Added missing include -_-  
							
							 
							
							
								
							
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								9282b8ba83 
								
							
								 
							
						 
						
							
							
								
								ADDED: SetShaderValueTexture()  
							
							 
							
							 
							
							
								
							
							
							Some tweaks 
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								c600dd0766 
								
							
								 
							
						 
						
							
							
								
								Review PBR shaders  
							
							 
							
							 
							
							
								
							
							
							Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. 
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								be6d237b9e 
								
							
								 
							
						 
						
							
							
								
								Review models examples  
							
							 
							
							
								
							
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								55f8dbc755 
								
							
								 
							
						 
						
							
							
								
								WARNING: Redesigned SetShaderValue()  
							
							 
							
							
								
							
							
						 
						6 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								5c614f6975 
								
							
								 
							
						 
						
							
							
								
								Some code tweaks  
							
							 
							
							
								
							
							
						 
						6 years ago  
					 
				
					
						
							
							
								   Ahmad Fatoum
							
						 
						
							
							
								
								
							
							
								
							
								7c36237048 
								
									
								
							
								 
							
						 
						
							
							
								
								Example: Don't load texture removed from source tree  
							
							 
							
							 
							
							
								
							
							
							Fixes: c3b948b1  ("Replaced skybox HDR image") 
							
						 
						7 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								04db494db0 
								
							
								 
							
						 
						
							
							
								
								Renamed shader variable  
							
							 
							
							
								
							
							
						 
						7 years ago  
					 
				
					
						
							
							
								   Ray San
							
						 
						
							
							
							
								
							
								6045062a05 
								
							
								 
							
						 
						
							
							
								
								Renamed some functions  
							
							 
							
							 
							
							
								
							
							
							- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D() 
							
						 
						7 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								23e335d933 
								
							
								 
							
						 
						
							
							
								
								Implemented MeshTangents()  
							
							 
							
							 
							
							
								
							
							
							- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it... 
							
						 
						7 years ago  
					 
				
					
						
							
							
								   Ray San
							
						 
						
							
							
							
								
							
								4cc12ef2b3 
								
							
								 
							
						 
						
							
							
								
								Review camera definition on examples  
							
							 
							
							
								
							
							
						 
						7 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								d6c1159fce 
								
							
								 
							
						 
						
							
							
								
								Corrected typo  
							
							 
							
							
								
							
							
						 
						7 years ago  
					 
				
					
						
							
							
								   Ray San
							
						 
						
							
							
							
								
							
								8ace02c2ff 
								
							
								 
							
						 
						
							
							
								
								Added new examples to build...  
							
							 
							
							 
							
							
								
							
							
							...and reviewed some details 
							
						 
						8 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c764b3d03e 
								
							
								 
							
						 
						
							
							
								
								Some tweaks  
							
							 
							
							
								
							
							
						 
						8 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								2679c4ae9b 
								
							
								 
							
						 
						
							
							
								
								Review mesh loading and textures generation  
							
							 
							
							
								
							
							
						 
						8 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								4c06725461 
								
							
								 
							
						 
						
							
							
								
								Removed useless functions  
							
							 
							
							 
							
							
								
							
							
							SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant... 
							
						 
						8 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								76c6f0b1e6 
								
							
								 
							
						 
						
							
							
								
								Working on PBR system  
							
							 
							
							 
							
							
								
							
							
							Moved PBR material loading to example, right decision? 
							
						 
						8 years ago  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								d368403a13 
								
							
								 
							
						 
						
							
							
								
								Working on PBR materials, renamed some data  
							
							 
							
							
								
							
							
						 
						8 years ago  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								6546474fa4 
								
							
								 
							
						 
						
							
							
								
								Manual integration of material-pbr into develop  
							
							 
							
							
								
							
							
						 
						8 years ago