raysan5
3876f19d6a
Corrected some issues on OpenGL ES
8 лет назад
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
8 лет назад
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
8 лет назад
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
8 лет назад
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
8 лет назад
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
8 лет назад
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
8 лет назад
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
8 лет назад
Ray
f88c95ce2d
Updated examples and makefile
8 лет назад
raysan5
be61d2f8c1
Added missing parameter
8 лет назад
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
8 лет назад
raysan5
5a4eb34c39
Corrected issue on distortion shader
8 лет назад
raysan5
c4922c9e88
Reorganize shaders to respective folders
8 лет назад
raysan5
e977915577
Review examples makefile for RPI
8 лет назад
raysan5
a8bed54586
Corrected stream playing with index
8 лет назад
raysan5
9127b5a57d
Enable/Disable VR experience
8 лет назад
Ray
4ff85c2ac2
Added notes about chromatic aberration
8 лет назад
raysan5
8fb84d9e63
Updated to new rlgl
8 лет назад
raysan5
f9f33926f7
Corrected window size to unify with other examples
8 лет назад
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
8 лет назад
raysan5
e913de58c7
Added distortion shader for testing
8 лет назад
raysan5
c28a5fbd62
Code tweak
8 лет назад
Ray
6062201e8f
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
8 лет назад
Ray
24c9b1f717
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
8 лет назад
Ray
3468af213f
Reviewing Oculus rendering...
8 лет назад
victorfisac
1879a8129e
Fixed little bug in physac example
8 лет назад
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
8 лет назад
victorfisac
1a8fbe5cf0
Add pthread external library to source...
and add instructions in physac examples to run it successful.
8 лет назад
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
8 лет назад
raysan5
d1a5374ac4
raylib Oculus Rift CV1 example... IT WORKS!!!
8 лет назад
raysan5
56bd9da07c
Update Oculus sample (will be moved soon)
8 лет назад
raysan5
97fc266ad4
Updated raylib Oculus example
8 лет назад
victorfisac
6a2bbae521
Updated physics examples with new module changes
8 лет назад
victorfisac
4c43a40788
Update physac examples with fixed timestep method
8 лет назад
victorfisac
77f599885d
Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
8 лет назад
raysan5
3c1be60c66
Updated examples for new physac header-only
8 лет назад
Ray
374e3e7e11
Updated to raylib 1.5
8 лет назад
Ray
904ef0d4be
Adjust to standard example screen size
8 лет назад
Ray
2d90cc59b6
Update distortion.fs
8 лет назад
Ray
5576dea00b
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
8 лет назад
raysan5
b79ede4edb
Added distortion shader to render
8 лет назад
Ray
79a6235811
Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
8 лет назад
Ray
c99fc5108e
Update screenshot
8 лет назад
Ray
ee795150fa
Updated some code
8 лет назад
raysan5
5631f822bd
Reorganized device init/close
8 лет назад
raysan5
b574e105dd
Basic raylib Oculus Rift template for reference
Not functional yet...
8 лет назад
raysan5
501ef80bed
Updated camera 2d example
8 лет назад
Ray
e2173922f0
Update eye render pose with layer data
8 лет назад
raysan5
4bc339ea4e
Updated Oculus sample
8 лет назад
raysan5
8f91ed81c5
Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
8 лет назад