Ray
5a2c49b954
Updated Makefiles to include all missing new examples
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Ray
a7f81b06b9
Remove trailing spaces
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Ray
393b0d1a80
Delete rcamera.old.h
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Ray
9a115106b4
Update miniaudio.h
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Ray
4f38830058
Some tweaks
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Ray
520ea94de8
Update version to `raylib 4.5`
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Ray
8ca3212701
REVIEWED: `UpdateCameraPro()` to use `Vector3`
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Ray
f9c4cc2040
ADDED: `UpdateCameraPro()` -Experimental-
REVIEWED: rcamera module formating
REVIEWED: `core_3d_camera_example`
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Ray
b436c8d7e5
ADDED: Security check for `emscripten_run_script()` #2954
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Ray
ee3e40c663
Update rcore.c
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Ray
4f7b5ff59f
`WARNING`: REMOVED: `UnloadModelKeepMeshes()`
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Ray
ab1e246367
REVIEWED: Data types validation
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Ray
ae53600d31
WARNING: REMOVED: Multichannel audio support API
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Ray
1b873b028f
WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
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Sid K
0b18882a94
fix(build): Fix DLL build on Windows ( #2951 )
Changes the DLL export condition to apply to platform WIN32 instead of
compiler MSVC
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Ray
8f7e2cd179
Replace TABS by 4 spaces
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Ray
614e0518a7
Remove trailing spaces
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Ray
cf1ebada0e
Tweak `WindowDropCallback()` #2943
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Ray
aae7ab64c7
Update raudio.c
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Ray
68ee0bb8dd
ADDED: QOA music streaming (with auxiliar lib)
Some format tweaks
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Ray
d3f5bc4043
REVIEWED: `GetWindowHandle()` #2950
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Ray
f4f6e25340
Support QOA audio file format by default
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Ray
9614d3353b
REVIEWED: QOA audio file export
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Ray
ab14ad5d75
Close issue #2949
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Ray
0eeb499288
Update qoa.h
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Ray
5492f52adc
Change default threading model for COM objects
It shouldn't matter much but it could avoid some conflicts with other libraries in the future (like `tinyfiledialogs`).
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Ray
1611cd54e7
REVIEWED: `GetWindowHandle()` #2938
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Antonis Geralis
394b31faff
Add GL_MIN GL_MAX blending equations ( #2945 )
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Ray
73c9f72c52
Update rtextures.c
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Ray
7fd2bf1a32
Minimal tweak
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Ray
215eb967e8
Update rcore.c
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Ray
cb2ba3675c
REVIEWED: `rlUnloadFramebuffer()` #2937
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Ray
ca98a84d68
Update rtext.c
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Ray
d5a31168ce
REVIEWED: Data validation
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Ray
d652b95fbf
ADDED: Security checks
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Ray
153470d605
REVIEWED: `GenMeshTangents()`, avoid crash on missing texcoords data #2927
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Ray
b4d824d6fc
REVIEWED: `GetMonitorWidth()` and `GetMonitorHeight()` #2934
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Ray
8169d0eab2
REVIEWED: `IsWindowFocused()` to consider Android App state #2935
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Ray
b2926b2d28
Update rtextures.c
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Ray
3cade2a1a0
REVIEWED: `IsImageReady()` and `IsTexureReady()`
Reordered some functions to avoid config.h issues when disabling some features.
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Ray
bcae065c88
REVIEWED: `IsShaderReady()`
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Ray
1347a15539
ADDED: `SetWindowIcons()` to set multiple icon image sizes
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hkc
d26a56d4e1
Added mixed audio processor ( #2929 )
* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing
Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)
* [rtextures] Fixed scaling down in ImageTextEx
Closes #2755
* Added global audio processor
* Renamed struct member to follow naming conventions
* Added example for AttachAudioMixedProcessor
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Ray
47dd842e81
Minor format tweaks
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Ray
f594f14510
Reviewed typo and formating
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Ray
2766835ed4
REPLACE: TABS by 4 spaces
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Jeffery Myers
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) ( #2926 )
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Ray
beb44f1dac
Avoid centering mouse when program launches
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Ray
903d85e323
Make sure window position always inits in the middle of the current monitor
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Ray
5dedb27ce0
REVIEWED: Issue with camera jump on first frame
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