Agnis Aldiņš "NeZvērs
fca2317640
remove //#define PLATFORM_WEB
1 month ago
Agnis Aldiņš "NeZvērs
a2cf878190
cleanup variable shadowing
1 month ago
Agnis Aldiņš "NeZvērs
4233544670
Update core_3d_fps_controller.c
1 month ago
Agnis Aldiņš "NeZvērs
4d5a56a5f8
change game's resolution
1 month ago
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
1 month ago
Ray
8a3a8ee8e3
Update shapes_digital_clock.c
1 month ago
Ray
5f497d0687
REVIEWED: `shapes_digital_clock` example
1 month ago
Hamza RAHAL
3f228f4594
[examples] : adding new fancy clock
1 month ago
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
1 month ago
Pivok
0ffc8c517f
Pbr example fix
2 months ago
Daniel Abbott
696f225f29
Update audio_sound_positioning.c
Calculate `right` Vector3 for correct audio stereo positioning.
2 months ago
Zean Key
77f31178ed
fixed text_draw_3d
3 months ago
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
3 months ago
Zean Key
869ae8bbd2
[example] fix text size in text_draw_3d
3 months ago
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
3 months ago
Ray
cc5739a6d7
REVIEWED: Some PRs formating
3 months ago
Bigfoot71
59dc53d20e
update readme
3 months ago
Bigfoot71
d5733ffb9a
update example makefiles
3 months ago
Bigfoot71
a554ef339b
add `audio_sound_positionning` example
3 months ago
luis605
4960cc74e0
[examples] Reviewed shader view depth
3 months ago
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
3 months ago
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
3 months ago
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
3 months ago
Jonathan Marler
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
3 months ago
Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
3 months ago
luis605
8ec52e3b25
Added example to build system
3 months ago
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
3 months ago
luis605
e08fc8ab80
Added new example - [shader] render depth texture
3 months ago
Jonathan Marler
611c43719f
Avoid divide by 0 in core_custom_frame_control example
3 months ago
Jonathan Marler
ac17de5074
[build] remove examples/build.zig, incorporate into main build.zig
Removes the second build.zig in the examples directory and incorporates it
into the main build.zig. This gives the zig build system the data needed to
know if the raylib library needs to be rebuilt when running any example.
4 months ago
Fabrizio Pietrucci
e140aca1b5
Increase zoom factor in `core_2d_camera.c`
This compensate for slower zoom speed due to log scaling
4 months ago
Fabrizio Pietrucci
8b84c999d2
Use logarithmic zoom scaling in 2d camera zoom examples
4 months ago
Aidon
513753c394
Converting int to char
Fixes warning: narrowing conversion caused by trying to convert int to unsigned char
4 months ago
Amy Wilder
61a026f7ef
[examples] Reorganize some conditions to fix overlap bugs ( #4829 )
* Reorganize some conditions to fix overlap bugs
* Fix edge case where control point selection outlives mouse down
4 months ago
sleeptightAnsiC
f430d72a8c
[examples] fix: use quotation marks when including raylib.h ( #4821 )
...so it will always prioritize local version of raylib instead of
system-wide installations, which is a huge problem when testing any
changes done locally to raylib as it might cause silent mismatch issues.
There were only 4 examples affected by this issue which were using
`#include <raylib.h>`. Other examples use proper `#include "raylib.h"`
Fixes: https://github.com/raysan5/raylib/issues/4820
4 months ago
Ray
557d071fa2
Reviewed shader loading message
4 months ago
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
4 months ago
Destructor17
27af359d1c
[rlgl] Preserve texture on mode switching ( #4364 )
* Fix textures on draw mode switch
* formatting fix
* ident
4 months ago
Ray
256953957f
Update Makefile
4 months ago
Jay Rhoden
015ab9df18
Amend comment to explain what LoadCodepoints is doing. ( #4787 )
As a beginner, it was not clear to me what the purpose of the LoadCodepoints function is. I am trying to help past me.
5 months ago
Colleague Riley
c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend ( #4783 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
* update RGFW
* update RGFW
* update RGFW
* fix year
* fix wasm key event bug
* update RGFW
* link to IOKit
* update
5 months ago
Thomas Anderson
a1de60f3ba
added missing file ( #4754 )
5 months ago
Ray
861ebafe62
Update shaders_mesh_instancing.c
5 months ago
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
6 months ago
Ray
2c50da9a6a
REVIEWED: -sASSERTIONS usage by linker #4717
6 months ago
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies ( #4711 )
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
6 months ago
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent ( #4699 )
* Update examples inconsistencies
* Happy new years, examples!
* Missed one inconsistency
* Update final few examples inconsistencies
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
6 months ago
Anthony Carbajal
27e530eb18
update examples with difficulty stars ( #4694 )
* update examples with difficulty stars
* manual fix script issues
* manual fix script issues
6 months ago
Ray
7c7b087efb
REVIEWED: example: `shaders_deferred_render` -WIP-
Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
6 months ago
Ray
7b570bdfdd
Update models_point_rendering.c
6 months ago