Ray
266b8efbd6
REXM: Reviewed examples inconsistencies
1 month ago
Ray
25f4e544d1
REXM: UPDATED: Examples source code header info, aligned with name
1 month ago
Ray
2d19abb2cf
REXM: REVIEWED: Examples header info inconsistencies
1 month ago
Ray
a51cb7fe30
REXM: Updated some examples inconsistencies
1 month ago
Ray
7646d08751
Updated some examples with inconsistencies
1 month ago
Ray
6d7dd43c13
Update core_input_gestures_testbed.c
1 month ago
Ray
e21093d434
REXM: RENAME: example: `core_input_gestures_web` --> `core_input_gestures_testbed`
1 month ago
Ray
c17f82a78c
REMOVED: `core_basic_window_web`
The example is not following examples conventions and it will be moved to `others` with a new name
1 month ago
Ray
a7e62e73d8
REXM: REMOVE: example: `core_loading_thread`
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
1 month ago
Ray
c579eef4b7
REVIEWED: Examples section comments, for better organization and consistency
1 month ago
Ray
8b3c68f8b5
Update core_random_sequence.c
1 month ago
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
1 month ago
Ray
864459cbd2
Update core_3d_camera_fps.c
1 month ago
Ray
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
1 month ago
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
1 month ago
JohnnyCena123
4a4997c615
fix unnecessary warnings in some files ( #5152 )
1 month ago
Ray
42abcb9492
Updated examples init window title
1 month ago
Ray
a72b4b177b
Updated examples short description
1 month ago
Ray
60ac8f2a86
Renamed example
1 month ago
Ray
f9af011965
Update core_window_letterbox.c
1 month ago
Ray
500494f791
Update core_3d_fps_controller.c
1 month ago
feive7
8b0cbb6f47
Clamp camera pitch
1 month ago
Maicon Santana
238163c6ca
swap local variable `isCursorHidden` to use new method `IsCursorHidden()`
1 month ago
Ray
7037f131dc
REVIEWED: example: `core_3d_fps_controller`
1 month ago
Ray
570082deba
`WARNING`: **NEW** raylib code CONVENTION: Comments do not end with '.'
2 months ago
Ray
f0889a74fe
EXAMPLES: Format tweaks
2 months ago
Ray
fd79b44920
Create distortion.fs
2 months ago
Ray
72de562542
REVIEWED: Examples for automation processes
2 months ago
RANDRIA Luca
b273ba930b
Add screenshot for core_basic_window_web
The veritable screenshot is this
2 months ago
RANDRIA Luca
37104195b4
add screenshot core_basic_window_web
There are no screenshot for this and the alt is seen
2 months ago
lepasona
b230720842
example core_input_gamepad.c: fix hardcoded gamepad 0
2 months ago
PanicTitan
9e908e4a76
Update core_custom_frame_control.c to work properly on web
3 months ago
Agnis Aldiņš "NeZvērs
ed022e89e5
fix preview crop
3 months ago
Agnis Aldiņš "NeZvērs
f6b7168ed4
Add preview image
3 months ago
Agnis Aldiņš "NeZvērs
fa9653d179
Fix function call
3 months ago
Agnis Aldiņš "NeZvērs
fca2317640
remove //#define PLATFORM_WEB
3 months ago
Agnis Aldiņš "NeZvērs
a2cf878190
cleanup variable shadowing
3 months ago
Agnis Aldiņš "NeZvērs
4233544670
Update core_3d_fps_controller.c
3 months ago
Agnis Aldiņš "NeZvērs
4d5a56a5f8
change game's resolution
3 months ago
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
3 months ago
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
5 months ago
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
6 months ago
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
6 months ago
Jonathan Marler
00fb09cebf
Prevent immediate window restore from minimize in core_window_flags
The core_window_flags example automatically restores the window from
being minimized after 3 seconds. However, it only resets the frameCounter
if the window is minimized through the app from inputting KEY_N. This
means if you miminize the window by other means (like pressing the minimize
button) then the example will immediately restore the window because the
frame counter wasn't reset. I've fixed this by setting the frameCounter
back to 0 once it's expired. I also added a note in the UI that the example
automatically restores the window so it's not a surprise.
6 months ago
Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
6 months ago
Jonathan Marler
611c43719f
Avoid divide by 0 in core_custom_frame_control example
6 months ago
Fabrizio Pietrucci
e140aca1b5
Increase zoom factor in `core_2d_camera.c`
This compensate for slower zoom speed due to log scaling
6 months ago
Fabrizio Pietrucci
8b84c999d2
Use logarithmic zoom scaling in 2d camera zoom examples
6 months ago
Aidon
513753c394
Converting int to char
Fixes warning: narrowing conversion caused by trying to convert int to unsigned char
7 months ago
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
7 months ago