189 Commits (2061bfc5e814dd4e2b5ff629cb02bef4c972e9f8)

Author SHA1 Message Date
  Ray 2061bfc5e8 Reviewed parameter names to avoid issues #3159 1 year ago
  Ray 225b4fb3e2 REVIEWED: `Vector2Angle()` 1 year ago
  Ray fdc28fce80 Reviewed vector2angle example 1 year ago
  Ray 5361d498c3 WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887 1 year ago
  Ray fe595d60f7 Remove trailing spaces 2 years ago
  Ray a48bb6e1ed ADDED: Comment to clarify raymath semantics 2 years ago
  Ray 3a21301724 ADDED: Comment about Matrix conventions 2 years ago
  Ray 7d68aa6869 REVIEWED: Modules description layout 2 years ago
  Rico P 8b8eddc8e2
slightly optimize Vector3Normalize (#2982) 2 years ago
  Ray 1fea266472 Clean trailing spaces 2 years ago
  Ray 60d0ab418a some typos review 2 years ago
  Ray a151cbd37a ADDED: `Vector2LineAngle()` #2887 2 years ago
  Dor Shapira df5a736c00
fix typo (#2899) 2 years ago
  Ray b59fab7ee6 Update year to 2023 2 years ago
  Ray d7f7c94c4d REVIEWED: `Vector2Angle()` 2 years ago
  Antonis Geralis d1a104bba4
Fix vector2angle (#2832) 2 years ago
  Alexander Heinrich 3419aef677
Fix Vector2Angle() (#2829) 2 years ago
  Ray 2a2c9e4da8 minor tweaks 2 years ago
  Ray fd191a32ea Remove trailing spaces 2 years ago
  Nikolay Krasheninnikov 52345fd883
[raymath] Rotation functions returns clockwise rotation matrix, #2595 (#2599) 2 years ago
  Ray 7b05444af8 Review comments and parameter names 2 years ago
  Crydsch 00c7509454
add Vector3RotateByAxisAngle (#2590) 2 years ago
  hitomi kirigri 64710e6030
fix QuaternionFromMatrix & QuaternionEquals (#2591) 2 years ago
  George Linkovsky b40696eab6
Fix Vector3ClampValue and Vector2ClampValue (#2585) 2 years ago
  Jeffery Myers e9029d3d00
[CORE] Fix Warnings (#2582) 2 years ago
  Pijus c392f0c16b
Add wrap (#2522) 3 years ago
  Ray 377dcef9f4 Revert "add wrap function (#2521)" 3 years ago
  Pijus 81157e4e72
add wrap function (#2521) 3 years ago
  Ray ed2ab55034 Remove line ending spaces 3 years ago
  Ray 233cf3970c Removed bool type from raymath, it broke raylib 3 years ago
  Ray 015a71fc40 Update raymath.h 3 years ago
  Ray be3ae71aec Review new functions formatting 3 years ago
  saccharineboi 52befa0815
Augment raymath.h with useful functions (#2428) 3 years ago
  Satoshi Tanaka 5abb87a0d2
Fix QuaternionScale (#2419) 3 years ago
  Ray cfe7823453 REMOVED: `MatrixNormalize()` #2412 3 years ago
  Ray c2c1c93041
Corrected typo 3 years ago
  Ray 0da7830745 REVIEWED: Avoid some float -> double promotions 3 years ago
  Anilforextra cda1324e87
Vector2/Vector3: Add squared distance. (#2376) 3 years ago
  Jaedeok Kim b54e9db764
Optimize `Vector2Rotate()` function (#2340) 3 years ago
  megagrump c54d9cd552
simplify QuaternionInvert (#2324) 3 years ago
  Ray 48a463cca8 REVIEWED: `Vector2Transform(()` 3 years ago
  Ray 8ee0eb8f36 ADDED: `Vector2Transform()` 3 years ago
  raysan5 a940f41b4b Update year to 2022 3 years ago
  Ray 20f4d8c147 Reviewed typo 3 years ago
  Andrea Fontana c0715c1225
Fixed functions Vector2Angle and Vector3Angle (#2203) 3 years ago
  Jaedeok Kim 72f3b00b00
Fix Vector2Angle() not working as expected (#2196) 3 years ago
  Ray e7f48eb16b Tweaks 3 years ago
  HarriP 3cb4ef2599
Fix inverse length in Vector2Normalize (#2189) 3 years ago
  Steven Schveighoffer fa7337e19c
Vector2Angle returns degrees instead of radians, but all other raymath (#2193) 3 years ago
  raysan5 599d6e810f REVIEWED: models resources structure 3 years ago