luis605
8ec52e3b25
Added example to build system
11 个月前
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
11 个月前
luis605
e08fc8ab80
Added new example - [shader] render depth texture
11 个月前
Jonathan Marler
ac17de5074
[build] remove examples/build.zig, incorporate into main build.zig
Removes the second build.zig in the examples directory and incorporates it
into the main build.zig. This gives the zig build system the data needed to
know if the raylib library needs to be rebuilt when running any example.
11 个月前
Fabrizio Pietrucci
e140aca1b5
Increase zoom factor in `core_2d_camera.c`
This compensate for slower zoom speed due to log scaling
11 个月前
Fabrizio Pietrucci
8b84c999d2
Use logarithmic zoom scaling in 2d camera zoom examples
11 个月前
Aidon
513753c394
Converting int to char
Fixes warning: narrowing conversion caused by trying to convert int to unsigned char
11 个月前
Amy Wilder
61a026f7ef
[examples] Reorganize some conditions to fix overlap bugs ( #4829 )
* Reorganize some conditions to fix overlap bugs
* Fix edge case where control point selection outlives mouse down
1年前
sleeptightAnsiC
f430d72a8c
[examples] fix: use quotation marks when including raylib.h ( #4821 )
...so it will always prioritize local version of raylib instead of
system-wide installations, which is a huge problem when testing any
changes done locally to raylib as it might cause silent mismatch issues.
There were only 4 examples affected by this issue which were using
`#include <raylib.h>`. Other examples use proper `#include "raylib.h"`
Fixes: https://github.com/raysan5/raylib/issues/4820
1年前
Ray
557d071fa2
Reviewed shader loading message
1年前
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
1年前
Destructor17
27af359d1c
[rlgl] Preserve texture on mode switching ( #4364 )
* Fix textures on draw mode switch
* formatting fix
* ident
1年前
Ray
256953957f
Update Makefile
1年前
Jay Rhoden
015ab9df18
Amend comment to explain what LoadCodepoints is doing. ( #4787 )
As a beginner, it was not clear to me what the purpose of the LoadCodepoints function is. I am trying to help past me.
1年前
Colleague Riley
c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend ( #4783 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
* update RGFW
* update RGFW
* update RGFW
* fix year
* fix wasm key event bug
* update RGFW
* link to IOKit
* update
1年前
Thomas Anderson
a1de60f3ba
added missing file ( #4754 )
1年前
Ray
861ebafe62
Update shaders_mesh_instancing.c
1年前
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
1年前
Ray
2c50da9a6a
REVIEWED: -sASSERTIONS usage by linker #4717
1年前
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies ( #4711 )
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
1年前
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent ( #4699 )
* Update examples inconsistencies
* Happy new years, examples!
* Missed one inconsistency
* Update final few examples inconsistencies
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
1年前
Anthony Carbajal
27e530eb18
update examples with difficulty stars ( #4694 )
* update examples with difficulty stars
* manual fix script issues
* manual fix script issues
1年前
Ray
7c7b087efb
REVIEWED: example: `shaders_deferred_render` -WIP-
Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
1年前
Ray
7b570bdfdd
Update models_point_rendering.c
1年前
Eike Decker
5c1cce28a7
Using Module provided canvas id for event binding ( #4690 )
This change is replacing the hardcoded "#canvas" element references in
rcore_web to allow using canvas elements that use different names
(which is necessary when using multiple canvas elements on one page).
Also adding a cursor hiding example to mouse example.
1年前
Ray
cfbba79bd3
REVIEWED: example: `models_textures_tiling` shaders
1年前
Ray
fddfb58f85
REVIEWED: Potential shader issues
1年前
Ray
af163ba22a
REVIEWED: example: `shaders_julia_set`
1年前
Ray
da5a868e2a
REMOVED: example: `core_gamepad_info`
1年前
Ray
2f6230e366
Formatting review and examples review
1年前
Ray
4bceddd4de
ADDED: example: `models_tesseract`
1年前
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
1年前
Ray
8e450e4446
Reviewed shaders formating to follow raylib coding conventions
1年前
Ray
62d8969a56
Reviewed shader formating
1年前
veins1
08b089f620
Reviewed shaders_deferred_render ( #4676 )
Fixed: g-buffer textures binding
Fixed: Clearing screen with white would leak onto g-buffer textures
Reviewed comments
1年前
Hakunamawatta
43dbaf21e7
[examples] Fix broken link ( #4674 )
1年前
rexept
2f95e8382b
typo fix ( #4656 )
1年前
Peter0x44
0f6e85a975
[build] CMake: Don't build examples using audio if audio is disabled ( #4652 )
1年前
Ray
fa0eada61a
Update year to 2025
1年前
Jeffery Myers
f355d6f1db
Transform the vertex normals by the animated matrix ( #4646 )
1年前
Johannes
75b6b825df
using addCMacro instead of defineCMacro ( #4620 )
Co-authored-by: Johannes Rønning <johannes@picterus.com>
1年前
Le Juez Victor
6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 ( #4617 )
This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
1年前
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: `PLATFORM_WEB_RGFW` and update RGFW ( #4480 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
1年前
Ray
de6c09ee7a
WARNING: REVIEWED: Use `libraylib.web.a` naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
1年前
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
1年前
Asdqwe
93a67417b3
Fix examples Makefile PLATFORM define ( #4582 )
1年前
danil
2820fcc29e
[examples] improve input_virtual_controls example ( #4584 )
1年前
Ray
6fbf08cc1f
Update pbr.fs
1年前
Ray
f9cf684356
Update pbr.vs
1年前
Ray
698bfc48fe
Update pbr.fs
1年前