Ray
1df7a8b4a6
Update some files
8 lat temu
Ray
35172430c6
Added SUPPORT_VR_SIMULATOR flag
8 lat temu
raysan5
3e082f1d62
Updated physac to latest version
8 lat temu
raysan5
c67cffea38
Updated STB libs to latest version
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raysan5
f5894278b7
Added Vector2 math functions
Reviewed some Vector3 functions
Added auxiliary Clamp() function
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raysan5
7e65c300b6
Make public TakeScreenshot() function
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RDR8
1bba1242f4
Added _DEFAULT_SOURCE to CFLAGS for C99 compatibility
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Ray
8374460c39
Added glfw3 lib (for VS2015)
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Ray
d2d4b17633
Web: Support pointer lock
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victorfisac
82577ededc
Comment unused variables from tangent calculations
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victorfisac
4b7ea25603
Remove testing binormals implementation
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victorfisac
0c2a58cf96
Add tangents calculation when loading OBJ file
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Ray
fdf8501e81
Improve vr support and simulator
8 lat temu
Ray
99affa0caf
Corrected issue when retrieving texture from GPU
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Ray
1f56e8e5d0
Minor code tweaks
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Ray
c3b8a41f95
Remove function declaration
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Ray
0a33fbf8bb
Corrected TraceLog issue
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RDR8
44de97ea16
Fine-tuning PLATFORM_WEB CFLAGS
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RDR8
4889f240fe
Restore inadvertant changes to Makefiles
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Ray
080a79f0b0
Added IsFileExtension()
Replaced old GetExtension() function
Make IsFileExtension() public to the API
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Ray
2f65975c5e
Remove RBMF fileformat support
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Ray
b5dd18a70c
Review Sleep() usage, return to busy-wait-loop
8 lat temu
Ray
b7a8a40e71
Work on configuration flags
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RDR8
0c16af01e5
Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two
8 lat temu
Ray
5387b45431
Working on configuration flags
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RDR8
ff44cb02e7
Always something
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RDR8
9eaff6902f
Sweep blank lines
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RDR8
f1bb245999
Strip trailing spaces
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RDR8
e23c120c8b
Automate compiler flags selection.
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RDR8
9875198a56
c99 fix, some linux housekeeping
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Ray
004117a05c
core: configuration flags
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Ray
2ac7b684b5
text: configuration flags
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Ray
974a6d4031
Corrected bug
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Ray
59652c75b4
Review some comments
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raysan5
8f5ff64420
Working on file header comments...
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raysan5
5d1f661661
Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
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raysan5
3813722f17
Added function: DrawLineBezier()
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raysan5
7154b42f48
Corrected naming issue
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Ray
7c888edba1
Corrected typo introduced in last commit
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Ray
4ec65c0d25
Corrected issue with reserved words: near, far
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Ray
81897e7771
Corrected bugs on RPI compilation
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-
cb29b1d2ac
Removed unnecesary libs
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victorfisac
c964559bc9
Update physac source and examples with new changes
8 lat temu
victorfisac
f88a943418
Fix bug in isGrounded state calculations
8 lat temu
raysan5
59038bae96
Added function: DrawLineEx()
Supports line thickness
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raysan5
d1c9afd1d8
Work on timming functions...
It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
8 lat temu
raysan5
203d1a154e
Clear music buffers on stop
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raysan5
9cfaa81a7e
Added some flags and functions to manage window
- SetWindowPosition(int x, int y);
- SetWindowMonitor(int monitor);
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bugcaptor
de103ecc5e
fix for audio.c(607): error C2036: 'void *': unknown size in Visual Studio 2015.
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Ray
05cff44d0a
Improved modules description -IN PROGRESS-
Working in modules configuration flags...
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