Ray
							
						 
						
							
							
							
								
							
								7e9028ae08 
								
							
								 
							
						 
						
							
							
								
								Update user name  
							
							 
							
							
								
							
							
						 
						4 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8e15dae5ed 
								
							
								 
							
						 
						
							
							
								
								Review contributed examples  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8327857488 
								
							
								 
							
						 
						
							
							
								
								Update shaders_multi_sample2d.c  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								fbc51e822b 
								
							
								 
							
						 
						
							
							
								
								REDESIGNED: Multiple sampler2D usage on batch system  
							
							 
							
							 
							
							
								
							
							
							New implementation allow enabling additional textures per batch only. 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8a16348131 
								
							
								 
							
						 
						
							
							
								
								Support multiple sample2D on batch drawing  #1333  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								37e2d993e7 
								
							
								 
							
						 
						
							
							
								
								Updated assets  
							
							 
							
							 
							
							
								
							
							
							Reduce size and better license CC0 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   seanpringle
							
						 
						
							
							
								
								
							
							
								
							
								4bcddc3b15 
								
									
								
							
								 
							
						 
						
							
							
								
								[wip] rlDrawMeshInstanced ( #1318 )  
							
							 
							
							 
							
							
								
							
							
							* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								405d3fac0c 
								
							
								 
							
						 
						
							
							
								
								Corrected issue with floor()  #1377  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								d140dc81c0 
								
									
								
							
								 
							
						 
						
							
							
								
								work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								c32ae480af 
								
							
								 
							
						 
						
							
							
								
								RENAMED: FormatText() -> TextFormat()  
							
							 
							
							 
							
							
								
							
							
							This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								26f6a64a39 
								
							
								 
							
						 
						
							
							
								
								NEW EXAMPLE: shaders_hot_reloading  #1198  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								ebdeab7e25 
								
							
								 
							
						 
						
							
							
								
								Code reorganization on example  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Adrie
							
						 
						
							
							
								
								
							
							
								
							
								3c095f9d34 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix color of ambient light ( #1330 )  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								0fda4b1183 
								
							
								 
							
						 
						
							
							
								
								Update raysan.png  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								8a501ef06d 
								
							
								 
							
						 
						
							
							
								
								Review some png images  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								fed4716c3b 
								
							
								 
							
						 
						
							
							
								
								resources PNG chunks cleaning  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								15e1e9ba24 
								
							
								 
							
						 
						
							
							
								
								Added resources license  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								00b3199859 
								
							
								 
							
						 
						
							
							
								
								Added raymath to examples  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   G3bE
							
						 
						
							
							
								
								
							
							
								
							
								32387317bf 
								
									
								
							
								 
							
						 
						
							
							
								
								Make raymath more consistent ( #1197 )  
							
							 
							
							 
							
							
								
							
							
							* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								68cad30646 
								
							
								 
							
						 
						
							
							
								
								Remove useless files  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								3e76d3a3d3 
								
							
								 
							
						 
						
							
							
								
								Added example: shaders_spotlight  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								74339b9fdc 
								
							
								 
							
						 
						
							
							
								
								[example] Review shaders_spotlight to work on GLSL 100  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								2dbcef218c 
								
									
								
							
								 
							
						 
						
							
							
								
								spotlight example, each spot has own radius, mouse countrol ( #1148 )  
							
							 
							
							 
							
							
								
							
							
							NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								5e670be239 
								
							
								 
							
						 
						
							
							
								
								REVIEWED: shaders_spotlight example  
							
							 
							
							 
							
							
								
							
							
							It seems something is not working properly... 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								efe359d613 
								
									
								
							
								 
							
						 
						
							
							
								
								as per request spotlight example ( #1146 )  
							
							 
							
							 
							
							
								
							
							
							Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								6bab884d1d 
								
							
								 
							
						 
						
							
							
								
								Added note on examples not supporting GLSL100  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
								
								
							
							
								
							
								6bbaca118f 
								
									
								
							
								 
							
						 
						
							
							
								
								ended up using the 100 version shaders as off the top of my ( #1142 )  
							
							 
							
							 
							
							
								
							
							
							head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com> 
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								a6297a2be1 
								
							
								 
							
						 
						
							
							
								
								Some code tweaks  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								485787059a 
								
							
								 
							
						 
						
							
							
								
								Review shader exaples to work on web (GLSL 100)  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								cacd4a9d90 
								
							
								 
							
						 
						
							
							
								
								Some examples tweaks  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								8f05322263 
								
							
								 
							
						 
						
							
							
								
								Review example and screenshots  
							
							 
							
							
								
							
							
						 
						5 年之前  
					 
				
					
						
							
							
								   raysan5
							
						 
						
							
							
							
								
							
								3aad221b1e 
								
							
								 
							
						 
						
							
							
								
								Review some shaders to work on GLSL 100  
							
							 
							
							 
							
							
								
							
							
							Tested on Raspberry Pi... Just note that platform is very limited by GPU... 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Industrious Nomad
							
						 
						
							
							
							
								
							
								a6db31c01e 
								
							
								 
							
						 
						
							
							
								
								updated RayMarching Demo ( #997 )  
							
							 
							
							 
							
							
								
							
							
							* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								3fcf2ee19a 
								
							
								 
							
						 
						
							
							
								
								Example renamed  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								bdcb16e7bb 
								
							
								 
							
						 
						
							
							
								
								Review PR and comments  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   chriscamacho
							
						 
						
							
							
							
								
							
								a679b0ccc0 
								
							
								 
							
						 
						
							
							
								
								contributed simple shader example ( #973 )  
							
							 
							
							 
							
							
								
							
							
							Contributed simple shader example 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								4b79f63d07 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_fog  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Leandro Gabriel
							
						 
						
							
							
							
								
							
								89c16baf18 
								
							
								 
							
						 
						
							
							
								
								Replace tabs with spaces and update year of copyright notices ( #927 )  
							
							 
							
							 
							
							
								
							
							
							* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								81d8302d53 
								
							
								 
							
						 
						
							
							
								
								ADDED: shaders_basic_lighting  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								87774a0a21 
								
							
								 
							
						 
						
							
							
								
								Review variables initialization  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								b525039e0a 
								
							
								 
							
						 
						
							
							
								
								Review ALL examples  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								c1594fa445 
								
							
								 
							
						 
						
							
							
								
								Tweaks  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								970f1e8ff1 
								
							
								 
							
						 
						
							
							
								
								examples review  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								ce87d2ced4 
								
							
								 
							
						 
						
							
							
								
								new example: shaders_eratosthenes  
							
							 
							
							 
							
							
								
							
							
							Contributed by ProfJski 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								9fd410b8a8 
								
							
								 
							
						 
						
							
							
								
								Review shader to use provided texture coordinates  
							
							 
							
							 
							
							
								
							
							
							Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								f1ffb3f573 
								
							
								 
							
						 
						
							
							
								
								Review shaders for GLSL 100  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   eggmund
							
						 
						
							
							
							
								
							
								eb7beb59b6 
								
							
								 
							
						 
						
							
							
								
								Ammended comment.  
							
							 
							
							 
							
							
								
							
							
							Also changed path to shader back to what it was originally. 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   eggmund
							
						 
						
							
							
							
								
							
								a7c5e3cab7 
								
							
								 
							
						 
						
							
							
								
								Updating julia set example.  
							
							 
							
							 
							
							
								
							
							
							Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. 
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								998b4180e1 
								
							
								 
							
						 
						
							
							
								
								Update example!  
							
							 
							
							
								
							
							
						 
						6 年之前  
					 
				
					
						
							
							
								   Ray
							
						 
						
							
							
							
								
							
								0b18133e46 
								
							
								 
							
						 
						
							
							
								
								Update shaders_julia_set.c  
							
							 
							
							
								
							
							
						 
						6 年之前