Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
6 lat temu
Ray
8c22f685d1
Check buffer overflow
6 lat temu
flashjaysan
310d1d1589
Update raymath.h
Removed a useless semicolon.
6 lat temu
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
6 lat temu
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
6 lat temu
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
6 lat temu
Ray
4e58d4102c
Corrected typo
6 lat temu
Ray
30d51ec26c
Reorganize struct
6 lat temu
Ray
01367fcb1e
Review cubemap generation
6 lat temu
Ray
a28dfd4a7b
Corrected standalone usage
6 lat temu
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
6 lat temu
Ray
1934f2a2f4
Some tweaks
6 lat temu
Ray
6168a4ca37
Comments review
6 lat temu
Ray
45c820eeb4
Set default white texture for diffuse mat
6 lat temu
Ray
21092266b5
Check textures available before loading
6 lat temu
Ray
802afe8fe5
Replaced size_t by unsigned int
6 lat temu
myd7349
148eefb9bb
Resolve CI failure with MinGW
6 lat temu
Ray
f939f6abc2
Update Makefile
6 lat temu
Ray
32ccecb8ca
Start working on glTF loading...
6 lat temu
myd7349
61181f2c49
Fix CMake support on Win32
6 lat temu
Ray
b8ada4b877
Review creation years
6 lat temu
ChillerDragon
f21761fbbb
Happy new year 2019
6 lat temu
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6 lat temu
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6 lat temu
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
6 lat temu
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
6 lat temu
Ray
a728376cdf
Rename enum type
6 lat temu
Ray
28b9de661d
Minor tweaks
6 lat temu
Ray
a103086443
Removed trail spaces
6 lat temu
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
6 lat temu
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
6 lat temu
Ray
22dece2935
Animated vertex renaming
6 lat temu
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
6 lat temu
Ray
86212e8462
Support material loading from OBJ/MTL
6 lat temu
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
6 lat temu
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
6 lat temu
Ray
3e806ad9d4
Reviewed data assignation
6 lat temu
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
6 lat temu
Vlad Adrian
ecbd17910d
Added `DrawRoundedRectLines()`
6 lat temu
Vlad Adrian
1415d514ba
Update raylib.h
6 lat temu
Demizdor
a28023b58f
Added DrawRoundedRect()
6 lat temu
Ray
a197f40bb4
Default to white cube mesh if not loaded
6 lat temu
Ray
6f371dab08
Some formatting review
6 lat temu
Ray
19debd2b4e
Review some warnings
6 lat temu
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
6 lat temu
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
6 lat temu
Demizdor
ab9c6da26f
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
6 lat temu
Ray
876c64b1e5
WARNING: This could break something
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted.
There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
6 lat temu
Ray
69656cb090
Added comment
6 lat temu
Berni8k
ea96d0afea
Fixes compile error when SUPPORT_GESTURES_SYSTEM is undefined on RPi
6 lat temu