Ray
3baba7ffe8
Review some VS warnings and messages
4 år sedan
Guillaume DEVOILLE
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
boneWeights uint32 were loaded in normals instead of boneWeights.
4 år sedan
Ray
6c56fe2670
Update shell.html
4 år sedan
Ray
6bd63de8d0
Reviewed latest PR
REMOVED: DrawBillboardEx()
4 år sedan
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
4 år sedan
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
4 år sedan
ProphesorIks
1d0767022d
~Updated project version ( #1761 )
Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
4 år sedan
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
4 år sedan
Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
4 år sedan
Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4 år sedan
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
4 år sedan
Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
Window shouldn't be considered ready when CloseWindow has been called.
4 år sedan
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
4 år sedan
Ray
e5708a8f36
Comment tweak
4 år sedan
Ray
2015828fc6
Security check in case of not valid font
4 år sedan
Ray
a3e7664dcf
Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
4 år sedan
Ray
ffadeeeb84
Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
4 år sedan
Ray
f516f4099b
Corrected issue #1742
4 år sedan
Ray
a113d3326b
Disable raylib code
4 år sedan
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
4 år sedan
Ray
6ebe76cba7
Minor tweaks
4 år sedan
Ray
1aa8a4ff90
REVIEWED: rlLoadExtensions()
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
4 år sedan
Ray
a44815e939
REMOVED: GenMeshDefault()
4 år sedan
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
It works compiling with MinGW
4 år sedan
Ray
7ad17386f6
Update raylib.h
4 år sedan
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
4 år sedan
Ray
dcf52c132f
Remove trail spaces
4 år sedan
Ray
ac79d22a9b
Reviewed file comments
4 år sedan
Ray
1e65817d05
Update models.c
4 år sedan
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
4 år sedan
Ray
899afcbdca
Minor tweaks
4 år sedan
nathants
1c45a882f7
use bone weights for animation ( #1728 )
4 år sedan
Ray
581bd0eb02
Remove trailing spaces
4 år sedan
Ray
223091f44c
Review extensions issue on macOS
4 år sedan
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
Added config flag: SUPPORT_GL_DETAILS_INFO
4 år sedan
Ray
640fc4d0a0
Minor tweaks
4 år sedan
Ray
45823a36eb
Added some OpenGL extensions comments
4 år sedan
Ray
37f523fdeb
Update external libraries
4 år sedan
Ray
d289085ce3
Reviewed DrawLine3D() limits #1721
4 år sedan
Ray
06f16f199a
REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
4 år sedan
Ray
afb254b985
Update rlgl.h
4 år sedan
Ray
d2cb628a66
Some defines simplification
4 år sedan
Jon
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
4 år sedan
Jeffery Myers
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
4 år sedan
Chris
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
4 år sedan
Ray
8a8948780e
REVIEWED: GetKeyPressed() #1712
4 år sedan
Ray
49e17044c9
Update resource files
4 år sedan
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
4 år sedan
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
- Dividing by height instead of width results in missing parts of the image.
4 år sedan
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
4 år sedan