Ray
a44815e939
REMOVED: GenMeshDefault()
3年前
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
It works compiling with MinGW
3年前
Ray
7ad17386f6
Update raylib.h
3年前
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
3年前
Ray
dcf52c132f
Remove trail spaces
3年前
Ray
ac79d22a9b
Reviewed file comments
3年前
Ray
1e65817d05
Update models.c
3年前
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
3年前
Ray
899afcbdca
Minor tweaks
3年前
nathants
1c45a882f7
use bone weights for animation ( #1728 )
3年前
Ray
581bd0eb02
Remove trailing spaces
3年前
Ray
223091f44c
Review extensions issue on macOS
3年前
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
Added config flag: SUPPORT_GL_DETAILS_INFO
3年前
Ray
640fc4d0a0
Minor tweaks
3年前
Ray
45823a36eb
Added some OpenGL extensions comments
3年前
Ray
37f523fdeb
Update external libraries
3年前
Ray
d289085ce3
Reviewed DrawLine3D() limits #1721
3年前
Ray
06f16f199a
REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
3年前
Ray
afb254b985
Update rlgl.h
3年前
Ray
d2cb628a66
Some defines simplification
3年前
Jon
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
3年前
Jeffery Myers
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
3年前
Chris
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
3年前
Ray
8a8948780e
REVIEWED: GetKeyPressed() #1712
3年前
Ray
49e17044c9
Update resource files
3年前
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
3年前
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
- Dividing by height instead of width results in missing parts of the image.
3年前
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
3年前
Ray
84d0d21f23
Reviewed Vr stereo
3年前
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
3年前
Saikyun
fd663024ea
added import in order for alloca to work on macos ( #1710 )
3年前
Ray
68124599e1
Corrected issue on RPI
3年前
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
Co-authored-by: Simon <simon@frithrah.com>
3年前
Ray
109d00cb14
Reorganized shaders functions
3年前
Ray
551944e15b
Minor comment tweaks
3年前
Ray
0a34a35403
Update miniaudio.h
3年前
Ray
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
3年前
raysan5
a8dd4127f3
Added security check to avoid internal render batch overflow
3年前
raysan5
7b37caa96c
REVIEWED: Model scale #1700
3年前
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities ( #1701 )
* Update jar_xm.h
Major bug fixes and refactoring
* Update jar_xm.h
update to version 0.31
3年前
raysan5
c2c141f941
Update version to raylib 3.7
3年前
raysan5
b52cd8f605
Reorganized functions by module
3年前
raysan5
5fd441969d
REVIEWED: rlLoadShaderDefault()
Operate over global variable
3年前
raysan5
14aa29d18b
Update rlgl.h
4年前
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
4年前
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
4年前
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
4年前
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
4年前
raysan5
67dda62867
REVIEWED: GenTexture*() functions #721
Avoid RLGL data dependency to allow moving the functions somewhere else
4年前
raysan5
7e2531fe35
REVIEWED: ToggleFullscreen() on web #1241
After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call).
Also removed several useless related callbacks.
4年前