raysan5
7d1d9ff143
Support DYNAMIC_DRAW mesh loading
8 years ago
Ray
bdb450fccb
Merge pull request #116 from kd7tck/newaudio
Redesign audio system to support multiple mix channels
8 years ago
Joshua Reisenauer
179f2f9e4f
windows automated compile
Only works when raylib is installed on windows system.
8 years ago
Joshua Reisenauer
41c5f3a017
Buffer for raw audio
8 years ago
Joshua Reisenauer
847944e240
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
8 years ago
Joshua Reisenauer
b10425492a
name correction
8 years ago
raysan5
8bbbe8cd76
Corrected namings
8 years ago
raysan5
037edbaa13
Reorganize data for consistency
8 years ago
raysan5
bc08271da3
Updated shaders with comments
8 years ago
Joshua Reisenauer
cd7f25830b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Joshua Reisenauer
706755d146
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Ray
0e29aa2951
Corrected function name
texture2D() is deprecated on GLSL 330
8 years ago
Ray
d84f922372
Merge pull request #114 from cHemingway/osx-fixes
Fix building examples on OSX
8 years ago
Joshua Reisenauer
76ff4d220e
renamed everything so it is obvious what it does
8 years ago
Joshua Reisenauer
86fbf4fd8f
logic bug fix
8 years ago
Joshua Reisenauer
d38d7a1bed
clean up on buffering and preconditions
8 years ago
Joshua Reisenauer
8c5d403dda
new function to check if music stream is ready
_g naming convention for globals, new error exit numbers.
8 years ago
Chris Hemingway
f575935ace
Fix glfw name on OSX and remove unused directory warning
8 years ago
Joshua Reisenauer
ea4b5552c2
corrected typos
8 years ago
Chris Hemingway
b46a800597
Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113
8 years ago
Chris Hemingway
b62bbb78ed
Fix building examples on OSX
8 years ago
Joshua Reisenauer
5107a2dc40
bug fixes
8 years ago
Joshua Reisenauer
ded07690fd
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
8 years ago
Joshua Reisenauer
83dbc07650
buffering of music now uses update audio context
8 years ago
raysan5
e060944b34
Added QuaternionInvert()
8 years ago
raysan5
075f51e0a3
Simplified internal (default) dynamic buffers
8 years ago
Joshua Reisenauer
f0ada8c40d
apply index to remaining functions
8 years ago
Joshua Reisenauer
9737c58054
PlayMusicStream now uses index
8 years ago
Joshua Reisenauer
529d20ee6a
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
8 years ago
Joshua Reisenauer
ad3d270c42
added set pitch for music streams
8 years ago
Ray
454b422fd6
Merge pull request #112 from kd7tck/develop
Base Audio Context System
8 years ago
raysan5
4d78d27bd9
Updated structs Mesh and Shader
8 years ago
Joshua Reisenauer
6db44500b7
adding multiple music streams
8 years ago
raysan5
6acfda599e
Support indexed mesh data on OpenGL 1.1 path
Keep asking myself why I maintain this rendering path... -___-
8 years ago
raysan5
5c112ff542
Corrected tipo
8 years ago
raysan5
aee5d9a390
Code tweak
8 years ago
raysan5
1ddf594d15
Added support for indexed mesh data
8 years ago
Joshua Reisenauer
9799856ad4
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Joshua Reisenauer
b7f8e97b03
final fix for audiocontext system
now it works
8 years ago
Ray
ac44db26a2
Added reference
8 years ago
Ray
c85cd29049
Added defines for default shader names
8 years ago
Ray
3d0208223a
First implementation of MTL loading
Not tested yet
8 years ago
Ray
dc4d5dabcd
Added MTL loading info
8 years ago
Ray
f7d4951165
Improved vertex attribs support for models
8 years ago
raysan5
0bcb873cbb
Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
8 years ago
raysan5
29761c2519
Testing new material usage
8 years ago
raysan5
eeb151586f
Corrected issues with OpenGL 1.1 backend
8 years ago
raysan5
7ab008878a
Library redesign to accomodate materials system
8 years ago
raysan5
ec72a8868e
Comment tweak
8 years ago
raysan5
ba60918eaa
Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
8 years ago