Ray
5e8ffec0f6
Merge pull request #849 from wbrbr/master
Fix unitialized struct member bug (#848 )
6 vuotta sitten
Wilhem Barbier
78817305c5
Add rewind for the XM music format
6 vuotta sitten
Wilhem Barbier
13a1744ca9
Fix #848
6 vuotta sitten
Ray
978f3a9570
Update Makefile
6 vuotta sitten
Ray
31bcaffd7d
Added AudioContext Resume/Suspend button
6 vuotta sitten
Ray
f45691ca8d
Rename function to follow javascript notation
6 vuotta sitten
Ray
7421ac9e24
Add code to resume blocked AudioContexts
6 vuotta sitten
Ray
a33b0002ee
Review js formatting for better readability
6 vuotta sitten
Ray
5f0866463c
Update Makefile
6 vuotta sitten
Ray
be7e56f51e
Move emscripten web shell to src
6 vuotta sitten
Ray
e6ca2c4ba3
Comment tweaks
6 vuotta sitten
Ray
3bfcecb3af
Review metat tags and embed logo
6 vuotta sitten
Ray
477f05db13
Review games
6 vuotta sitten
Ray
b1806f6600
Add config SUPPORT_SSH_KEYBOARD_RPI
Allow to reconfigure stdin to read input keys, this process could lead to undesired effects. Use with care.
Disabled by default.
6 vuotta sitten
Ray
322cf34fe0
Update Makefile
6 vuotta sitten
Ray
cea0150c6e
Ignore web bitcode lib
6 vuotta sitten
Ray
8b4f58b9e9
Review sample games
6 vuotta sitten
Ray
0027868d1f
Review Makefiles
6 vuotta sitten
Ray
f325978b26
Update issue templates
6 vuotta sitten
Ray
8db2203bcc
Review paths
6 vuotta sitten
Ray
3dfbeb5488
Update core_3d_picking.c
6 vuotta sitten
Ray
316b6aa181
Reverted change that breaks mouse on web
6 vuotta sitten
Ray
72ab65277b
Avoid some warnings
6 vuotta sitten
Ray
b525039e0a
Review ALL examples
6 vuotta sitten
Ray
a43a7980a3
Update raylib version to 2.5
6 vuotta sitten
Ray
371abb0a26
Review glTF implementation formatting
Added comments for the future
6 vuotta sitten
Ray
9a52c716cc
Merge pull request #842 from wbrbr/gltf2
Load glTF
6 vuotta sitten
Wilhem Barbier
e01a381aec
Load glTF
6 vuotta sitten
Ray
c1594fa445
Tweaks
6 vuotta sitten
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
6 vuotta sitten
Ahmad Fatoum
5ef7beb0c5
Makefile: move -x objective-c option before filename
From the Clang documentation[1]:
> -x<language>, --language <arg>, --language=<arg>
> Treat subsequent input files as having type <language>
Follow the advice. Fixes #840 .
[1]: https://clang.llvm.org/docs/ClangCommandLineReference.html
6 vuotta sitten
Ahmad Fatoum
e1ecebfff9
Revert "fixed GLFW compiler flag for OSX"
This reverts #841 commit 97160fd970
.
6 vuotta sitten
Ray
245cf2400e
Review shader examples
6 vuotta sitten
Ray
0ec46e8976
Merge pull request #841 from iskolbin/master
[build] fixed GLFW compiler flag for OSX
6 vuotta sitten
Ilya Kolbin
97160fd970
fixed GLFW compiler flag for OSX
6 vuotta sitten
Ray
970f1e8ff1
examples review
6 vuotta sitten
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
6 vuotta sitten
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
6 vuotta sitten
Ray
cf4fde9456
Corrected bug on NEON
6 vuotta sitten
Ray
9994f16479
Review build config on web
6 vuotta sitten
Ray
25ac9bfb28
Update dr_flac, dr_mp3, dr_wav to latest version
6 vuotta sitten
Ray
579d932551
Update miniaudio to v0.9.4
6 vuotta sitten
Ray
f44dfa1ef2
Implement VR distortion shader for GLSL 100
6 vuotta sitten
Ray
f1ffb3f573
Review shaders for GLSL 100
6 vuotta sitten
Ray
84fb2e00df
Merge pull request #838 from eggmund/master
Update julia set example.
6 vuotta sitten
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
6 vuotta sitten
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
6 vuotta sitten
Ray
998b4180e1
Update example!
6 vuotta sitten
Ray
5a1a0a3492
Corrected issue with multi-mesh obj models
Note that all meshes are loaded as a single one at this moment, loading should be improved!
6 vuotta sitten
Ray
0b18133e46
Update shaders_julia_set.c
6 vuotta sitten