262 Révisions (3a073db0290e004cafaf2fdc6f1dbbfc990ae68e)

Auteur SHA1 Message Date
  Ray 1ee6290fcf Replaced fabs() by fabsf() when required il y a 5 ans
  Ray c5d5d19443 Remove trail spaces il y a 5 ans
  Tyler Jessilynn Bezera e7fdf8a13d
Expand GLTF Model support (#1108) il y a 5 ans
  raysan5 131132f17d Minor tweaks il y a 5 ans
  raysan5 becd3c3831 REVIEWED: GenMeshCylinder(), solved issue #1088 il y a 5 ans
  Ray ea40bda88c Added func used in comments il y a 5 ans
  Ray b5fe41f41a Review libc dependencies and remove when possible il y a 5 ans
  Ray c3f06b7470 Remove all trail spaces il y a 5 ans
  Ray cde26c743c Replace TraceLog() function by TRACELOG macro il y a 5 ans
  Ray 4992edab24 ADDED: DrawPoint3D() il y a 6 ans
  Ray c715cae18d Some tweaks il y a 6 ans
  Ray b02c6127a0 Minor tweaks il y a 6 ans
  Ray d41386d661 Minor tweaks to avoid warnings il y a 6 ans
  Ray d10ff78822 WARNING: Renamed Vector3Multiply() to Vector3Scale() il y a 6 ans
  Victor Gallet 6a46dcb374 Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075) il y a 6 ans
  raysan5 21c30f43d4 Update year to 2020 il y a 6 ans
  las3rlars f8bd56b07f Normals was not correctly updated when using animated meshes (#1052) il y a 6 ans
  Ray 1397242d88 Small code tweak to avoid warning il y a 6 ans
  Ray 416a52b5bc Minor comments tweak il y a 6 ans
  Ray 2783d0d63e DrawPoint3D(): PR review il y a 6 ans
  Eric J 5d27c1e6c9 Add DrawPoint3D() function to models.c (#1019) il y a 6 ans
  João Coelho 75b0264f35 fix various problems, thanks CppCheck :) (#1005) il y a 6 ans
  chriscamacho 3d8b1165a8 mem leak in gltf loader (#995) il y a 6 ans
  Ray 9b6227688f Corrected issue #992 il y a 6 ans
  Ray ea70c47a1a Review latest PR il y a 6 ans
  Tyler Jessilynn Bezera 3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979) il y a 6 ans
  Michael Vetter 596338b26a Check whether parsing mtl file was succesful (#982) il y a 6 ans
  Michael Vetter eb772bc1e0 Check whether GLTF was loaded correctly (#981) il y a 6 ans
  Ray bdcb16e7bb Review PR and comments il y a 6 ans
  Ray 741afde3bc Review PR formatting il y a 6 ans
  chriscamacho 314c4061df fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969) il y a 6 ans
  chriscamacho 6916ff58b1 fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) (#964) il y a 6 ans
  Ray a2fd427224 Comment tweak il y a 6 ans
  raysan5 37bb8e9554 UpdateModelAnimation() - Added security check il y a 6 ans
  raysan5 8241dcf80b Review models loading, memory initialization il y a 6 ans
  raysan5 c661cad692 Review all RL_CALLOC() calls il y a 6 ans
  Ray 973d32f9a7 Reviewed issue #943 il y a 6 ans
  Oraoto 7ebcd06652 Fix uninitialized vboId in GenMeshHeightmap (#949) il y a 6 ans
  raysan5 3ebc55fdfe Reviewed comment il y a 6 ans
  chriscamacho 2d5cc5ddbf fixed xmloader bug, user must free model shaders and textures as they might be shared (#933) il y a 6 ans
  Ray 3d5fa81bf2 WARNING: Redesigned structs il y a 6 ans
  Michael Vetter 6267fd1865 Fix memory leak in LoadGLTF() (#929) il y a 6 ans
  culacant f518c4e939 Fix loading multiple animations from .iqm file (#928) il y a 6 ans
  Leandro Gabriel 89c16baf18 Replace tabs with spaces and update year of copyright notices (#927) il y a 6 ans
  raysan5 b83d165764 Replace tabs by spaces il y a 6 ans
  Ray 4b2f6b2b5f Check buffer limit on DrawBillboardRec() il y a 6 ans
  raysan5 f9a2d89ed2 Use function GetSizeBase64() il y a 6 ans
  Ray 0c60af8981 Tweak: Change check order il y a 6 ans
  Ray 9609ebf49a Corrected IQM function declaration il y a 6 ans
  Wilhem Barbier 13a1744ca9 Fix #848 il y a 6 ans