95 次程式碼提交 (ae0b776eaf8452fc5c579d5c8be1997fdc38741a)

作者 SHA1 備註 提交日期
  Ray San 836c1636a2 Remove lighting system from rlgl standalone header 8 年之前
  Ray f164ec80d6 Upload wave collector - GGJ17 game 8 年之前
  raysan5 852f3d4fd0 Review comments and formatting 8 年之前
  Ray f1bcfc1352 Corrected bug on GenTextureMipmaps() 9 年之前
  raysan5 bee283b12b Some tweaks around 9 年之前
  raysan5 6d1b712a96 Reviewed modules comments 9 年之前
  raysan5 9d3ad52160 Removed byte typedef 9 年之前
  raysan5 988d39029f Support textures filtering 9 年之前
  raysan5 4ff98f34bb Function to set texture parameters -IN PROGRESS- 9 年之前
  raysan5 d5e0f4e84e Added notes on vr tracking -> camera update 9 年之前
  raysan5 5fecf5c088 Review UpdateVrTracking() and rlglLoadRenderTexture() 9 年之前
  raysan5 36f20376e6 Redesigned lighting shader system 9 年之前
  raysan5 959a228815 Removed useless spacing 9 年之前
  raysan5 16ac468bdb Remove functions from user exposure 9 年之前
  raysan5 5ff9811ea8 Some code tweaks 9 年之前
  raysan5 55b9a2479a Expose Oculus Rift functionality directly 9 年之前
  raysan5 bfb5ffedda Added rlgl standalone sample 9 年之前
  raysan5 7cefbd8a94 Updated lighting system... 9 年之前
  Ray bc80174357 VR Functions renaming (for generic HMD device) 9 年之前
  Ray ee72654b55 Redesigned stereo rendering mechanism 9 年之前
  raysan5 9127b5a57d Enable/Disable VR experience 9 年之前
  raysan5 8652e644dd Corrected bug on stereo rendering 9 年之前
  raysan5 71ab202295 Removed rlglInitGraphics(), integrated into rlglInit() 9 年之前
  raysan5 03d9583b94 Add oculus simulator (in case device is not detected) 9 年之前
  Ray 6062201e8f Simplify Oculus example... 9 年之前
  raysan5 b01f5ff6a7 Starting work on VR simulator support 9 年之前
  Ray 24c9b1f717 Improving Oculus Rift example... 9 年之前
  Ray 4df7a0f2f8 Added support for OpenGL 2.1 9 年之前
  raysan5 3ce0228206 Move Oculus Rift support to rlgl module 9 年之前
  raysan5 c25b4cdc69 Move OpenGL extensions loading to rlgl 9 年之前
  Ray ee795150fa Updated some code 9 年之前
  raysan5 0bc71d84f8 Added functions to customize internal matrix 9 年之前
  Ray 17878550b1 Review heades usage 9 年之前
  raysan5 d17a0cee1a Review text formatting (spacing, tabs...) 9 年之前
  raysan5 302ec438dd Removed colTint, tint color is colDiffuse 9 年之前
  raysan5 cac2a66deb Improved library consistency 9 年之前
  victorfisac b0a0c5d431 Added tint color attribute to material data type 9 年之前
  victorfisac f2d61d4043 Remove normal depth 9 年之前
  victorfisac 2e26ce235d Add Draw3DCircle function and update raylib and rlgl header 9 年之前
  raysan5 ea5b00528b Improved render to texture 9 年之前
  raysan5 d53b6f4381 Renamed shader variables (more generic names) 9 年之前
  victorfisac c320a21f2b Add standard lighting (2/3) 9 年之前
  raysan5 dcf5f45f68 Add lighting system -IN PROGRESS- 9 年之前
  raysan5 7d1d9ff143 Support DYNAMIC_DRAW mesh loading 9 年之前
  raysan5 037edbaa13 Reorganize data for consistency 9 年之前
  raysan5 075f51e0a3 Simplified internal (default) dynamic buffers 9 年之前
  raysan5 4d78d27bd9 Updated structs Mesh and Shader 9 年之前
  raysan5 7ab008878a Library redesign to accomodate materials system 9 年之前
  raysan5 8301980ba8 Clean up and consistency review 9 年之前
  raysan5 06a8d7eb06 Remove old postprocessing system 9 年之前