Ray
3baba7ffe8
Review some VS warnings and messages
4 jaren geleden
Guillaume DEVOILLE
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
boneWeights uint32 were loaded in normals instead of boneWeights.
4 jaren geleden
Ray
6c56fe2670
Update shell.html
4 jaren geleden
Ray
6bd63de8d0
Reviewed latest PR
REMOVED: DrawBillboardEx()
4 jaren geleden
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
4 jaren geleden
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
4 jaren geleden
ProphesorIks
1d0767022d
~Updated project version ( #1761 )
Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
4 jaren geleden
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
4 jaren geleden
Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
4 jaren geleden
Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4 jaren geleden
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
4 jaren geleden
Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
Window shouldn't be considered ready when CloseWindow has been called.
4 jaren geleden
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
4 jaren geleden
Ray
e5708a8f36
Comment tweak
4 jaren geleden
Ray
2015828fc6
Security check in case of not valid font
4 jaren geleden
Ray
a3e7664dcf
Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
4 jaren geleden
Ray
ffadeeeb84
Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
4 jaren geleden
Ray
f516f4099b
Corrected issue #1742
4 jaren geleden
Ray
a113d3326b
Disable raylib code
4 jaren geleden
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
4 jaren geleden
Ray
6ebe76cba7
Minor tweaks
4 jaren geleden
Ray
1aa8a4ff90
REVIEWED: rlLoadExtensions()
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
4 jaren geleden
Ray
a44815e939
REMOVED: GenMeshDefault()
4 jaren geleden
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
It works compiling with MinGW
4 jaren geleden
Ray
7ad17386f6
Update raylib.h
4 jaren geleden
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
4 jaren geleden
Ray
dcf52c132f
Remove trail spaces
4 jaren geleden
Ray
ac79d22a9b
Reviewed file comments
4 jaren geleden
Ray
1e65817d05
Update models.c
4 jaren geleden
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
4 jaren geleden
Ray
899afcbdca
Minor tweaks
4 jaren geleden
nathants
1c45a882f7
use bone weights for animation ( #1728 )
4 jaren geleden
Ray
581bd0eb02
Remove trailing spaces
4 jaren geleden
Ray
223091f44c
Review extensions issue on macOS
4 jaren geleden
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
Added config flag: SUPPORT_GL_DETAILS_INFO
4 jaren geleden
Ray
640fc4d0a0
Minor tweaks
4 jaren geleden
Ray
45823a36eb
Added some OpenGL extensions comments
4 jaren geleden
Ray
37f523fdeb
Update external libraries
4 jaren geleden
Ray
d289085ce3
Reviewed DrawLine3D() limits #1721
4 jaren geleden
Ray
06f16f199a
REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
4 jaren geleden
Ray
afb254b985
Update rlgl.h
4 jaren geleden
Ray
d2cb628a66
Some defines simplification
4 jaren geleden
Jon
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
4 jaren geleden
Jeffery Myers
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
4 jaren geleden
Chris
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
4 jaren geleden
Ray
8a8948780e
REVIEWED: GetKeyPressed() #1712
4 jaren geleden
Ray
49e17044c9
Update resource files
4 jaren geleden
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
4 jaren geleden
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
- Dividing by height instead of width results in missing parts of the image.
4 jaren geleden
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
4 jaren geleden