Ray
a44815e939
REMOVED: GenMeshDefault()
3 år sedan
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
It works compiling with MinGW
3 år sedan
Ray
7ad17386f6
Update raylib.h
3 år sedan
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
3 år sedan
Ray
dcf52c132f
Remove trail spaces
3 år sedan
Ray
ac79d22a9b
Reviewed file comments
3 år sedan
Ray
1e65817d05
Update models.c
3 år sedan
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
3 år sedan
Ray
899afcbdca
Minor tweaks
3 år sedan
nathants
1c45a882f7
use bone weights for animation ( #1728 )
3 år sedan
Ray
581bd0eb02
Remove trailing spaces
3 år sedan
Ray
223091f44c
Review extensions issue on macOS
3 år sedan
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
Added config flag: SUPPORT_GL_DETAILS_INFO
3 år sedan
Ray
640fc4d0a0
Minor tweaks
3 år sedan
Ray
45823a36eb
Added some OpenGL extensions comments
3 år sedan
Ray
37f523fdeb
Update external libraries
3 år sedan
Ray
d289085ce3
Reviewed DrawLine3D() limits #1721
3 år sedan
Ray
06f16f199a
REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
3 år sedan
Ray
afb254b985
Update rlgl.h
3 år sedan
Ray
d2cb628a66
Some defines simplification
3 år sedan
Jon
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
3 år sedan
Jeffery Myers
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
3 år sedan
Chris
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
3 år sedan
Ray
8a8948780e
REVIEWED: GetKeyPressed() #1712
3 år sedan
Ray
49e17044c9
Update resource files
3 år sedan
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
3 år sedan
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
- Dividing by height instead of width results in missing parts of the image.
3 år sedan
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
3 år sedan
Ray
84d0d21f23
Reviewed Vr stereo
3 år sedan
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
3 år sedan
Saikyun
fd663024ea
added import in order for alloca to work on macos ( #1710 )
3 år sedan
Ray
68124599e1
Corrected issue on RPI
3 år sedan
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
Co-authored-by: Simon <simon@frithrah.com>
3 år sedan
Ray
109d00cb14
Reorganized shaders functions
3 år sedan
Ray
551944e15b
Minor comment tweaks
3 år sedan
Ray
0a34a35403
Update miniaudio.h
3 år sedan
Ray
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
3 år sedan
raysan5
a8dd4127f3
Added security check to avoid internal render batch overflow
3 år sedan
raysan5
7b37caa96c
REVIEWED: Model scale #1700
3 år sedan
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities ( #1701 )
* Update jar_xm.h
Major bug fixes and refactoring
* Update jar_xm.h
update to version 0.31
3 år sedan
raysan5
c2c141f941
Update version to raylib 3.7
3 år sedan
raysan5
b52cd8f605
Reorganized functions by module
3 år sedan
raysan5
5fd441969d
REVIEWED: rlLoadShaderDefault()
Operate over global variable
3 år sedan
raysan5
14aa29d18b
Update rlgl.h
4 år sedan
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
4 år sedan
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
4 år sedan
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
4 år sedan
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
4 år sedan
raysan5
67dda62867
REVIEWED: GenTexture*() functions #721
Avoid RLGL data dependency to allow moving the functions somewhere else
4 år sedan
raysan5
7e2531fe35
REVIEWED: ToggleFullscreen() on web #1241
After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call).
Also removed several useless related callbacks.
4 år sedan