Ray
3baba7ffe8
Review some VS warnings and messages
há 4 anos
Guillaume DEVOILLE
45b0dc63cd
Fixed GLTF boneWeights uint32 loading ( #1768 )
boneWeights uint32 were loaded in normals instead of boneWeights.
há 4 anos
Ray
6c56fe2670
Update shell.html
há 4 anos
Ray
6bd63de8d0
Reviewed latest PR
REMOVED: DrawBillboardEx()
há 4 anos
nobytesgiven
ac204a11f7
Redesigned billboards - added rotation/pro functions ( #1759 )
* Redesigned billboards - added rotation/pro functions
* updated parameters
Co-authored-by: nobytesgiven <nobytesigiven@github.com>
há 4 anos
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
há 4 anos
ProphesorIks
1d0767022d
~Updated project version ( #1761 )
Updated to fix versioning and linking issues.
Old version would cause examples to not be linked on fresh raylib install or linked with an old library version on updated raylib install.
há 4 anos
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
há 4 anos
Antonio Jose Ramos Marquez
2565c01158
check for vao extension ( #1757 )
há 4 anos
Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
há 4 anos
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
há 4 anos
Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
Window shouldn't be considered ready when CloseWindow has been called.
há 4 anos
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
há 4 anos
Ray
e5708a8f36
Comment tweak
há 4 anos
Ray
2015828fc6
Security check in case of not valid font
há 4 anos
Ray
a3e7664dcf
Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
há 4 anos
Ray
ffadeeeb84
Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
há 4 anos
Ray
f516f4099b
Corrected issue #1742
há 4 anos
Ray
a113d3326b
Disable raylib code
há 4 anos
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
há 4 anos
Ray
6ebe76cba7
Minor tweaks
há 4 anos
Ray
1aa8a4ff90
REVIEWED: rlLoadExtensions()
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
há 4 anos
Ray
a44815e939
REMOVED: GenMeshDefault()
há 4 anos
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
It works compiling with MinGW
há 4 anos
Ray
7ad17386f6
Update raylib.h
há 4 anos
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
há 4 anos
Ray
dcf52c132f
Remove trail spaces
há 4 anos
Ray
ac79d22a9b
Reviewed file comments
há 4 anos
Ray
1e65817d05
Update models.c
há 4 anos
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
há 4 anos
Ray
899afcbdca
Minor tweaks
há 4 anos
nathants
1c45a882f7
use bone weights for animation ( #1728 )
há 4 anos
Ray
581bd0eb02
Remove trailing spaces
há 4 anos
Ray
223091f44c
Review extensions issue on macOS
há 4 anos
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
Added config flag: SUPPORT_GL_DETAILS_INFO
há 4 anos
Ray
640fc4d0a0
Minor tweaks
há 4 anos
Ray
45823a36eb
Added some OpenGL extensions comments
há 4 anos
Ray
37f523fdeb
Update external libraries
há 4 anos
Ray
d289085ce3
Reviewed DrawLine3D() limits #1721
há 4 anos
Ray
06f16f199a
REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
há 4 anos
Ray
afb254b985
Update rlgl.h
há 4 anos
Ray
d2cb628a66
Some defines simplification
há 4 anos
Jon
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
há 4 anos
Jeffery Myers
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
há 4 anos
Chris
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
há 4 anos
Ray
8a8948780e
REVIEWED: GetKeyPressed() #1712
há 4 anos
Ray
49e17044c9
Update resource files
há 4 anos
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
há 4 anos
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
- Dividing by height instead of width results in missing parts of the image.
há 4 anos
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
há 4 anos