291 Commits (59ebe1b7c322232f38c98afa7d5df8fade9bc6f5)

Author SHA1 Message Date
  Ray 0148432588 fabsf() not working with TCC 7 years ago
  raysan5 ca69068814 Added function: rlCheckBufferLimit() 7 years ago
  raysan5 3b70b66a08 Love OpenGL gotchas... make my life more enjoyable! 7 years ago
  raysan5 24adca4ad0 Manual mipmap generation review 7 years ago
  Ray San 6045062a05 Renamed some functions 7 years ago
  Ahmad Fatoum 1841afad11
Refactor all #define SUPPORT_* into a config.h 7 years ago
  raysan5 375adf86a6 Review math usage to reduce temp variables 7 years ago
  maficccc@gmail.com db98dba10f Fix Allocator sizeof operand mismatch 7 years ago
  Ray 61e0e4b4f3 Complete review of raymath for API consistency 7 years ago
  Ray 077bef4286 Support 4 components mesh.tangent data 7 years ago
  Ray 326fe09777 Reviewed compilation for OpenGL 1.1 7 years ago
  Ray 4d5d1e0434 Added function LoadShaderCode() 7 years ago
  Ahmad Fatoum 03ee03e2a6
#include header for glInsertEventMarkerEXT on macOS 7 years ago
  Ray 2dcaddc81c Review mipmaps generation issue 7 years ago
  Ray 04af83ff99 Improved pixel formats support 7 years ago
  Ray 8e0a277f7c Reviewed UWP branch integration 7 years ago
  Ray 727cb1819b Reviewed VS2015 projects 7 years ago
  Ray dd3b3dbadb Redesigned rlLoadTexture() 7 years ago
  Ray c37d2d448d Corrected issue with matrices 7 years ago
  Ray 4dcc02ff1e Launch draw call if buffer limits reached 7 years ago
  raysan5 b97134c3e1 Review float pixel format textures support 7 years ago
  raysan5 7caa3201d5 Improved pixel formats support 7 years ago
  raysan5 e7cf03b1e4 Minor tweaks 7 years ago
  raysan5 b19e155b34 Support UNCOMPRESSED_R32G32B32A32 texture format 7 years ago
  Ray San e8bb53ed35 Corrected issue on OpenGL ES compilation 7 years ago
  Ray San 53ad53d051 Manually review previous PR 7 years ago
  user 217917530b fix for eventmarker missed in first cl 7 years ago
  user 07b522c113 make matrix stack work closer to old opengl implementation 7 years ago
  user 0e18b14605 added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing 7 years ago
  user 963551ee6e added possibility to get modelview matrix from rlgl to be able to send it to shaders 7 years ago
  Ray 2388cbc3cd Corrected crash on shader loading 7 years ago
  Ray 25ceec9b8f Corrected default textures locations 7 years ago
  raysan5 02dd4d32b5 Allow custom distortion shader - IN PROGRESS - 7 years ago
  raysan5 09228752ce Review default shaders usage on loading 7 years ago
  Ray San b6b58991e6 Working on UWP support 7 years ago
  Wilhem Barbier 7ef604fbf5 Store the default shaders 7 years ago
  Ray San 2f024dbfef Corrected possible issue on FBO creation 7 years ago
  Ray San 81518ccd13 Corrected issue with shader locations init 7 years ago
  Wilhem Barbier 879c2f484b SetShaderValue take const pointer 7 years ago
  Ray aa6a1b4283 Corrected issue with missing defines 7 years ago
  Ray d43af4918b Improve textures support for OpenGL 2.1 7 years ago
  Ray San 415e7e972c Review some issues, view description 7 years ago
  Ray San ab01cd45bc Review rlReadTexturePixels() 7 years ago
  Ray San 31c8c86d8e Comment tweak... 7 years ago
  Ray San 7057d08369 Review VR functionality 7 years ago
  Ray San 412c52499a Reverted change that breaks 3D drawing 7 years ago
  Ray San ddea9d68bf Review VR simulator 7 years ago
  Ray 2068037417 Code tweak 7 years ago
  Ray ff9b486ebe Removed matrix resetting... 7 years ago
  Ray 1d91a46008 Corrected out-of-bounds array issue 7 years ago