Ray
46774a8167
REVIEWED: GetDirectoryPath()
5 anos atrás
Ray
f28c1ef675
ADDED: IsTouchDetected()
5 anos atrás
Ray
eee995ec3d
ADDED: GetWorldToScreenEx()
Addressing issue #1056
5 anos atrás
Ray
a3ca859db2
Allow MAX_BATCH_BUFFERING config at compile time
5 anos atrás
Ray
40d6c15798
Addressed issue #1051
Allow frustrum culling near/far distance configuration at compile time.
5 anos atrás
Ray
d41386d661
Minor tweaks to avoid warnings
5 anos atrás
Ray
7ae426c377
Redesigned TextToInteger()
5 anos atrás
Ray
fa0d5bbf9e
Remove duplicate function
5 anos atrás
Ray
d10ff78822
WARNING: Renamed Vector3Multiply() to Vector3Scale()
Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
5 anos atrás
Ray
e932d23cf4
Update cgltf.h
5 anos atrás
Ray
49b723e76d
Correct issue with define
5 anos atrás
Ray
71017993ce
Remove unneeded traces
5 anos atrás
raysan5
42d56d2f37
Added SUPPORT_HALFBUSY_WAIT_LOOP
5 anos atrás
raysan5
cff38308b7
Support custom allocator
5 anos atrás
raysan5
9c52a4932d
Corrected issue with types
5 anos atrás
raysan5
edc1d2511d
Review module to fit raylib conventions
Support custom allocators
5 anos atrás
raysan5
1c4dadcf68
Support custom memory allocators
5 anos atrás
raysan5
d797bb3e1c
Support custom memory allocators
5 anos atrás
raysan5
bec467705e
Review custom allocators
5 anos atrás
raysan5
fe0d04c879
Review functions modifiers
5 anos atrás
raysan5
406373caa9
Review functions definition modifiers
5 anos atrás
Victor Gallet
6a46dcb374
Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh ( #1075 )
5 anos atrás
Ray
1eae4b483b
Commented unnecessary printf()/puts() calls
5 anos atrás
Ray
1f82b0d847
Comment tweak
5 anos atrás
Ray
b0ce16b460
LoadFontData(): generate empty image for space
This could be required on texture packing ;)
5 anos atrás
Ray
237972652d
GetImageAlphaBorder() return 0 in case of blank image
5 anos atrás
Ray
4525c897e2
GetImageData() returns NULL if image size is 0
5 anos atrás
jbosh
019434a37e
Fix for short non-looping sounds ( #1067 )
Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
5 anos atrás
Ray
22b7713287
IsFileExtension(): Review issue with no-extension files
5 anos atrás
Ray
e0d4cc3143
ADDED: DrawPolyLines()
5 anos atrás
Ray
fcf15fe8c0
Removed comment
5 anos atrás
Ray
358ca7595d
Review IsFileExtension() to be case-insensitive
5 anos atrás
Ray
89fedf0bb9
Comments review
5 anos atrás
Ray
4211056354
Reviewed some comments
5 anos atrás
Ray
6d56c99a37
Reorganized some variables for consistency
5 anos atrás
Ray
f46fcb8307
IsAudioBufferPlaying() replace ERROR by WARNING
5 anos atrás
Ray
a08508f6a4
Renamed LICENSE.md to LICENSE
5 anos atrás
raysan5
b5b3bbb30b
Review variable name
5 anos atrás
raysan5
21c30f43d4
Update year to 2020
5 anos atrás
raysan5
c20ccfe274
Review PR #1040 naming and formating
5 anos atrás
raysan5
c0d1425aac
Remove TABS
5 anos atrás
raysan5
350cb0a8a8
GenTextureCubemap(): renamed parameter
5 anos atrás
chriscamacho
cedd5efe4c
fixed free camera pitch ( #1040 )
5 anos atrás
las3rlars
f8bd56b07f
Normals was not correctly updated when using animated meshes ( #1052 )
* Normal vbo not correctly updated
5 anos atrás
illegalinstruction
caa1f45643
Forcibly ensure .xm playback starts in the right place; fixes #1043 . ( #1045 )
5 anos atrás
Ray
8473e94879
Add some comments on desktop multi-touch
5 anos atrás
Ray
03e6006ac8
Corrected bug on rlReadTexturePixels()
5 anos atrás
Ray
e614942a2d
Read texture data as RGBA from FBO on GLES 2.0
5 anos atrás
Ray
1397242d88
Small code tweak to avoid warning
5 anos atrás
Ray
b8246d8592
Minor format tweaks for PR #1036
5 anos atrás