Jeffery Myers
133e6f097d
Convert the half sleep to a sleep that is a fraction of the target FPS (Default 95%) to reduce CPU use. ( #1756 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4 年前
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
4 年前
Astie Teddy
c82d9cb89a
Unset CORE.Window.ready on CloseWindow ( #1749 )
Window shouldn't be considered ready when CloseWindow has been called.
4 年前
Ray
a41ed986bd
Expose RAYLIB_VERSION in raylib.h #1747
4 年前
Ray
e5708a8f36
Comment tweak
4 年前
Ray
2015828fc6
Security check in case of not valid font
4 年前
Ray
a3e7664dcf
Fixed bug that overrides other flags
This issue prevented enabling MSAA on several platforms
4 年前
Ray
ffadeeeb84
Decoupling rlgl from platform layer
Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL)
4 年前
Ray
f516f4099b
Corrected issue #1742
4 年前
Ray
a113d3326b
Disable raylib code
4 年前
Rabia Alhaffar
399894ac90
Fixed definition of UNCOMPRESSED_R8G8B8A8 ( #1740 )
4 年前
Ray
6ebe76cba7
Minor tweaks
4 年前
Ray
1aa8a4ff90
REVIEWED: rlLoadExtensions()
On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system.
4 年前
Ray
a44815e939
REMOVED: GenMeshDefault()
4 年前
raysan5
0e2845ec26
Review OpenGL 1.1 building #1732
It works compiling with MinGW
4 年前
Ray
7ad17386f6
Update raylib.h
4 年前
Ray
03815ec4fe
RPI4: Improve DRM card check #1723
4 年前
Ray
dcf52c132f
Remove trail spaces
4 年前
Ray
ac79d22a9b
Reviewed file comments
4 年前
Ray
1e65817d05
Update models.c
4 年前
Ray
bb743e8c6e
ADDED: UpdateMeshBuffer()
4 年前
Ray
899afcbdca
Minor tweaks
4 年前
nathants
1c45a882f7
use bone weights for animation ( #1728 )
4 年前
Ray
581bd0eb02
Remove trailing spaces
4 年前
Ray
223091f44c
Review extensions issue on macOS
4 年前
Ray
d4ccca81db
WARNING: REDESIGNED: rlLoadExtensions() #1295
Added config flag: SUPPORT_GL_DETAILS_INFO
4 年前
Ray
640fc4d0a0
Minor tweaks
4 年前
Ray
45823a36eb
Added some OpenGL extensions comments
4 年前
Ray
37f523fdeb
Update external libraries
4 年前
Ray
d289085ce3
Reviewed DrawLine3D() limits #1721
4 年前
Ray
06f16f199a
REVIEWED: DrawLine3D() #1721
Increased batch limit check to compensate internal buffers alignment for lines drawing
4 年前
Ray
afb254b985
Update rlgl.h
4 年前
Ray
d2cb628a66
Some defines simplification
4 年前
Jon
c74230a9ea
Enable DRM platform cross compilation support ( #1717 )
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir
* Only include libdrm directory explicitly when not cross compiling
4 年前
Jeffery Myers
f6f9a3d925
use xm streams in the same sample sample size as the output device ( #1716 )
4 年前
Chris
3cdac3e11e
Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP ( #1715 )
- Found testing core_input_gamepad. The last axis was not drawn.
- GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5
not the total number which is 6.
4 年前
Ray
8a8948780e
REVIEWED: GetKeyPressed() #1712
4 年前
Ray
49e17044c9
Update resource files
4 年前
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
4 年前
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
- Dividing by height instead of width results in missing parts of the image.
4 年前
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
4 年前
Ray
84d0d21f23
Reviewed Vr stereo
4 年前
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
4 年前
Saikyun
fd663024ea
added import in order for alloca to work on macos ( #1710 )
4 年前
Ray
68124599e1
Corrected issue on RPI
4 年前
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
Co-authored-by: Simon <simon@frithrah.com>
4 年前
Ray
109d00cb14
Reorganized shaders functions
4 年前
Ray
551944e15b
Minor comment tweaks
4 年前
Ray
0a34a35403
Update miniaudio.h
4 年前
Ray
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
4 年前