raysan5
3876f19d6a
Corrected some issues on OpenGL ES
vor 8 Jahren
Ray
84d1b19f61
Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
vor 8 Jahren
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
vor 8 Jahren
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
vor 8 Jahren
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
vor 8 Jahren
Ray
bc80174357
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
vor 8 Jahren
raysan5
2ff2096b36
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
vor 8 Jahren
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
vor 8 Jahren
Ray
f88c95ce2d
Updated examples and makefile
vor 8 Jahren
raysan5
be61d2f8c1
Added missing parameter
vor 8 Jahren
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
vor 8 Jahren
raysan5
5a4eb34c39
Corrected issue on distortion shader
vor 8 Jahren
raysan5
c4922c9e88
Reorganize shaders to respective folders
vor 8 Jahren
raysan5
e977915577
Review examples makefile for RPI
vor 8 Jahren
raysan5
a8bed54586
Corrected stream playing with index
vor 8 Jahren
raysan5
9127b5a57d
Enable/Disable VR experience
vor 8 Jahren
Ray
4ff85c2ac2
Added notes about chromatic aberration
vor 8 Jahren
raysan5
8fb84d9e63
Updated to new rlgl
vor 8 Jahren
raysan5
f9f33926f7
Corrected window size to unify with other examples
vor 8 Jahren
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
vor 8 Jahren
raysan5
e913de58c7
Added distortion shader for testing
vor 8 Jahren
raysan5
c28a5fbd62
Code tweak
vor 8 Jahren
Ray
6062201e8f
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
vor 8 Jahren
Ray
24c9b1f717
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
vor 8 Jahren
Ray
3468af213f
Reviewing Oculus rendering...
vor 8 Jahren
victorfisac
1879a8129e
Fixed little bug in physac example
vor 8 Jahren
victorfisac
4e84ded7ef
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
vor 8 Jahren
victorfisac
1a8fbe5cf0
Add pthread external library to source...
and add instructions in physac examples to run it successful.
vor 8 Jahren
victorfisac
54537e8f0b
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
vor 8 Jahren
raysan5
d1a5374ac4
raylib Oculus Rift CV1 example... IT WORKS!!!
vor 8 Jahren
raysan5
56bd9da07c
Update Oculus sample (will be moved soon)
vor 8 Jahren
raysan5
97fc266ad4
Updated raylib Oculus example
vor 8 Jahren
victorfisac
6a2bbae521
Updated physics examples with new module changes
vor 8 Jahren
victorfisac
4c43a40788
Update physac examples with fixed timestep method
vor 8 Jahren
victorfisac
77f599885d
Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
vor 8 Jahren
raysan5
3c1be60c66
Updated examples for new physac header-only
vor 8 Jahren
Ray
374e3e7e11
Updated to raylib 1.5
vor 8 Jahren
Ray
904ef0d4be
Adjust to standard example screen size
vor 8 Jahren
Ray
2d90cc59b6
Update distortion.fs
vor 8 Jahren
Ray
5576dea00b
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
vor 8 Jahren
raysan5
b79ede4edb
Added distortion shader to render
vor 8 Jahren
Ray
79a6235811
Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
vor 8 Jahren
Ray
c99fc5108e
Update screenshot
vor 8 Jahren
Ray
ee795150fa
Updated some code
vor 8 Jahren
raysan5
5631f822bd
Reorganized device init/close
vor 8 Jahren
raysan5
b574e105dd
Basic raylib Oculus Rift template for reference
Not functional yet...
vor 8 Jahren
raysan5
501ef80bed
Updated camera 2d example
vor 8 Jahren
Ray
e2173922f0
Update eye render pose with layer data
vor 8 Jahren
raysan5
4bc339ea4e
Updated Oculus sample
vor 8 Jahren
raysan5
8f91ed81c5
Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
vor 8 Jahren