Ray
9281e477eb
Embed standard shader into raylib
8 years ago
Joshua Reisenauer
76536fe24b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Ray
1bcf500eca
Review fallback mechanism
8 years ago
Ray
522af9f477
Fallback to default shader
8 years ago
Ray
1c98e6b698
Merge pull request #125 from raysan5/develop
Develop branch integration
8 years ago
Ray
4dada32693
Include GLFW3 DLL
8 years ago
Ray
34aea08ba2
Update to OpenAL Soft 1.17.2
8 years ago
Ray
6b2823775e
Remove OpenAL Soft
8 years ago
Ray
d999b3ed53
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
8 years ago
Ray
5f5d191d88
Updated to GLFW 3.2
8 years ago
Ray
dd468e9ef9
Merge pull request #124 from LelixSuper/patch-1
Fix mistake in the make file
8 years ago
LelixSuper
302d84cedc
Fix mistake in Makefile
8 years ago
Ray
ad8a5a95b2
Move and update CMakeList
8 years ago
Ray
29d505c98e
Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
8 years ago
Ray
688045307a
Reorganize folder for Android library
Android build system has been simplified and now is included in src
folder, like other build systems.
8 years ago
Ray
72eb2632cc
Corrected compilation bug on OpenGL 1.1
8 years ago
Joshua Reisenauer
e3b2485453
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
raysan5
60232810d8
Added some comments
8 years ago
raysan5
d1133ca8d3
Some gestures comments tweaks...
8 years ago
raysan5
13bef7aa02
Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
8 years ago
raysan5
b574e105dd
Basic raylib Oculus Rift template for reference
Not functional yet...
8 years ago
raysan5
4dfffff19b
Review uniform name
8 years ago
raysan5
9417b9969d
Remove GLEW
8 years ago
raysan5
46a7822eee
Remove useless folder
8 years ago
raysan5
501ef80bed
Updated camera 2d example
8 years ago
Ray
7ca6397223
Added support for Oculus Rift CV1
8 years ago
Ray
e2173922f0
Update eye render pose with layer data
8 years ago
Joshua Reisenauer
96fa716525
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
raysan5
4bc339ea4e
Updated Oculus sample
8 years ago
raysan5
0bc71d84f8
Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
8 years ago
raysan5
2168d8aa1a
Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
8 years ago
raysan5
cafc66a3c1
Rename for consistency with other functions
8 years ago
raysan5
4c9d0f16a5
Comment to avoid warning
8 years ago
raysan5
80b3c4cd2b
Review comments to be value-generic
8 years ago
raysan5
5bcddca5e1
Remove useless stuff
8 years ago
raysan5
c286bea8e1
Remove GLEW dependency
8 years ago
raysan5
4fb3103dfa
Corrected some formatting issues
8 years ago
raysan5
cf6d2e3985
Review coding style to match raylib style
Moved AudioError enum inside audio.c
8 years ago
Ray
7447b3e1da
Merge pull request #123 from kd7tck/develop
mod player
8 years ago
Joshua Reisenauer
cf2975d062
convenient way to combine errors
8 years ago
Joshua Reisenauer
af1eb5453a
I added audio errors
The only thing I did not change was the _g for globals. Is there any
other way we can mark globals?
8 years ago
Joshua Reisenauer
05f8e83ba9
cleanup
8 years ago
Joshua Reisenauer
21a01ec870
simplified mod
8 years ago
Joshua Reisenauer
ae6adb173b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Joshua Reisenauer
90e1ed2b5e
mod player added
8 years ago
Ray
17878550b1
Review heades usage
This is a first step toward a bigger project. Some modules could be
ported to header-only to be used as standalone.
8 years ago
Ray
7afa0b09ab
Support raygui as standalone library
8 years ago
raysan5
0a27525a4b
Dependencies review
Checking some files to be converted to header-only
8 years ago
raysan5
3e88156817
Ignore invalid warning
8 years ago
raysan5
897179a06c
Corrected some issues on OpenGL 1.1
8 years ago