raysan5
112874fe07
Review issue with HDR pixels loading
5 年之前
raysan5
c10348cc85
Review conditions
5 年之前
Ray
904a7ee032
Update for latest emsdk configuration
Note that latest emsdk changed paths
5 年之前
Ray
4ccf1e61be
Corect typo
5 年之前
chriscamacho
6916ff58b1
fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) ( #964 )
5 年之前
Ray
e5d5f6e367
Review possible memory leak with my_strndup()
5 年之前
Ray
7caedff9ca
Review weird PBR shader issue >_<
5 年之前
Ray
d9d9c6111b
RENAMED: text_sprite_font > text_font_spritefont
5 年之前
Ray
8d6f179062
RENAMED: text_ttf_loading > text_font_filters
5 年之前
Ray
7e08b312d5
RENAMED: text_bmfont_ttf > text_font_loading
5 年之前
Ray
c6d2502bdb
Review example crashing
Note this example is not working properly, it still requires some review.
5 年之前
Ray
a2fd427224
Comment tweak
5 年之前
Ray
74ed3d07f9
Add glTF Duck model
5 年之前
Ray
ce58b168f6
REMOVED: models_obj_viewer
5 年之前
Ray
c247c371c3
REDESIGNED: models_obj_loading > models_loading
5 年之前
Ray
0a2177b4bc
ADDED: GetWindowPosition()
5 年之前
Ray
ae2452d280
ADDED small compression API
- ADDED: CompressData()
- ADDED: DecompressData()
5 年之前
Ray
2d6bc1ff42
Update raudio.h
5 年之前
Ray
dec5f332ad
Revert "Update tinyobj_loader_c.h"
This reverts commit 53b32f1c20
.
5 年之前
Ray
d93f8eadf8
REVIEW: GetFileName(): Security checks
5 年之前
Ray
53b32f1c20
Update tinyobj_loader_c.h
5 年之前
Ray
402ce4e53b
Update plane_diffuse.png
5 年之前
Ray
861a619053
Review dr_flac usage
Replaced DEPRECATED functions
5 年之前
Ray
fc95ceadf0
Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
5 年之前
chriscamacho
dde1e0671f
examples makefile not deleting examples in Linux ( #955 )
I'm not sure why the clean command is so complex (especially given that find -type f -executable | xargs rm -fv works!)
but I fixed the version as is, to support x-pie-executable which was preventing it deleting anything on my system...
5 年之前
raysan5
4e43192561
Review latest PR
5 年之前
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
5 年之前
raysan5
37bb8e9554
UpdateModelAnimation() - Added security check
5 年之前
raysan5
41732bebe8
Formatting tweak
5 年之前
raysan5
e2183f0b99
Update version in case no config.h is being used
5 年之前
raysan5
f565ff018e
REMOVED: FLAG_SHOW_LOGO
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
5 年之前
raysan5
8241dcf80b
Review models loading, memory initialization
5 年之前
raysan5
c661cad692
Review all RL_CALLOC() calls
All data should be properly initialized by now
5 年之前
raysan5
37a6f12037
Unload model shaders and textures
They are not automatically unloaded when unloading the model!
5 年之前
raysan5
addbd88833
Expose scissor functionality
5 年之前
Zatherz
8e86f3586d
IsAudioBufferProcessed -> IsAudioStreamProcessed ( #951 )
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
5 年之前
Ray
e67c842faa
Tweak on atlas size computing
Some generated fonts were not fitting the image...
5 年之前
Ray
061294e4d1
Update miniaudio.h
5 年之前
raysan5
20fa362700
Review comment
5 年之前
raysan5
20257f3e49
Uniform initialization not supported on GLSL 100
5 年之前
raysan5
3db13edd89
Support mouse cursor on RPI native
Reduced bunnymark limits
5 年之前
raysan5
a727f5768f
Review OpenGL ES 2.0 extensions check
5 年之前
raysan5
bf0db83134
Merge branch 'master' of https://github.com/raysan5/raylib
5 年之前
raysan5
ef3b01dffc
RPI: Corrected issue when creating 3d projection view
5 年之前
Ray
64575e711b
Update README.md
5 年之前
Ray
3414910809
Update README.md
5 年之前
Ray
2f42b0ce85
REVIEW: TextSplit()
Just adding a security check
5 年之前
Colday96
12bcdb977a
Update shapes.c for smoother collision detection ( #946 )
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
5 年之前
Ray
973d32f9a7
Reviewed issue #943
5 年之前
Ray
049a1c8f6d
Merge branch 'master' of https://github.com/raysan5/raylib
5 年之前