Constantine Tarasenkov
13925f7bd4
Add functions to disable and enable cursor
9 jaren geleden
Constantine Tarasenkov
e6ad166ae3
9 jaren geleden
Constantine Tarasenkov
5d6475c93b
Fix raylib compiling on Linux
9 jaren geleden
raysan5
ac475f46b9
Added touch points id to gestures
Required by ProcessGestureEvent()
9 jaren geleden
raysan5
99f99bea47
Simplified shader matrix uniforms
9 jaren geleden
raysan5
d0ff78e7f4
Move Light struct to example
9 jaren geleden
raysan5
3113a20390
Added bounding box calculation
9 jaren geleden
raysan5
41959eeae1
Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
9 jaren geleden
raysan5
08da91047e
Some code tweaks
9 jaren geleden
raysan5
6e9d3eb0f9
Review comments
9 jaren geleden
victorfisac
233f7611da
Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
9 jaren geleden
raysan5
4e57bd1f18
Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
9 jaren geleden
raysan5
455be7f6f6
Try to implement GLAD support
9 jaren geleden
raysan5
23d66e9b6f
Move extensions loading to core module
9 jaren geleden
raysan5
882e2abee1
Corrected bug
9 jaren geleden
raysan5
68ba34c17b
Updated struct types
9 jaren geleden
victorfisac
fcd30c5649
Added ray-sphere collision detection
9 jaren geleden
victorfisac
25f5995be0
Revert "Added ray-sphere collision detection"
This reverts commit 423a45ac85
.
9 jaren geleden
raysan5
cf6c6fefd7
Review some function names for consistency with raymath
9 jaren geleden
raysan5
c5663ca015
Some formatting tweaks
9 jaren geleden
raysan5
51c0b61a43
Updated to latest version of stb libs
9 jaren geleden
raysan5
634f8f0d0f
Adapted easings as single header and inline functions
9 jaren geleden
raysan5
efa1c96d19
Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
9 jaren geleden
victorfisac
423a45ac85
Added ray-sphere collision detection
- Added simple ray-sphere collision detection.
- Added extra function with extended parameters to obtain collision
point vector.
- Fixed bounding box calculations init values (were causing compiling
errors).
9 jaren geleden
Joshua Reisenauer
ae87a35f6e
standalone raymath
look over for errors
9 jaren geleden
raysan5
29c618a35e
Added some functions (incomplete)
9 jaren geleden
raysan5
fd05d3e353
Rename VertexData struct to Mesh
Reviewed vertex type variables
9 jaren geleden
raysan5
f24fd14814
Note on RPI inputs
9 jaren geleden
raysan5
f98c4dc82b
Corrected bug on fonts loading
9 jaren geleden
Ray San
91e00431d4
Corrected some bugs
9 jaren geleden
raysan5
3b4d8442e0
Corrected some float values
9 jaren geleden
raysan5
fb6ef2c2f4
Vertex shaders optimization
9 jaren geleden
victorfisac
4cc394c376
Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
9 jaren geleden
raysan5
5e7686695f
Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
9 jaren geleden
raysan5
e5a56fa985
Change drawing order to avoid artifacts with...
... transparent elements
9 jaren geleden
victorfisac
a5e79b7663
Fixed small glitch on zoom-in with mouse wheel
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
9 jaren geleden
victorfisac
1793f2c3b8
Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
9 jaren geleden
victorfisac
4a637191f2
Implemented ray trace from mouse position
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
9 jaren geleden
raysan5
7f2e67e924
Simplified MatrixMultiply() function
9 jaren geleden
victorfisac
fe0cf8f9a9
Added some comments and fixed spaces
9 jaren geleden
victorfisac
32508f6db1
Fixed Android lock screen bug
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
9 jaren geleden
victorfisac
ea50092356
Add Android physic buttons input detection
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
9 jaren geleden
raysan5
891c4a458a
Matrix variables renaming
9 jaren geleden
raysan5
70d405b41b
Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
9 jaren geleden
raysan5
95da97fa74
Fixed bug: rlglGenerateMipmaps()
9 jaren geleden
victorfisac
a299bc289b
Improved and added functions to physac engine module
- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
9 jaren geleden
victorfisac
e0d8cceb65
Fixed lighting engine module newlines at end of file
9 jaren geleden
raysan5
d32feaa668
Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
9 jaren geleden
raysan5
fa057f512f
Improved fonts support
Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
9 jaren geleden
raysan5
55f0abbe99
Updated to latest version
9 jaren geleden