|  raysan5 | f2d61d4d43 | Improved gamepad support on Raspberry Pi | 9 years ago | 
				
					
						|  Ray | f16f39e8aa | code tweaks to avoid some warnings | 9 years ago | 
				
					
						|  raysan5 | 64f67f6e9f | Improved gamepad support new function: GetGamepadAxisCount()
new function: IsGamepadName() | 9 years ago | 
				
					
						|  raysan5 | 6d3b11ef91 | Support unordered charset, neither fixed first char Still requires some testing... | 9 years ago | 
				
					
						|  raysan5 | 3393fda384 | Improve TTF loading | 9 years ago | 
				
					
						|  raysan5 | 673dcf9436 | Comments tweaks | 9 years ago | 
				
					
						|  raysan5 | cc917fbac6 | Improve SpriteFont support LoadSpriteFontTTF() - TTF font loading with custom parameters | 9 years ago | 
				
					
						|  raysan5 | 16101ce3d8 | Reorganize defines check | 9 years ago | 
				
					
						|  raysan5 | 836d3341a5 | Renamed OpenAL32 dll library | 9 years ago | 
				
					
						|  raysan5 | 988d39029f | Support textures filtering | 9 years ago | 
				
					
						|  raysan5 | 43fd9ffe08 | Tweak to avoid warnings | 9 years ago | 
				
					
						|  raysan5 | 02842a3e2f | Review gamepad inputs Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration | 9 years ago | 
				
					
						|  raysan5 | 4ff98f34bb | Function to set texture parameters -IN PROGRESS- | 9 years ago | 
				
					
						|  raysan5 | 5c80f65082 | Funtions added to set texture parameters SetTextureFilter()
SetTextureWrap() | 9 years ago | 
				
					
						|  raysan5 | 137057f499 | Function added: GenSpriteFont() | 9 years ago | 
				
					
						|  raysan5 | 6d34adbd60 | Improving sprite fonts support... Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126 | 9 years ago | 
				
					
						|  raysan5 | 1142d4edae | Force threads to finish on CloseWindow() | 9 years ago | 
				
					
						|  Ray | b8ce680511 | Improved Android support | 9 years ago | 
				
					
						|  raysan5 | 0ce7f0c409 | Some work on multiple inputs... - Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core | 9 years ago | 
				
					
						|  raysan5 | d5e0f4e84e | Added notes on vr tracking -> camera update | 9 years ago | 
				
					
						|  Ray | 8f60996b64 | Corrected some warnings | 9 years ago | 
				
					
						|  Ray | 1c05017548 | Added OpenAL static library | 9 years ago | 
				
					
						|  Ray | 9e285d8dc3 | Updated gamepad system with extra check Avoid out-of-bounds situation with button array | 9 years ago | 
				
					
						|  Ray | 98d7a10c08 | Improved gamepad system - Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs | 9 years ago | 
				
					
						|  Ray | b3bc4b21d1 | Working on better gamepad support | 9 years ago | 
				
					
						|  raysan5 | 76a67a149e | Added new wave functions to lua binding | 9 years ago | 
				
					
						|  Ray | 97e3277d58 | Updated standard shader Corrects weird artifacts on web | 9 years ago | 
				
					
						|  raysan5 | 5fecf5c088 | Review UpdateVrTracking() and rlglLoadRenderTexture() | 9 years ago | 
				
					
						|  raysan5 | c384b375df | Tweak to avoid warning | 9 years ago | 
				
					
						|  raysan5 | b1651baea5 | Added support for FLAC audio loading/streaming | 9 years ago | 
				
					
						|  Ray | 4c791100cc | Tweak int to float | 9 years ago | 
				
					
						|  Ray | 5af1b4a7c9 | Added simulated head-tracking on VR simulator A simple 1st person camera... still requires some work... | 9 years ago | 
				
					
						|  Ray | 3396743aba | Corrected old issue with mouse buttons on web | 9 years ago | 
				
					
						|  Ray | efa286a550 | Allow no default font loading Useful if text module is not required... | 9 years ago | 
				
					
						|  Ray | b4a3f294bf | Correct warning | 9 years ago | 
				
					
						|  Ray | db6538859c | Added flag to allow resizable window | 9 years ago | 
				
					
						|  raysan5 | b082807b0b | Removed function: ResolveCollisionCubicmap() Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example... | 9 years ago | 
				
					
						|  raysan5 | 637d3195ec | More review on camera system... Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing... | 9 years ago | 
				
					
						|  Ray | 2ae9ce29eb | Corrected issue on DrawPolyEx() | 9 years ago | 
				
					
						|  raysan5 | 978c49472a | Working on camera system... | 9 years ago | 
				
					
						|  raysan5 | 753b549aa5 | Improving camera system -IN PROGRESS- | 9 years ago | 
				
					
						|  Ray | 87fc7254e7 | Corrected crashing bug! When SetTargetFPS(0) app crashes horribly (division by zero) | 9 years ago | 
				
					
						|  raysan5 | 65d4eb5e82 | Simplify camera module -IN PROGRESS- Removed internal Camera, not required any more
Removed useless functions | 9 years ago | 
				
					
						|  raysan5 | 4a65b19f0f | Simplify supported image formats Removed support for some unusual image formats | 9 years ago | 
				
					
						|  raysan5 | 1ffe713d93 | Corrected bug | 9 years ago | 
				
					
						|  raysan5 | c5bf9623d1 | Updated LibOVR to SDK version 1.8 Weird, OVR_Version.h still points to 1.7, probably a typo... | 9 years ago | 
				
					
						|  raysan5 | 79c8eb543e | Corrected audio bugs and improved examples | 9 years ago | 
				
					
						|  raysan5 | 9923fe51a7 | Tweak to avoid warning | 9 years ago | 
				
					
						|  raysan5 | 7f0880a735 | Review spacing formatting raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention | 9 years ago | 
				
					
						|  raysan5 | 173f199313 | Corrected text drawing within an image | 9 years ago |