219 Commits (94a5fc5c2c816c9d38a5065bbc267c339b3845a1)

Author SHA1 Message Date
  raysan5 9127b5a57d Enable/Disable VR experience 8 years ago
  Ray 4ff85c2ac2 Added notes about chromatic aberration 8 years ago
  raysan5 8fb84d9e63 Updated to new rlgl 8 years ago
  raysan5 f9f33926f7 Corrected window size to unify with other examples 8 years ago
  raysan5 5f7ac64c44 Removed function SetModelTexture() 8 years ago
  raysan5 e913de58c7 Added distortion shader for testing 8 years ago
  raysan5 c28a5fbd62 Code tweak 8 years ago
  Ray 6062201e8f Simplify Oculus example... 8 years ago
  Ray 24c9b1f717 Improving Oculus Rift example... 8 years ago
  Ray 3468af213f Reviewing Oculus rendering... 8 years ago
  victorfisac 1879a8129e Fixed little bug in physac example 8 years ago
  victorfisac 4e84ded7ef Fixed spacing and set UpdatePhysics() function as static... 8 years ago
  victorfisac 1a8fbe5cf0 Add pthread external library to source... 8 years ago
  victorfisac 54537e8f0b Fixed bug in delta time calculation... 8 years ago
  raysan5 d1a5374ac4 raylib Oculus Rift CV1 example... IT WORKS!!! 8 years ago
  raysan5 56bd9da07c Update Oculus sample (will be moved soon) 8 years ago
  raysan5 97fc266ad4 Updated raylib Oculus example 8 years ago
  victorfisac 6a2bbae521 Updated physics examples with new module changes 8 years ago
  victorfisac 4c43a40788 Update physac examples with fixed timestep method 8 years ago
  victorfisac 77f599885d Fixed GLSL 100 shaders 8 years ago
  raysan5 3c1be60c66 Updated examples for new physac header-only 8 years ago
  Ray 374e3e7e11 Updated to raylib 1.5 8 years ago
  Ray 904ef0d4be Adjust to standard example screen size 8 years ago
  Ray 2d90cc59b6 Update distortion.fs 8 years ago
  Ray 5576dea00b Rename raylib_rlgl_standalone.c to rlgl_standalone.c 8 years ago
  raysan5 b79ede4edb Added distortion shader to render 8 years ago
  Ray 79a6235811 Stereo rendering test 8 years ago
  Ray c99fc5108e Update screenshot 8 years ago
  Ray ee795150fa Updated some code 8 years ago
  raysan5 5631f822bd Reorganized device init/close 8 years ago
  raysan5 b574e105dd Basic raylib Oculus Rift template for reference 8 years ago
  raysan5 501ef80bed Updated camera 2d example 8 years ago
  Ray e2173922f0 Update eye render pose with layer data 8 years ago
  raysan5 4bc339ea4e Updated Oculus sample 8 years ago
  raysan5 8f91ed81c5 Updated Oculus sample to Oculus SDK 1.4 8 years ago
  raysan5 d17a0cee1a Review text formatting (spacing, tabs...) 8 years ago
  raysan5 302ec438dd Removed colTint, tint color is colDiffuse 8 years ago
  raysan5 cac2a66deb Improved library consistency 8 years ago
  Ray caa7bc366b Reviewed DrawLight() function and some tweaks 8 years ago
  victorfisac 11cf455fe0 Standard Lighting (3/3) 8 years ago
  victorfisac 0ff26f527f Added normal and specular maps logic to standard... 8 years ago
  victorfisac 5c32cf2095 Add 'dwarf' model normal and specular maps to resources folder 8 years ago
  victorfisac ae2d0d4cd8 Delete old example mesh resource file 8 years ago
  raysan5 ea5b00528b Improved render to texture 8 years ago
  raysan5 48374c85dd Some tweaks 8 years ago
  victorfisac dcd6942ed1 Fix small bug and spacing 8 years ago
  victorfisac c320a21f2b Add standard lighting (2/3) 8 years ago
  victorfisac 80eb4f3f50 Remove deprecated phong lighting shaders and example 8 years ago
  Gordon McShane c0983f3400 fix example 8 years ago
  raysan5 c9e30f7754 Review struct typedef to avoid pointers for users 8 years ago